Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Munchor

Pages: 1 ... 254 255 [256] 257 258 ... 424
3826
Casio Calculators / Re: Help with SH3 disassembler
« on: January 14, 2011, 03:37:24 pm »
I would like to be helpful with this, since I've written one and am writing another.

3827
TI Z80 / Re: uPong
« on: January 14, 2011, 03:36:16 pm »
HOW did you do the DCS pictogram?? HOW??? HOW???

I was expecting feedback, xD

Axe 0.4.7>, I think.

My code is:

#icon(FFFFFFFFC003C003C003C0C3C1A3C1E3C0C3C003C003C003C003CFFBC003C003)

Compiled it as Doors CS program.

3828
TI Z80 / Re: uPong
« on: January 14, 2011, 03:33:40 pm »


* ScoutDavid  releases uPong 4!

I really need feedback, tell me what you think.

Changelog:
> Removed greyscale for speed and beauty;
> Fixed the Pig Mode bug (finally!);
> New, faster engine, also easier to browse than Quigibo's;
> astonishing size of 2699 bytes;
> New Title Screen;
> DrawInv in Hard Mode;
> Easy mode slightly harder;
> Added paddle going up thingie;
> In the overall more beautiful and challenging;
> Faster SpeedUp;
> A DoorsCS Icon.

;D Probably the last version.

3829
BatLib / Re: SpriteLib
« on: January 14, 2011, 02:13:03 pm »
SPRITLIB would be better xD

3830
TI Z80 / Re: Trio and Niko Polls
« on: January 14, 2011, 01:31:18 pm »
It depends on spell's power....

3831
there are a lot of thanks there, will we need to see all of them everytime we play?

The menu looks really cool ;D

3832
News / Re: WFRNGOS to fix TI-Connect issues?
« on: January 14, 2011, 01:12:30 pm »
Is this fake or this real? Eitherway, go WFRNG!
It's real, actually.

Nice, a repair OS like Sir said would be cool.

3833
BatLib / Re: SpriteLib
« on: January 14, 2011, 01:12:20 pm »
"The main screen now lets you do stuff."

Main screen lets you do stuff? What do you mean? Also great you are on ;)

3834
News / Re: WFRNGOS to fix TI-Connect issues?
« on: January 14, 2011, 01:09:59 pm »
Is this fake or this real? Eitherway, go WFRNG!

3835
TI Z80 / Re: [Mini-Project] Axe TRON
« on: January 14, 2011, 01:06:21 pm »
I compiled it with Axe 0.4.8, I press 'ENTER' at start but nothing happens :S

3836
TI Z80 / Re: uPong
« on: January 13, 2011, 03:52:02 pm »
WOAH Major updates! Changed the pig mode bug, 2900 bytes! Greyscale, pig, easy and hard in the new engine!

Screenie and release probably tomorrow.

3837
Computer Projects and Ideas / Re: Nightmare
« on: January 13, 2011, 12:55:31 pm »
When did Builder first start on Nightmare?

I don't know, but I played Nightmare before I played The Silencer.

3838
Computer Projects and Ideas / Re: Nightmare
« on: January 13, 2011, 12:45:31 pm »
Very cool. Reminds me a lot of The Silencer. http://ourl.ca/8472
There are flashlights in that as well (however they only took me a few minutes to make).

In fact, the silencer reminds me of Nightmare.

3839
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 13, 2011, 12:34:10 pm »
I don't get your BUMP, only a few hours passed...

3840
Axe / Scrolling Engine
« on: January 13, 2011, 11:02:52 am »
I've been trying to make a scrolling engine but I'm not having much luck :S



Code: [Select]
.SCROLL
ClrDraw
[003C7E7E7E7E3C00]->Pic1
[FF818181818181FF]->Pic2
Pt-On(40,40,Pic2
Repeat getKey(15)
Pt-On(X,Y,Pic1
If getKey(1)
Y+1->Y
Vertical -
End
If getKey(2)
X-1->X
Horizontal +
End
If getKey(3)
X+1->X
Horizontal -
End
If getKey(4)
Y-1->Y
Vertical +
End
DispGraph
End

That is my code and what is happening, attached is the source code.

My problem is that the scrolling is not working like, for example, in a RPG, and I want it for each time the ball moves 1 pxl, that little square moves one pxl too in a controlled way, isntead of what is happening (everything is crazy)















Pages: 1 ... 254 255 [256] 257 258 ... 424