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Messages - Munchor
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4336
« on: December 23, 2010, 04:46:11 pm »
isup.me is so much shorter to type  And that's awful, what happened on TI-Bank. So sad is the damage to the site's reputation those ads brought. 
I don't feel comfortable in those websites, actually. Maybe TI-Bank will get a new host? * ScoutDavid wonders :S
4337
« on: December 23, 2010, 04:45:14 pm »
I made an update, with optimizations (309 bytes saved), and the Alpha key for player 2 has been removed by math key. You'll find it in the first post.
309 bytes is a pretty great optimization 
And glad you're working on multi-calc mode! Can't wait to see how this turns out. Not too many linking Axe games yet.
Despite the fact that Axe is the easiest language to make Linking games
4338
« on: December 23, 2010, 04:45:03 pm »
According to Quigibo it's about the same speed as just DispGraph, so you're saving all the time it takes to clear the graph buffer.
Oh I see. Nice then, I refer to: "you're saving all the time it takes to clear the graph buffer.".
4339
« on: December 23, 2010, 04:43:04 pm »
Approximate. I don't think anyone wanted to write out the precise value.
Windows vista is probably 5000000 and 7 is 3/5 of that xD (completely random values). EXODUS IS A Basic Program with 1000 lines? WOW. I'm chocked.
4340
« on: December 23, 2010, 04:42:11 pm »
It's OK, I don't see the point of it that much... Is it thatfaster?
4341
« on: December 23, 2010, 04:41:18 pm »
Hum... I compiled it, but not sure if it is OK. What are the keys??
4342
« on: December 23, 2010, 04:40:29 pm »
also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...
And Windows 7 has 50 Million lines of code 
Is that a approximate value or a certain value?
4343
« on: December 23, 2010, 04:37:38 pm »
on a side note (This might have been answered before, sorry if I didn't see it), what java editor do you use?
I use NetBeans, nemo uses JCreator.
4344
« on: December 23, 2010, 04:37:17 pm »
And objects, or course 
Hopefully not. I don't like OOP.
I actually love OOP, but it's not for Axe. Maybe another language altogether.
There are languages that can be OOP, but not fully OOP, like Python.
4345
« on: December 23, 2010, 04:34:32 pm »
New feature added:
DispGraphClrDraw
When used on the same line without a colon or newline in-between, it will function exactly as if you had done DispGraph:ClrDraw but it does them both simultaneously so its just as fast as if you had used the DispGraph by itself. Its great to squeeze more frame rate out of games where you have to clear the screen after drawing each frame like for instance; ray-casters. But I'm sure this can be used in may games. Keep in mind this does add an extra routine to your code so I would still use the regular DispGraph unless you can use the new command exclusively or if you really need more speed.
That sounds like a fun command
4346
« on: December 23, 2010, 04:17:48 pm »
60000 per note.
i can change that to 65000 though with 0 effort.
Not needed, I believe. The notes are long enough (for me)
4347
« on: December 23, 2010, 04:17:15 pm »
What type of calc are you using?
That should NEVER give an error...
Axe 0.4.6, calc doens't matter.
4348
« on: December 23, 2010, 04:06:33 pm »
4349
« on: December 23, 2010, 04:04:20 pm »
Oh, for that, you know the one token called >Dec?
I believe it is in the math menu, second from top ONCE you have axe activated.
Which is the one I'm using, no bugs about that. That's not the error :S Pause 4000 Is also giving error,
4350
« on: December 23, 2010, 04:03:26 pm »
huh, line?
i thinki know what you are saying so yes.
i was saying play 5000 of note A, 5000 of note B, over and over for a length and see where it gets me.
By the way, is there a maximum time limit? I think there is, but how long?
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