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Messages - Munchor
Pages: 1 ... 290 291 [292] 293 294 ... 424
4366
« on: December 23, 2010, 06:53:59 am »
I'm a good student, I'll probably finish the year with 18.5 as an average, but for now I have to get 20 at maths, which is easy, but I couldn't get any in this term.
4367
« on: December 23, 2010, 06:34:30 am »
I guess someone will have to explore the Prizm and make some kind of SDK until the Casio one comes :S
4368
« on: December 23, 2010, 06:33:39 am »
http://tibank.forumactif.com/t6398-pubs-x3-portail

I also saw that happen on Invisionfree, shortly after the old Omnimaga board closed. I kinda feel bad for TI-BANK, since they use a free hosting provider, thus, cannot get rid of ads (you get what you pay for).
I cant even /access/ the site 
I can, it works :S
4369
« on: December 23, 2010, 05:28:32 am »
:If pxl-test(X+8,Y) :X-1->X :End That will only work if I change the sprite to this:
0E040E15040A0A0A Which I've already done.
:If J and (getkey(1)) :Y-1->Y :End I tried something similar to do this, maybe it didn't work because I don't have the correct code for J:
If pxl-Test(X,Y+8)=0 1->J Else 0->J End However, I do believe that is OK, and will try it once again and then post a new screenshot.
4370
« on: December 23, 2010, 05:24:11 am »
Ah ok. I'll have to try the new version when I have some time. 
If you tried the old one and unless you love pigs there's no need in trying the new one :s
4371
« on: December 23, 2010, 05:21:33 am »
More than one sound at once would be cool. I didn,t figure out how to achieve this yet, though, without getting a weird static noise. You will have to experiement for a while.
Good luck on your projects!
Also Japanese seems pretty hard considering they totally use a different alphabet. X.x
MT3 by KermM is not Axe, but in Assembly managed stereo and many sounds at once
4372
« on: December 23, 2010, 05:20:47 am »
map editor almost done! today has been a day of error checking... error checking for faulty tiles, error checking for faulty input (Hot_Dog's Correlation Font Compiler)... i'm done with error checking for the day. no screenie, but you know you want to see the 666th line of code:
public Enemy(int tileX, int tileY){
also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...
My longest program is 300 and I can't handle it without printing it, but woah 1000? I couldn't possibly handle that. They're in separate files, right?
4373
« on: December 23, 2010, 05:20:03 am »
I don't have a screenshot, but
Update
Completely started over (again). It's now a lot better than before (several times faster, even with scrolling implemented). Bullets now work perfectly, and I'm adding the enemies right now. So basically, the engine is pretty much done :D
EDIT: Oh, yeah, and it's still full grayscale. And fixed all those bugs in the earlier screenshot too: the character lands upright (instead of staying in a ball), he doesn't stop in the middle of a platform if he falls there, and scrolling with bullets actually works.
Nice job, grayscale, enemies, bullets, faster
4374
« on: December 23, 2010, 05:19:23 am »
I hope it stops at like half-way though, or else it'd be hard. 
Yes, there has to be an If Conditional that prevents the loop that makes the game harder never go to maximum, so that the game is never impossible.
4375
« on: December 22, 2010, 07:56:43 pm »
ummm. 1/4 shouldn't work. That would be 0. 0.25 is truncated to 0
But it worked
4376
« on: December 22, 2010, 07:04:34 pm »
yes. that would be 65024
I found a different way (1/4), in the screenshot. Now my concern are the X collisions: .Collision test (ground) and Gravity !If pxl-Test(X,Y+8) Y+(1/4)->Y End
!If pxl-Test(X+7,Y+8) Y+1->Y End
If pxl-Test(X+5,Y) X-1->X End
If pxl-Test(X-1,Y) X-1->X End There are a few bugs when hitting the wall :S
4377
« on: December 22, 2010, 07:01:37 pm »
Y+1->Y Gravity is as slow as it can be... Can it be <1?
4378
« on: December 22, 2010, 06:53:43 pm »
what worked?
I can't fly anymore... I can't double press up in the air, I mean.
4379
« on: December 22, 2010, 06:52:32 pm »
so much easier. It only takes two bytes right now.
I have been wondering about more than one sound at once. ie. alternating the note after the precision.
1. Does stereo work a.t.m.? 2. Can you send me the latest file please?
4380
« on: December 22, 2010, 06:50:01 pm »
It worked... but WOAH!
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