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Messages - Munchor

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31
Gaming Discussion / Re: Best/Favorite Fighting Game
« on: August 08, 2012, 08:59:54 am »
Super Smash Bros. Brawl.

32
General Calculator Help / Re: Game Dev Process
« on: August 07, 2012, 12:44:06 pm »
* shmibs would usually say that this /\/\ is the exact opposite of what one should do.

when working with a big project, planning things out beforehand will almost always save you having to rewrite everything once or twice. also, saving fun bits like titlescreens for last and getting main game engines out of the way first will help to keep you motivated. however, too much planning things out and not enough actually writing will demotivate as well, as it pushes back the yielding of visible results. it's a difficult thing to balance, which is why so many projects get dropped.

I always do title screen and other fancy stuff in the end. However, one cannot forget to implement the structure that makes writing a titlescreen easier from the beginning. For example, a variable "current_state" that defines if the player is in "titlescreen", "game" or "gameoverscreen" to make it easy to draw different things on different modes.

33
General Calculator Help / Re: Game Dev Process
« on: August 07, 2012, 08:12:36 am »
I pick up a piece of A4 paper, and a I write everything I should do. Before that, though, I choose the tools and libraries I'll use to make the game. It's also good to make a quick prototype before. For example, if I plan to make a 2D game, I could make a very quick prototype in Python (faster to make) to see how it feels, and then rewrite it using the final language and tools (for example Vala with OpenGL).

I also make some drawings on the very same A4 piece of paper, like sprites and levels. I scratch out things I've finished too.

34
Miscellaneous / Re: Internet Map
« on: July 29, 2012, 12:34:57 pm »
ticalc.org is next to ti.com, and ti.com is huge!

Not that huge, but huger than I thought it'd be :)

Edit:
There are two hotel websites right next to ticalc.org XD

35
Miscellaneous / Internet Map
« on: July 28, 2012, 04:59:45 pm »
http://internet-map.net/

Check out that Internet Map, omnimaga.org is there, it's close to 1up.com :)

36
Miscellaneous / OSDev
« on: July 18, 2012, 06:03:32 am »
http://wiki.osdev.org/Main_Page

Just found this cool website, might be useful to some of you :)

37
This will probably com in handy, I don't have much space left with all my Pokémon Games, good job, thank you!

38
Minecraft Discussion / Re: Epic7's Minecraft Server
« on: July 14, 2012, 07:39:52 am »
Does that mean people with a legal version of Minecraft cant play? I do not really get what you said, Im sorry :P

39
Minecraft Discussion / Re: Epic7's Minecraft Server
« on: July 12, 2012, 03:14:45 pm »
The server asks for a password?

40
News / Re: Major Restructuring Coming To Omnimaga
« on: July 12, 2012, 07:33:37 am »
I'm updating the Portuguese rules right away!

41
That's correct. Centipede is kind of like the old space invaders. You control the cannon, and are trying to kill the centipede before it comes down and kills you. :)

I think you control the canon, not the centipede.

Oooh, that explains a lot :P thanks

42
Miscellaneous / Re: Quigibo's Return
« on: July 11, 2012, 05:35:35 pm »
WOAH! My father got home the other day, and he said "Have you checked out Leap?" and I said "No."

A few minutes later, on public Portuguese TV, BANG, LEAP! And my dad said "Look, Leap!", and I said "Oh, it looks pretty cool".

And now I find out awesome Quigibo works on Leap? Damn, awesome job, and welcome back!

43
I posted it on Hacker News, I'm sure it'll reach a much broader audience there, I can't wait to see the comments.

44
It looks awesome, albeit there's something I don't get. What 'head' do you control when the centipede is split in more than one piece?

Good job, nonetheless!

45
Lua / Re: Lua Q&A
« on: June 13, 2012, 10:42:50 am »
Can LÖVE be used on the Nspire?

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