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Messages - Munchor
Pages: 1 ... 293 294 [295] 296 297 ... 424
4411
« on: December 22, 2010, 12:11:40 pm »
Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post 
Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update. Wow! Axe (0.5?) will be really cool!
4412
« on: December 22, 2010, 12:07:32 pm »
I really am seeing forward to the next release! good luck!
I am looking forward to absorving OS's variables
4413
« on: December 22, 2010, 11:58:12 am »
.PLATFORM
[3810385410282828]->Pic0 [FFFFFFFFFFFFFFFF]->Pic1
0->X 40->Y
.Game Loop While 1
StorePic .Display Sprite in given coordinates
Pt-On(X,Y,Pic0
For(A,0,96 Pt-On(A,48,Pic1 A+7->A End
DispGraph
Pt-Change(X,Y,Pic0 RecallPic
.Key Events If getKey(3) X+2->X End
If pxl-Test(X,Y-8) = 0 Y+1->Y End
If getKey(4) and (Y>0) Y-5->Y End
.Close Game If getKey(15) Fix 4 Return End
.End of Game Loop End Recycled some of the old code and added a CLEAR button function. I am starting to figure out how to make gravity work
4414
« on: December 22, 2010, 11:55:18 am »
no the speed doesn't increase, but the ball is more and more on the right of the screen, so you have less and less time to see the walls
Perfect! Axe game  EDIT: Tried the game, it looks very hard in the normal mode :S
4415
« on: December 22, 2010, 11:53:23 am »
Fast Crash, that's so totally awesome, the title screen animation is great, the graphics are good, the engine looks great. Does the speed rise along with time?
Nice job! You got +1 for that!
4416
« on: December 22, 2010, 11:30:39 am »
 New GIF file with rayquaza's updates.
4417
« on: December 22, 2010, 11:30:01 am »
* ScoutDavid glances at 14 downloads  very nice! I just tried it, and it looks great. 
Thanks
4418
« on: December 22, 2010, 11:22:54 am »
Sure, when I get home, I don't have enough time now before class ends. Can you be on in about 1 hour?
Probably I will, since I've been here all day
4419
« on: December 22, 2010, 11:21:00 am »
I can do that for you, PM me
4420
« on: December 22, 2010, 11:12:04 am »
ahh... I see. Well, then, I hope you still continue coding. 
I have a new project, from scratch by me, called Ahead, and I will dedicate most of my time to it from now on
4421
« on: December 22, 2010, 11:09:36 am »
You're confusing respect with respect. Respect is something someone has or hasn't, people respect each other or not. Then there's Omnimaga Respect, totally different things. Maybe I shouldn't have said respect... Concerning what led me to cancel this project: Yesterday on IRC, a few people (blamed? critisided?, geez I don't know which word to use) the fact that I edit Kevin's games and say they are mine and all I add is a menu. So, I cancelled this project to avoid that kind of opinion
4422
« on: December 22, 2010, 09:53:39 am »
@Hot_Dog: I tried to make it GUI, but the code is too complex for my experience with Java (2 months). Sorry
4423
« on: December 22, 2010, 09:50:40 am »
ok, I'm editing the code 
I'm glad I'm helping
4424
« on: December 22, 2010, 09:49:06 am »
 Now it displays the errors, I can see a few that are solvable like: : Goto 1 I think the space can't be there
4425
« on: December 22, 2010, 09:47:47 am »
Well, you have Fraps and Hypercam2 which are free but have a small little add on corner.
Then there's the great ones but are paid like CamTasia.
I personally use HyperCam2 free because it's very easy to do.
Most gamers use Fraps, though.
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