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Messages - Munchor

Pages: 1 ... 274 275 [276] 277 278 ... 424
4126
TI Z80 / Re: Axe game : Avoid
« on: December 28, 2010, 04:16:06 pm »
Yeah thank you ! If you post your results, don't forget to say who's been the host ( calc 1 and after calc 2 )


Ok. Does it work on NSpire?

4127
Humour and Jokes / Re: 241543903
« on: December 28, 2010, 04:14:13 pm »
OH MY GOD!!!! GENIAL IDEA; FANTASTIC! HAHAHAHAHAHA

4128
The Blue Platform / Re: [TBP] Breif Overview of Story and Other Plans
« on: December 28, 2010, 04:02:27 pm »
Looks great, I just think that a game based on colours would be weird for the calculator which has no colours, but still the plot is very amusing.

I also like the idea of platform engine but RPG-Style battles.

4129
Computer Projects and Ideas / Re: XConsole
« on: December 28, 2010, 04:00:43 pm »
I am working on a help thing. I have no idea what "tree" command you are talking about. I have a small list of commands that are implemented right now, and tree isn't one of them. I am also working on a sidebar with icons.

type tree in the XConsole please...

4130
TI Z80 / Re: Axe game : Avoid
« on: December 28, 2010, 04:00:20 pm »
Thanks ! :) I would also thank mighty moose for all the beta test, it helped me a lot.

Please tell me your results on the linking if the test haven't been done yet.

I will test in the 2nd term, when I gather with my friends, right after the shooting game by happybojr :D

4131
Computer Projects and Ideas / Re: XConsole
« on: December 28, 2010, 03:29:33 pm »
Your last upload, it looks better, but I really need some sort of GIF or Video, or detailedly explained tutorial on how to use this. It can be my deficiency to understand this program or errors.

EDIT:

Also, 'tree' command is still giving lots of 'ÂÂÂÂÂÂÂ's:

Code: [Select]
ÃÄÄÄTokens
ÃÄÄÄTokens (3)
³   ÀÄÄÄRelease
ÃÄÄÄTokens (4)
ÃÄÄÄwabbitemu
ÃÄÄÄwxHexEditor-v0.09-Win32
³   ÀÄÄÄwxHexEditor
ÀÄÄÄz80disassembler

4132
TI Z80 / Re: Axe game : Avoid
« on: December 28, 2010, 03:26:45 pm »
WOAH in Omnimaga Downloads, nice job :D

4133
tiDE / Re: tiDE Team
« on: December 28, 2010, 03:26:34 pm »
No, it won't.  Keep looking into DreamSpark, though.  You could also look into alternative ways to SVN.


I will have to, I may look for it still today.

4134
TI Z80 / Re: [Project]Disassembler in Python
« on: December 28, 2010, 02:12:19 pm »

4135
Site Feedback and Questions / Re: Mobile/low-bandwidth version of Omnimaga
« on: December 28, 2010, 02:12:07 pm »
There's an icon for every mobile topics, that's great. So, yeah Sir is using his phone.

4136
TI Z80 / Re: [Project]Disassembler in Python
« on: December 28, 2010, 02:08:24 pm »
Yup, but in C# you mean, right?

4137
tiDE / Re: tiDE Team
« on: December 28, 2010, 02:07:43 pm »
But that thing with the upload won't make the changes automatically like the SVN?

4138
tiDE / Re: tiDE Team
« on: December 28, 2010, 02:04:47 pm »
Guys, there has been zero work on this in my absence.  I'm disappointed.

Sir, if you could have had answered my final e-mail.

Can I upload new tiDE by this: http://tidenv.codeplex.com/SourceControl/list/changesets

And then >>Upload Patches.

If I can I'll sure work on it!

4139
TI Z80 / Re: [Project]Disassembler in Python
« on: December 28, 2010, 02:02:47 pm »
*-* want for tiDE

SirCmpwn, this is not really an Assembly disassembler, it's more of a HEX text editor that displays the Assembly Code on the right pane.

Do you still need it? (C# Conversion would be easy)

4140
The Axe Parser Project / Re: Features Wishlist
« on: December 28, 2010, 01:48:33 pm »
Continue() and Break() would be nice (maybe without the parens)

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