Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Munchor

Pages: 1 ... 293 294 [295] 296 297 ... 424
4411
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 12:11:40 pm »
Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post :P

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!

4412
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 12:07:32 pm »
I really am seeing forward to the next release! good luck!

I am looking forward to absorving OS's variables :)

4413
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 11:58:12 am »
Code: [Select]
.PLATFORM

[3810385410282828]->Pic0
[FFFFFFFFFFFFFFFF]->Pic1

0->X
40->Y

.Game Loop
While 1

StorePic
.Display Sprite in given coordinates

Pt-On(X,Y,Pic0


For(A,0,96
Pt-On(A,48,Pic1
A+7->A
End


DispGraph

Pt-Change(X,Y,Pic0
RecallPic


.Key Events
If getKey(3)
X+2->X
End

If pxl-Test(X,Y-8) = 0
Y+1->Y
End

If getKey(4) and (Y>0)
Y-5->Y
End

.Close Game
If getKey(15)
Fix 4
Return
End

.End of Game Loop
End

Recycled some of the old code and added a CLEAR button function. I am starting to figure out how to make gravity work :)

4414
TI Z80 / Re: Axe game : Avoid
« on: December 22, 2010, 11:55:18 am »
no the speed doesn't increase, but the ball is more and more on the right of the screen, so you have less and less time to see the walls

Perfect!

Axe game :D

EDIT: Tried the game, it looks very hard in the normal mode :S

4415
TI Z80 / Re: Axe game : Avoid
« on: December 22, 2010, 11:53:23 am »
Fast Crash, that's so totally awesome, the title screen animation is great, the graphics are good, the engine looks great. Does the speed rise along with time?

Nice job! You got +1 for that!

4416
TI Z80 / Re: [PROJECT] SimpleCS
« on: December 22, 2010, 11:30:39 am »


New GIF file with rayquaza's updates.

4417
Computer Projects and Ideas / Re: JavaTyper - a text editor in Java
« on: December 22, 2010, 11:30:01 am »
* ScoutDavid glances at 14 downloads :P

very nice!  I just tried it, and it looks great.  :D

Thanks :)

4418
TI Z80 / Re: Vector Tunnel Game
« on: December 22, 2010, 11:22:54 am »
Sure, when I get home, I don't have enough time now before class ends.  Can you be on in about 1 hour?

Probably I will, since I've been here all day :)

4419
TI Z80 / Re: Vector Tunnel Game
« on: December 22, 2010, 11:21:00 am »
I can do that for you, PM me :)

4420
TI Z80 / Re: uPong
« on: December 22, 2010, 11:12:04 am »
ahh... I see.  Well, then, I hope you still continue coding.  ;)

I have a new project, from scratch by me, called Ahead, and I will dedicate most of my time to it from now on :)

4421
TI Z80 / Re: uPong
« on: December 22, 2010, 11:09:36 am »
You're confusing respect with respect. Respect is something someone has or hasn't, people respect each other or not. Then there's Omnimaga Respect, totally different things. Maybe I shouldn't have said respect...

Concerning what led me to cancel this project:

Yesterday on IRC, a few people (blamed? critisided?, geez I don't know which word to use) the fact that I edit Kevin's games and say they are mine and all I add is a menu. So, I cancelled this project to avoid that kind of opinion :)

4422
Correlation / Re: Request for a Java Programmer
« on: December 22, 2010, 09:53:39 am »
@Hot_Dog: I tried to make it GUI, but the code is too complex for my experience with Java (2 months). Sorry :(

4423
TI Z80 / Re: [PROJECT] SimpleCS
« on: December 22, 2010, 09:50:40 am »
ok, I'm editing the code ;)

I'm glad I'm helping :)

4424
TI Z80 / Re: [PROJECT] SimpleCS
« on: December 22, 2010, 09:49:06 am »


Now it displays the errors, I can see a few that are solvable like:

Code: [Select]
: Goto 1
I think the space can't be there

4425
Computer Usage and Setup Help / Re: Screen Recording Software
« on: December 22, 2010, 09:47:47 am »
Well, you have Fraps and Hypercam2 which are free but have a small little add on corner.

Then there's the great ones but are paid like CamTasia.

I personally use HyperCam2 free because it's very easy to do.

Most gamers use Fraps, though.

Pages: 1 ... 293 294 [295] 296 297 ... 424