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Messages - epic7
Pages: 1 ... 113 114 [115] 116 117 ... 161
1711
« on: November 28, 2011, 03:19:50 pm »
Omy original idea was to have a variable to take away from the coordinates of the pt-on, shifting it. But that would slow it down with a large tilemap.
I'll just take a look at yunhua's
tI might have it endless. Several GDBs saved and then have them choosed at random once they run out to be copied onto the gdb used in the game.
1712
« on: November 28, 2011, 07:12:48 am »
 One year isn't a new user!
1713
« on: November 27, 2011, 11:43:34 pm »
Sprite is an 8x8 object used in games A sprite would be stored like [sprite data]->Pic1 Or pic2, pic3 etc Inside the [], the sprite is in hexadecimal. For example, [FFFFFFFFFFFFFFFF]->Pic1 (16 Fs) would make a block that is all black To make the hexadecimals, I use the program included in the axe folder that is with the app It is called HEXPIC , I believe. To use them, once you have stored it, like in pic1 Do Pt-On(X coord, Y coord,Pic1) (and don't forget to DispGraph  )
1714
« on: November 27, 2011, 10:28:59 pm »
Lol, then my idea will probably fail  . :
1715
« on: November 27, 2011, 10:24:31 pm »
Yunhua's tutorials scrolling tilemaps look really hard. I think I have a simpler way. Howevercould be Wrong since I've never done a tilemap before.
How should the character die? 1. Enemy chasing it, 2. Avalanche style, 3. Endless pits 4. Lava (might make pxl-tests harder) 5. Something else... I'll probably do a combination.
1716
« on: November 27, 2011, 10:09:25 pm »
I tried exactly that  I can't get to a computer right now, so I'll have to upload the calc file Tommorow. However, the full code is posted above.
1717
« on: November 27, 2011, 09:31:55 pm »
Oh god, I posted something just like that on the same thread  Wait, "Darn /me wants it for the cx" wasn't downrated, but "why was I downrated?" got -2. That makes no sense
1718
« on: November 27, 2011, 09:18:31 pm »
Im going to complain more about not getting to see how I got downrated rather than complaining about geting downrated.  ... :'(
1719
« on: November 27, 2011, 09:14:29 pm »
Good idea  In the middle section, the guy jumps into the air and freezes. I believe that H gets stuck at 3 even though I have an H++. At the line, :1➔P ;works :Line(X∕256+7,Y∕256,S,T) ;but this only flashes on for 1 frame! The guy is supposed to move, here By the time it gets here, H is succesfuly at 2, so it works (If H>1 is also here) :If H<15 :Y+256➔Y ;doesnt work :If θ :X+256➔X ;but this does, but only 1 time for some reason :Else :X−256➔X :End :H++ ;This H++ only works once, to get H to 3. Its supposed to take it up to 15, though. :If Y∕256=48 ;This is if the guy hits the ground early, but not really important right now. :0➔H➔P➔S➔T :10➔B :End :End Afterwards, there is :If H≥15 and (H≤25) But I obviously cant get that to work since H gets stuck at 3  I don't know if there is something preventing it from changing
1720
« on: November 27, 2011, 09:05:47 pm »
Problem that's had me stuck for a few days: I honestly cant find what's wrong with it  The beginning part that works. Where it starts to not work :If (getKey(54))∗((H=0)+(H>40))∗(B=0) ;works :If Y∕256=48 ;works :1➔H :Else :2➔H :End :End :If H=1 ;works :Y−256➔Y :If Y∕256=26 :2➔H :End :End :If H=2 :X∕256➔S :Y∕256➔T :R➔θ :Repeat pxl-Test(S,T) ;all this works :T++ :If θ :S++ :Else :S−− :End :End :If H>1 :If H≤40 :1➔P ;works :Line(X∕256+7,Y∕256,S,T) ;this flashes on, but just once, so doesn't work much :Else :0➔P :End :If H<15 :Y+256➔Y ;doesnt work :If θ :X+256➔X ;but this does (1 time) :Else :X−256➔X :End :H++ ;i think this only works once. :If Y∕256=48 :0➔H➔P➔S➔T :10➔B :End :End I cant tell if this part works or not. Then just :Pt-On(X∕256,Y∕256,P∗8+Pic1) :If B :B−− :End :DispGraph :End (which works)
1721
« on: November 27, 2011, 08:39:39 pm »
IKR!!!! ):<
At least lower it to like 20
I dont want to wait for 30 more
1722
« on: November 27, 2011, 08:28:53 pm »
Aww, I need more respect to see what got me respect...
I give you random respect and you give me random respect until we both have 50!  jk
1723
« on: November 27, 2011, 08:26:45 pm »
Why do I need 50?
1724
« on: November 27, 2011, 08:13:45 pm »
50 respect? POR QUE?!?!?!?!?
1725
« on: November 27, 2011, 07:04:08 pm »
Noshell is a program??
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