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Messages - Munchor
Pages: 1 ... 285 286 [287] 288 289 ... 424
4291
« on: December 24, 2010, 10:07:45 am »
If you need help on anythin specific I can give it a try
4292
« on: December 24, 2010, 09:06:23 am »
no, I can't download anything... I could see PDF documents because I know how to download them without really downloading them, but that's all I could do
The main problems of SourceCoder is that it doesn't recognize : ² , the {dot},{box} and {cross} and L1 to L3 things  These, if they are modified (I can't do it in here, thanks to my f***ing parental filter), SimpleCS would run correctly.
Maybe, puting // Comments where you want things to be changed and I'll type them on-calc?
4293
« on: December 24, 2010, 09:05:52 am »
none of them have one 
Let's see I if can get my dad to order TODAY
Oh and about the bowman game just got the physics worked out, just have to get some practical other things too 
I really don't know how you can code on-calc...
4294
« on: December 24, 2010, 08:17:47 am »
I know where are the errors: it's all SourceCoder's fault: the program allows to create plots more easily, so it asks which pointer you want to use (I mean the cross, the point, or the box, in Plot1, Plot2, Plot3) but SourceCoder replace them as {cross}, {box} and {dot} so this could explain the ERR:SYNTAX. This is why it was working on my calc (the statistics thing was included in the SimpleCS in my calc, and it was working)..
Use Tokens IDE? Can you download it?
4295
« on: December 24, 2010, 08:17:24 am »
keep in mind, scout, this is just a work-in-progress demo, so it isn't meant to be polished yet 
But I have to say it's quite good, I was just giving suggestions
4296
« on: December 24, 2010, 08:14:31 am »
- Are there any new developments with Axe? - Are there some awesome new programs/games that I got to try out? - Did I miss anything regarding people's projects for which I sprited for? - Any spriters show up while I was away? - Where did all those smileys come from? Axe is being improved quickly and the next version will be 1.0.0. New Programs? Woah, lots! ------- Spriters... Ashbad is quite good, I also make some sprites for other people now and then, I don't know if the good spriters are new to the forums (if they already know you) Those smileys are new too:
4297
« on: December 24, 2010, 06:42:19 am »
Attached is a screenshot I made... Well, no Game Over screen? You could make one  And a way we can play again without reopening the program. Anyways, nice game!
4298
« on: December 24, 2010, 06:27:34 am »
It worked in my computer, I ran a 'tree' command, and got this: ³ ÃÄÄÄDocking ³ ³ ÃÄÄÄHelpers ³ ³ ÃÄÄÄResources ³ ³ ÀÄÄÄWin32 ³ ÀÄÄÄProperties ÃÄÄÄtilp-6.81 ÃÄÄÄtilp-6.81 (1) ÃÄÄÄTokens ÃÄÄÄTokens (3) ³ ÀÄÄÄRelease ÃÄÄÄwabbitemu ÀÄÄÄz80disassembler Whatever the symbol is, change it :S EDIT: Oh, help menu: >help Para mais informa‡äes sobre um comando espec¡fico, escreva HELP nome-do-comando ASSOC Mostra ou altera associa‡äes de extensäes de ficheiros. ATTRIB Mostra ou altera atributos de ficheiro. BREAK Define ou limpa a verifica‡Æo expandida de CTRL+C. BCDEDIT Define as propriedades na base de dados de arranque para controlar o arranque. CACLS Mostra ou modifica listas de controlo de acesso (ACLs) a ficheiros. CALL Invoca um programa de comandos a partir de um outro. CD Mostra o nome ou altera o direct¢rio actual. CHCP Mostra ou define o n£mero da p gina de c¢digos activa. CHDIR Mostra o nome ou alterar o direct¢rio actual. CHKDSK Verifica um disco e apresenta um relat¢rio de estado. CHKNTFS Mostra ou modifica a verifica‡Æo do disco no arranque. CLS Limpa o ecrÆ. CMD Inicia outra ocorrˆncia do interpretador de comandos do Windows. COLOR Define as cores predefinidas de primeiro e segundo plano da consola. COMP Compara o