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Casio Calculators / Re: Help with SH3 disassembler
« on: January 14, 2011, 03:37:24 pm »
I would like to be helpful with this, since I've written one and am writing another.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3826
Casio Calculators / Re: Help with SH3 disassembler« on: January 14, 2011, 03:37:24 pm »
I would like to be helpful with this, since I've written one and am writing another.
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HOW did you do the DCS pictogram?? HOW??? HOW??? I was expecting feedback, xD Axe 0.4.7>, I think. My code is: #icon(FFFFFFFFC003C003C003C0C3C1A3C1E3C0C3C003C003C003C003CFFBC003C003) Compiled it as Doors CS program. 3828
![]() * ScoutDavid releases uPong 4! I really need feedback, tell me what you think. Changelog: > Removed greyscale for speed and beauty; > Fixed the Pig Mode bug (finally!); > New, faster engine, also easier to browse than Quigibo's; > astonishing size of 2699 bytes; > New Title Screen; > DrawInv in Hard Mode; > Easy mode slightly harder; > Added paddle going up thingie; > In the overall more beautiful and challenging; > Faster SpeedUp; > A DoorsCS Icon. ![]() 3830
TI Z80 / Re: Trio and Niko Polls« on: January 14, 2011, 01:31:18 pm »
It depends on spell's power....
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The Blue Platform / Re: The Blue Platform Rebooted, Revamped, and just plain better!« on: January 14, 2011, 01:14:24 pm »
there are a lot of thanks there, will we need to see all of them everytime we play?
The menu looks really cool ![]() 3832
News / Re: WFRNGOS to fix TI-Connect issues?« on: January 14, 2011, 01:12:30 pm »Is this fake or this real? Eitherway, go WFRNG!It's real, actually. Nice, a repair OS like Sir said would be cool. 3833
BatLib / Re: SpriteLib« on: January 14, 2011, 01:12:20 pm »
"The main screen now lets you do stuff."
Main screen lets you do stuff? What do you mean? Also great you are on ![]() 3834
News / Re: WFRNGOS to fix TI-Connect issues?« on: January 14, 2011, 01:09:59 pm »
Is this fake or this real? Eitherway, go WFRNG!
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TI Z80 / Re: [Mini-Project] Axe TRON« on: January 14, 2011, 01:06:21 pm »
I compiled it with Axe 0.4.8, I press 'ENTER' at start but nothing happens :S
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Computer Projects and Ideas / Re: Nightmare« on: January 13, 2011, 12:55:31 pm »When did Builder first start on Nightmare? I don't know, but I played Nightmare before I played The Silencer. 3838
Computer Projects and Ideas / Re: Nightmare« on: January 13, 2011, 12:45:31 pm »Very cool. Reminds me a lot of The Silencer. http://ourl.ca/8472 In fact, the silencer reminds me of Nightmare. 3839
Official Contest / Re: [BULLETIN] Cage Matches« on: January 13, 2011, 12:34:10 pm »
I don't get your BUMP, only a few hours passed...
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Axe / Scrolling Engine« on: January 13, 2011, 11:02:52 am »
I've been trying to make a scrolling engine but I'm not having much luck :S
![]() Code: [Select] .SCROLL That is my code and what is happening, attached is the source code. My problem is that the scrolling is not working like, for example, in a RPG, and I want it for each time the ball moves 1 pxl, that little square moves one pxl too in a controlled way, isntead of what is happening (everything is crazy) |
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