3856
Oh well.
*c.sprinkle is irritated at his failure.
Don't worry, it was not a problem


This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3856
Oh well. Don't worry, it was not a problem ![]() ![]() 3857
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: January 12, 2011, 03:20:41 pm »yeah, I know, I just cut the code down from 13.5K to about 10.8K. Though, I plan on trying to get below 9K Good luck with that! 3858
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 12, 2011, 01:27:07 pm »Right now it scrolls 8 pixels, but eventually I'd like it to be smooth scrolling. So smoothscrolling is loading 1 pixel, or very few pixels. That makes it more realistic, but as long as it is not 40 pixels, I think it's fine for a calculator. 3859
Axe / Re: What is wrong with this code? :(« on: January 12, 2011, 01:25:32 pm »Indeed, Axe doesn't have implicit multiplication. In fact, if you have, say, "ABC" in your code, it will evaluate just like C alone would, but more slowly. (Since it loads A, then B, and finally C) I thought it loaded A. This is where the NSpire Basic wins: multiple character variables. 3860
News / Re: OS 2.55MP released« on: January 12, 2011, 01:24:02 pm »Keep in mind that TI > Us in many areas even still. Take, for example, the USB protocols (or the keyboard for the Nspire), which we don't fully understand. Of course, that's the natural way of things, but I just remembered that Z80 processors are used in a lot more things, so, it's not just TI calculators, hence they don't fully know ASM (as someone said here). 3861
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 12, 2011, 01:23:12 pm »Actually, the plot was the easy part. What I was mainly doing was drawing plans for my various engines. Scrolling implemented for one tile in each direction. Bugs are mostly fixed. Is it smooth scrolling (or whatever that is?)? 3862
Axe / Re: What is wrong with this code? :(« on: January 12, 2011, 01:22:27 pm »
XCB doesn't multiply X by C by B?
Shocking news!: That's why many of the games I attempted never worked and kept giving me errors... I never thought it was this part of the code because I assumed it was OK. 3863
It stores a 0 or 1 to I, as far as I know. rand^x returns a value from 0 to x-1, I think... 3864
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 12, 2011, 01:20:27 pm »I made a new, working tilemap system. And the first battles won't be too hard. You are much more powerful than the beginning enemies. Great! You started working in the code part, now that you finished the plot. ![]() 3865
TI Z80 / Re: Pugluna v0.4 Beta« on: January 12, 2011, 01:20:03 pm »
Sorry, I just checked this topic and this is a comment to the very first post:
That looks really good, in fact, it reminds me of Axe's example STARESHIP ![]() 3866
TI Z80 / Re: FailFlush« on: January 12, 2011, 01:19:19 pm »that would have been nice to know... Nice to know, and also bad to know. Nice to know it looks bug-free and 100% of it is done, but bad to know you can't upload it for now. Good luck with it ![]() 3867
The Blue Platform / Re: The Blue Platform Rebooted, Revamped, and just plain better!« on: January 12, 2011, 01:16:27 pm »
I really like the battle System Eeems, that Gif is very pleasant!
3868
News / Re: OS 2.55MP released« on: January 12, 2011, 01:16:10 pm »Quote Unfortunately, I'm pretty sure they understand ASM. If you look at the SDK documentation, they give a lot of documentation and optimizations that hint at no use of Java. It's fun that us, coders of their calculators understand more about their main programming language than them. 3869
The Axe Parser Project / Re: Features Wishlist« on: January 12, 2011, 01:14:36 pm »
Hello, I was trying to make a Pause screenie that made Shade (10) for a while. After that it made shade 45.
However, I want it to make Shade the same number as it was when the program ran, so the user's original shade. I don't see how to do this. If I can, how? If not, could a GetShade() like command be implemented? |
|