conte£do de dois ficheiros ou conjuntos de ficheiros. COMPACT Mostra ou altera a compressÆo de ficheiros em parti‡äes NTFS. CONVERT Converte volumes FAT em NTFS. NÆo pode converter a unidade actual. COPY Copia um ou mais ficheiros para outra localiza‡Æo. DATE Mostra ou ajusta a data. DEL Elimina um ou mais ficheiros. DIR Mostra uma lista de ficheiros e subdirect¢rios num direct¢rio. DISKCOMP Compara o conte£do de duas disquetes. DISKCOPY Copia o conte£do de uma disquete para outra. DISKPART Apresenta ou configura as propriedades da parti‡Æo do disco. DOSKEY Edita linhas de comandos, recupera comandos do Windows e cria macros. DRIVERQUERY Apresenta o estado e propriedades do controlador de dispositivo actual. ECHO Mostra mensagens e activa ou desactiva o eco de comandos. ENDLOCAL Termina a localiza‡Æo de altera‡äes de ambiente num ficheiro batch. ERASE Elimina um ou mais ficheiros. EXIT Encerra o programa CMD.EXE (interpretador de comandos). FC Compara dois ficheiros ou conjuntos de ficheiros e mostra as diferen‡as entre eles. FIND Procura uma cadeia de texto num ou mais ficheiros. FINDSTR Procura cadeias em ficheiros. FOR Executa um comando especificado para cada ficheiro de um conjunto. FORMAT Formata um disco para utiliza‡Æo com o Windows. FSUTIL Apresenta ou modifica as propriedades do sistema de ficheiros. FTYPE Apresenta ou modifica tipos de ficheiro utilizados em extensäes de ficheiros. GOTO Direcciona o interpretador de comandos do Windows para uma linha nomeada num programa batch. GPRESULT Apresenta as informa‡äes de 'Pol¡tica de grupo' para o computador ou utilizador. GRAFTABL Permite ao Windows mostrar um conjunto de caracteres expandidos em modo gr fico. HELP Fornece informa‡äes de ajuda sobre comandos do Windows. ICACLS Apresentar, modificar, fazer a c¢pia de seguran‡a ou restaurar ACLs de ficheiros e direct¢rios. IF Executa processamento condicional em programas batch. LABEL Cria, altera ou elimina a etiqueta do volume de um disco. MD Cria um direct¢rio. MKDIR Cria um direct¢rio. MKLINK Cria Liga‡äes Simb¢licas e Liga‡äes Fixas MODE Configura um dispositivo de sistema. MORE Mostra sa¡da de dados, um ecrÆ de cada vez. MOVE Move um ou mais ficheiros de um direct¢rio para outro. OPENFILES Apresenta os ficheiros abertos por utilizadores remotos para a partilha de ficheiros. PATH Mostra ou define um caminho de pesquisa para ficheiros execut veis. PAUSE Suspende o processamento de um ficheiro batch e mostra uma mensagem. POPD Restaura o valor anterior do direct¢rio actual guardado por PUSHD. PRINT Imprime um ficheiro de texto. PROMPT Altera a linha de comandos do Windows. PUSHD Guarda o direct¢rio actual e, em seguida, efectua as altera‡äes. RD Remove um direct¢rio. RECOVER Recupera informa‡Æo leg¡vel de um disco danificado ou defeituoso. REM Regista coment rios (observa‡äes) em ficheiros batch ou em CONFIG.SYS. REN Muda o nome de um ficheiro ou ficheiros. RENAME Muda o nome a um ficheiro ou ficheiros. REPLACE Substitui ficheiros. RMDIR Remove um direct¢rio. ROBOCOPY Utilit rio avan‡ado p/a copiar ficheiros e rvores de direct¢rio SET Mostra, define ou remove vari veis de ambiente do Windows. SETLOCAL Inicia a localiza‡Æo de altera‡äes do ambiente num ficheiro batch. SC Apresenta ou configura servi‡os (processos em fundo). SCHTASKS Agenda comandos e programas para executar num computador. SHIFT Muda a posi‡Æo de parƒmetros substitu¡veis em ficheiros batch. SHUTDOWN Permite o encerramento correcto, local ou remoto, do computador. SORT Ordena a entrada. START Inicia uma janela separada para executar um programa ou comando especificado. SUBST Associa um caminho a uma letra de unidade. SYSTEMINFO Apresenta a configura‡Æo e propriedades espec¡ficas do computador. TASKLIST Apresenta todas as tarefas actualmente em execu‡Æo, incluindo os servi‡os. TASKKILL Elimina ou