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Messages - Munchor
Pages: 1 ... 257 258 [259] 260 261 ... 424
3871
« on: January 12, 2011, 01:02:15 pm »
UPDATE:
I just implemented grayscale and moving up paddle in the new engine! Now it looks just like the old one, but the size is smaller!
The first screenie is exactly that.
The second one is the pause screen.
3872
« on: January 12, 2011, 12:49:18 pm »
Ok. Do you have a line along the edges of the screen? If so, you can use a simple pxl-Test( routine. I will do that indeed, HOWEVER, how do you make the ball bounce left or right in a random position?
3873
« on: January 12, 2011, 12:38:44 pm »
It is very hard to play, also due to greyscale sometimes.
3874
« on: January 12, 2011, 12:38:01 pm »
The collision is based on maths.
3875
« on: January 12, 2011, 12:36:48 pm »
THIS IS AWESOME! I tried the .8xk and loved it, I managed to kill all the animals in WabbitEmu and still had some health  Fantastic.
3876
« on: January 12, 2011, 12:30:07 pm »
Hum, I'm now kind of stuck  I implemented Bcall's, but that caused a few bugs, so I'll be stuck until I get this solved :S, this is bad news. I can fix it, but that implies removing bcalls. if b[i+1]!= '' and b[i+2]!= '': bCallUsed = ''.join([b[i],b[i+1],b[i+2]]) It is checking if it's possible for bcalls to exist (3 bytes, ABCDEF). If true, then it gets the bcall. I need a totally new system :S
3877
« on: January 12, 2011, 12:27:06 pm »
What type of engine do you use to move the ball?
I'm giving it random positions whenever it hits something and then follow that line. I do the same thing for walls, but every 1/100 times the ball goes through the wall :S
3878
« on: January 12, 2011, 12:26:16 pm »
It's kind of a pain to get the input string, because the Axe Input command won't work for this program. That's half my code right there.
So you created your own engine for getting text, that's great!
3879
« on: January 12, 2011, 12:23:34 pm »
After several dozen RAM clears, discovering how to draw The Matrix on-calc (followed by a RAM clear), destroying a few hooks on my calculator, and generally messing things up, the parser is finally understanding the control character, determining the correct number of arguments, and computing the hash of the input commands, which means that I just have to get it to read the command lookup table properly. I've also fixed a few bugs in the input routine which would cause the calculator to crash if you used backspace more than four times. 
Nice work, the reason why I would never attempt such a project is getting the input string, so nice job!
3880
« on: January 12, 2011, 12:22:17 pm »
Nice work, Scout. What new things does the engine do?
It's slightly faster and allows me to work on it more easily. Also, it allows me to change the ball's speed. I could do it in the other one, but not sure of how to. Now I have a doubt, I've been having some bugs in the new engine, the ball sometimes doesn't bounce off when hitting a wall. If X=88 .If ball X position is 88 . The code I need help with End I have no idea of how to make the ball bounce of realistically. Also, it has to work for If X=0 too :S
3881
« on: January 12, 2011, 12:18:49 pm »
"*Incorporate another contestant in the game (max 5) (1 vote)."
What does this mean?
I'm not gonna go for it, since I'm in the Axe category, but I was wondering.
3882
« on: January 12, 2011, 12:13:41 pm »
yeah, we know but the difficulty gets too high too fast. if it moved up 1-2 pixels every frame, it's difficulty goes up slower. although maybe moving up 1-2 pixels should be for the easy mode...
I already made it one pixel in the easy version and 5 pixels in the hard version. ^ this, and I'm considering terminating your account at this point. I did not even say anything wrong in my post, I just gave a suggestion. I tried the game earlier and it was good. I just felt that the paddle should not raise this fast. Also I did not notice it stops raising later, because you kept dying in your screenshot so I stopped watching after a while. Now I did, but as suggestion I would recommend having the paddle height increase every 5 points by 2 pixel, although you could maybe allow the user to choose.
I did not deserve a rude post from you and I ask an apology. This is the last time, though. We do not welcome such behavior on Omnimaga.
Also to the other person that keeps rating up bad posts and rating down all my warning, be aware that I can monitor rating logs. What you're doing is vandalism, and vandalism can lead to an immediate permban. If I see it happen again, your account will be deleted.
DJ, I recalled saying what I said later and regret, but I only noticed this now, and, sincerely, never thought I would be warned for it. DJ, sorry for that, what I meant is that the game would end early if the paddle went up infinitely, but fortunately, it doesn't. Concerning the person that rates good posts up and bad posts down, I don't know DJ, it's not me and that's why the rating system is not perfect. Yeah I agree 1 pixel would be better, otherwise one game won't last long enough. Otherwise, maybe 2 pixels?
It lasts long enough!!! The paddle stops at X, so the game doesn't finish. DJ, go watch the screenie, please.
That was uncalled for Scout. How do you know he didn't already watch the screenshot? I think DJ deserves an apology.
That was indeed uncalled for. ----------------------------------------------------------------------------------------------------------------------------- Major updates: I decided to rewrite my engine and not use Quigibo's anymore. I still use a subroutine he made and his ball sprite so I may keep crediting him  The engine is finished, but it has one tiny bug at the moment.
3883
« on: January 12, 2011, 12:06:03 pm »
I'd like to just say that I got ndless 2.0 up and running in NSpire Touchpad non-Cas.
3884
« on: January 12, 2011, 12:03:54 pm »
I followed all the instructions! Got it working!
Maybe I should say that I have too, but I've already told that to Sir.
3885
« on: January 11, 2011, 04:49:22 pm »
I know this has been requested before, but today I really needed it, huh. break and continue functions. This topic is >117 pages long and can't check'em'all, but did Quigibo said anything about implementing them or not?
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