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Messages - epic7

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1711
TI Z80 / Re: Grappler!
« on: November 28, 2011, 03:19:50 pm »
Omy original idea was to have a variable to take away from the coordinates of the pt-on, shifting it. But that would slow it down with a large tilemap.

I'll just take a look at yunhua's

tI might have it endless. Several GDBs saved and then have them choosed at random once they run out to be copied onto the gdb used in the game. 



1712
News / Re: Tales of the Lost Post Ratings
« on: November 28, 2011, 07:12:48 am »
O.O One year isn't a new user! :P

1713
Axe / Re: ANother noob qusestion
« on: November 27, 2011, 11:43:34 pm »
Sprite is an 8x8 object used in games

A sprite would be stored like
[sprite data]->Pic1
Or pic2, pic3 etc

Inside the [], the sprite is in hexadecimal.
For example,
[FFFFFFFFFFFFFFFF]->Pic1
(16 Fs) would make a block that is all black

To make the hexadecimals, I use the program included in the axe folder that is with the app
 It is called HEXPIC , I believe.

To use them, once you have stored it, like in pic1

Do
Pt-On(X coord, Y coord,Pic1)

(and don't forget to DispGraph ;) )
 

1714
TI Z80 / Re: Grappler!
« on: November 27, 2011, 10:28:59 pm »
Lol, then my idea will probably fail :P.  :

1715
TI Z80 / Re: Grappler!
« on: November 27, 2011, 10:24:31 pm »
Yunhua's tutorials scrolling tilemaps look really hard. I think I have a simpler way. Howevercould be Wrong since I've never done a tilemap before.

How should the character die?
1. Enemy chasing it,
2. Avalanche style,
3. Endless pits
4. Lava (might make pxl-tests harder)
5. Something else...
I'll probably do a combination.

1716
Axe / Re: Axe Q&A
« on: November 27, 2011, 10:09:25 pm »
I tried exactly that ;)

I can't get to a computer right now, so I'll have to upload the calc file Tommorow. However, the full code is posted above.

1717
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 09:31:55 pm »
Oh god, I posted something just like that on the same thread D:

Wait,
"Darn /me wants it for the cx" wasn't downrated, but

"why was I downrated?" got -2.

That makes no sense

1718
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 09:18:31 pm »
Im going to complain more about not getting to see how I got downrated rather than complaining about geting downrated. :P ... :'(

1719
Axe / Re: Axe Q&A
« on: November 27, 2011, 09:14:29 pm »
Good idea :P

In the middle section, the guy jumps into the air and freezes. I believe that H gets stuck at 3 even though I have an H++.
At the line,
:1➔P ;works
:Line(X∕256+7,Y∕256,S,T) ;but this only flashes on for 1 frame!

The guy is supposed to move, here
By the time it gets here, H is succesfuly at 2, so it works
(If H>1 is also here)

:If H<15
:Y+256➔Y ;doesnt work
:If θ
:X+256➔X ;but this does, but only 1 time for some reason
:Else
:X−256➔X
:End
:H++ ;This H++ only works once, to get H to 3. Its supposed to take it up to 15, though.
:If Y∕256=48 ;This is if the guy hits the ground early, but not really important right now.
:0➔H➔P➔S➔T
:10➔B
:End
:End

Afterwards, there is

:If H≥15 and (H≤25)

But I obviously cant get that to work since H gets stuck at 3 :/
I don't know if there is something preventing it from changing

1720
Axe / Re: Axe Q&A
« on: November 27, 2011, 09:05:47 pm »
Problem that's had me stuck for a few days:

I honestly cant find what's wrong with it D:

The beginning part that works.
Spoiler For Spoiler:
Code: (beginning) [Select]
:.AAHOOK
:DiagnosticOff
:[1028103854382828]➔Pic1
:[102A123C50B82828]
:[FFFFFFFFFFFFFFFF]➔Pic2
:1➔R−1➔H➔Q➔B➔P
:256➔X
:12288➔Y
:Fix 5
:Repeat getKey(15)
:ClrDraw
:If X∕256<<1
:256➔X
:End
:If X∕256>88
:22528➔X
:End
:If (H=0) or (H=1)
:If getKey(3)
:X+256➔X
:1➔R
:End
:If getKey(2)
:X−256➔X
:0➔R
:End
:End
:If H>40
:If getKey(2)
:0➔R
:End
:If getKey(3)
:1➔R
:End
:End
:For(A,0,11)
:Pt-On(A∗8,1,Pic2
:Pt-On(A∗8,56,Pic2)
:End
Where it starts to not work
Code: [Select]
:If (getKey(54))∗((H=0)+(H>40))∗(B=0) ;works
:If Y∕256=48 ;works
:1➔H
:Else
:2➔H
:End
:End
:If H=1 ;works
:Y−256➔Y
:If Y∕256=26
:2➔H
:End
:End
:If H=2
:X∕256➔S
:Y∕256➔T
:R➔θ
:Repeat pxl-Test(S,T) ;all this works
:T++
:If θ
:S++
:Else
:S−−
:End
:End
:If H>1
:If H≤40
:1➔P ;works
:Line(X∕256+7,Y∕256,S,T) ;this flashes on, but just once, so doesn't work much
:Else
:0➔P
:End
:If H<15
:Y+256➔Y ;doesnt work
:If θ
:X+256➔X ;but this does (1 time)
:Else
:X−256➔X
:End
:H++ ;i think this only works once.
:If Y∕256=48
:0➔H➔P➔S➔T
:10➔B
:End
:End
I cant tell if this part works or not.
Spoiler For Spoiler:
Code: [Select]
:If H≥15 and (H≤25)
:If H<21
:Y+(256−((H−15)∗25))➔Y
:Else
:Y−((H−15)∗25)➔Y
:End
:H++
:End
:If H≥25 and (H≤40)
:If θ
:X+256➔X
:Else
:X−256➔X
:End
:Y−256➔Y
:If Y∕256<9
:56➔H
:0➔P
:End
:H++
:End
:!If H≤40
:If H≤50
:H++
:If θ
:X+(384−(H−40)∗10)➔X
:Else
:X−(384+(H−40)∗10)➔X
:End
:If Y∕256<9
:56➔H
:0➔P
:End
:Y−−
:ElseIf (H≥50)∗(H≤60)
:H++
:If H<56
:Y+(256−((H−50)∗25))➔Y
:Else
:Y−((H−50)∗25)➔Y
:End
:End
:If θ
:X+256➔X
:Else
:X−256➔X
:End
:End
:If H>55
:If Y∕256<48
:Y+256➔Y
:If θ
:X+256➔X
:Else
:X−256➔X
:End
:Else
:0➔H➔S➔T
:End
:End
:End
:End
Code: [Select]
Then just
:Pt-On(X∕256,Y∕256,P∗8+Pic1)
:If B
:B−−
:End
:DispGraph
:End
(which works)

1721
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:39:39 pm »
IKR!!!! ):<

At least lower it to like 20


 I dont want to wait for 30 more

1722
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:28:53 pm »
Aww, I need more respect to see what got me respect...
I give you random respect and you give me random respect until we both have 50! >:D :P jk

1723
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:26:45 pm »
Why do I need 50? D:

1724
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:13:45 pm »
50 respect?
POR QUE?!?!?!?!?

1725
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:04:08 pm »
Noshell is a program??

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