para um processo ou aplica‡Æo em execu‡Æo. TIME Mostra ou define a hora do sistema. TITLE Define o t¡tulo da janela para uma sessÆo do CMD.EXE. TREE Mostra graficamente a estrutura de direct¢rios de uma unidade ou caminho. TYPE Mostra o conte£do de um ficheiro de texto. VER Mostra a versÆo do Windows. VERIFY Indica ao Windows se deve verificar se os ficheiros foram escritos correctamente num disco. VOL Mostra uma etiqueta e o n£mero de s‚rie de um volume do disco. XCOPY Copia ficheiros e rvores de direct¢rios. WMIC Apresenta informa‡Æo WMI dentro duma shell de comandos interactiva. (Portuguese version) A classic example of where Java will not work on all platforms because they assume it works on all platforms. This will not work on Mac. I can get it to work on Mac, but will need the original project file, because I need to make sure that I just didn't disassemble it wrongly.
But in it's current state, this is using a different version than my current JRE will accept. According to said manifest file:
Manifest-Version: 1.0 Created-By: 1.6.0_20 (Sun Microsystems Inc.) Main-Class: XConsole
And according to my java:
java version "1.5.0_24"
Which is why your Java 6 will not work with my Java 5.
I use Java 6, Windows 7 64 bit, it worked.
4299
« on: December 24, 2010, 06:22:43 am »
eh, you know what, I'll just convince my dad to get me that damn cable, and I'll upload this alongside pyyrix.
Hopefully by then I can finally work out some more physics for a Bowman game... and upload that too
None of your friends can lend you one?
4300
« on: December 24, 2010, 06:22:21 am »
A while ago, I managed to mess up Java on my computer. I got it working again, but we are stuck at version 1.6.2 (or is it just 6.2). Anyways, you can never assume that someone has the latest version of the JRE installed. My grandparents don't use their internet much, and so use DIAL-UP!!!!! I have no idea what version of the JRE they have, but it probably isn't up-to-date. I recommend using Java 5, as most of the common apis didn't change from 5 to 6, and there is a better likelihood of a user having at least v5.
I have Java 6, but I do believe Java 6 is able to use Java 5 stuff...
4301
« on: December 24, 2010, 06:20:41 am »
Yeah but I mean, even in BASIC you can have a pong game that runs much faster than the one I made. In the one I made, it took one minute for the ball to bounce. In Axe it would be much faster for sure, unless I ported mine to Axe, which would be much slower than your version (and quigibo's). Yours runs quite fast. I think it must not run too much faster, because then we would not be able to see the ball, due to the crappy LCD.
A friend of mine blamed that in my game: when using the pig, it looks like grayscale due to the speed of its movement (HARD mode).
4302
« on: December 24, 2010, 06:19:37 am »
thank you mighty, now i know exactly how works linking.
For the optimizations, you save 5 or 6 bytes when doing this:
!If A-20 code... End instead of this:
If A=20 code... End Woah! I could never remember such thing, nice, it does make sense because if A is 20, A-20 will be 0, so !If...
4303
« on: December 24, 2010, 06:18:33 am »
Welcome Compynerd255! Compynerd255 is in teh house
4304
« on: December 23, 2010, 07:19:49 pm »
http://ourl.ca/8462/156781
My source exactly from notepad, with notes.
Yeah, that's NOT what I downloaded.
Weird then... I didn't add or remove any line.
4305
« on: December 23, 2010, 07:05:20 pm »
There are some parts changed, but not a huge amount
I'll try and change it myself in sourcecoder and export as an .8xp, then could you transfer on calc, send back to comp and give to me plz?
Yes, but SourceCoder won't tokenize everything, since it's Axe, the rest of it just type as string and I'll change it to a token on calc
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