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Topics - epic7

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31
General Discussion / Favorite classical pieces
« on: November 18, 2011, 11:12:58 pm »
Here are some of my favorite classical pieces written in somewhat of an order in rank.

1. Fantasie impromptu- Chopin
2. Waldstein sonata- Beethoven- Mostly mov 1
3. Moonlight sonata- Beethoven- Mostly mov 3
4. Heroic polonaise- Chopin
5. Appasionata sonata- Beethoven- Mostly mov 3
6. Pathetique sonata- Beethoven- Mostly mov 1 and 3
7. The tempest sonata- Beethoven- Mostly mov 3

Have any others? :)

32
Art / Sprite request: Running dude
« on: November 18, 2011, 08:49:40 pm »
Hey, since I lack all artistic skills, If anyone could help me with some sprites, it would be highly appreciated.

(all monochrome)
A few sprites for an animation of a running man. 16x16
A sliding man (animated is optional) (like slide tackle or something) 16x8
A jumping man (animated is optional) 16x16
A falling man 16x16

I'll give credit in my game for any help :)

Stick figures are fine.

The sprites must face right.

33
Miscellaneous / What was your first Omnimaga post?
« on: November 15, 2011, 11:24:37 pm »
Mine was on the axe forum:


Is 0.5.3 better than 1.0.5 or something?
     

34
General Calculator Help / What calculator is best?
« on: November 14, 2011, 04:35:20 pm »
I need help making a decision.
I have a Ti-83+ and I'm very familiar with basic and Axe.

I'm trying to decide whether to get:

A. Ti-84 Plus Silver Edition
B. Ti-Nspire CX CAS
C. Something else :P

35
Miscellaneous / When did you start programming?
« on: November 11, 2011, 08:50:36 pm »
2 years ago:
Taught myself some lua on roblox.com by reading other people's scripts.

1 year ago:
Learned some visual basic
Forgot lua
Learned Ti-basic

This year:
Forgot visual basic
Started to learn C# (but stopped)
Am learning axe. 

36
TI-BASIC / Wierd error
« on: November 06, 2011, 07:57:09 pm »
I was making a math program and when it ran, this came up:

ERR: ?

I've never seen that before.... What does that mean?

37
Humour and Jokes / Tell random funny stories
« on: November 04, 2011, 10:09:26 pm »
Post any funny stories of things you've experienced.


Here's one:
One day, my family were at a Thai resteraunt. When my dad asked about general tso's chicken, him an I both thought the waitress said "Genitals chicken". When my dad asked about the chicken, she said the same thing. I was tempted to ask her if the general's chicken came with nuts. After she left, my dad bursted out with laughter. It was hilarious :P

38
Axe / Help with bullets
« on: November 02, 2011, 08:38:36 pm »
I can't get my bullet code to work. Well.... here it is.

Code: [Select]

:.Assigning values outside of main loop
:40→S→T
:For(V,0,5)
:0→{V*5+L5}→{V*5+L5+3}
:End

Repeat getKey(15)

.A bunch of stuff

:If getKey(54)
:.Checks if T=S (Vars that check the spacing between the bullets)
:If T=S
:For(V,0,5)
:!If {V*5+L5}=1
:.{V*5+L5} tells if the bullet is ready to fire
:1→{V*5+L5}
:0→T
:. Resets the bullet spacing var
:Goto X
:End
:End
:End
:End
:Lbl X

:.Other stuff

:For(V,0,5)
:. Checks if bullet has been fired and assigns X and Y for bullet
:If {V*5+L5}=1
:X+4→{V*5+L5+1}
:Y+1→{V*5+L5+2}
:Pt-On({V*5+L5+1},{V*5+L5+2},Pic2
:. {V*5+L5+1} says that the bullet has been set up and will now start travelling
:1→{V*5+L5+3}
:2→{V*5+L5}
:. R assigns the direction of travel
:R→{V*5+L5+4}
:End
:End
:For(V,0,5)
:. Will now check if bullet is ready to move
:If {V*5+L5+3}
:. Will check whether to move left or right
:If {V*5+L5+4}
:{V*5+L5+1}+I→{V*5+L5+1}
:Else
:{V*5+L5+1}-I→{V*5+L5+1}
:End
:Pt-On({V*5+L5+1},{V*5+L5+2},Pic2)
:End
:End
:For(V,0,5)
:. Will check if the bullet has gone off the screen.
:If {V*5+L5+1}=1 or {V*5+L5+1}>90
:. Resets the shoot check and gives the X,Y coordnates a number that is off the screen.
:0→{V*5+L5}→{V*5+L5+3}+100→{V*5+L5+1}→{V*5+L5+2}
:End
:End

:. Other stuff

:If T<S
:. Adds 1 to the bullet spacing var
:T++
:End
:DispGraph
:. End main loop
:End

If anyone can spot an error, please tell me!  :)


Edit: I found the error. When I said

:!If {V*5+L5}=1

It would also run if {V*5+L5}=2, but it only needs to run if it equals 0.

39
TI Z80 / RoboGun: My first big axe game
« on: October 29, 2011, 11:02:01 pm »
I was going to start with a TD, but I decided to start smaller. I'm going to make my first game, called RoboGun.

I call it RoboGun because basically the player controls a robot gun, a gun that moves by its self.

I got the idea of moving objects that dont normally move on their own from Parser Padwan's game, swords.

I'll finish this game before December 1st and I'll post updates :D

40
Axe / What the heck just happened?
« on: October 29, 2011, 10:47:42 am »
I was compiling, and it asked me to "garbage collect". I pushed no, it said the archive was full, my axe backup was erased, and my source code was erased. I found it in the mem mgmt section, but it wasnt in the programs. If i click on the program in the mem mgmt, it tells me to garbage collect again. Yes or no? What happened?

41
General Calculator Help / My calculator will not turn off
« on: October 28, 2011, 10:21:38 pm »
I tried to turn it off, and simply nothing happened. Does anyone know why could have caused this? Hopefully, because I dont feel like backing up my stuff and then taking out the batteries just to turn it off.

42
Axe / Trying to get this to work
« on: October 28, 2011, 08:10:04 pm »
Im trying to make a title screen. I don't really know how to make it work.

(the third picture also shows half of whats  on the previous page.


43
Introduce Yourself! / Hai
« on: October 28, 2011, 06:43:26 pm »
 :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:  :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:

Hi, I've been on omnimaga for about a week now and I havent gotten to introduce myself.

Im Epic7, I got the name when for some reason I started saying "epic" a lot back in 6th grade. :P

Last year, my mom got me a ti-83 plus for school and I quickly learned how to make basic programs. Soon, I made a few games in Ti-basic. I was programming ti-basic for almost a year, then, last saturday, while looking online to expand my ti-basic knowledge, I found axe and found omnimaga with it. I've made some basic games with axe already, and Im working on my first big project right now.

K. Short intro done. Wheres my peanuts?

44
TI Z80 / The Blue Flame: A tower defense
« on: October 27, 2011, 09:20:38 pm »
Ive decided to start my first big axe project!  :w00t:
 
The project will be called The Blue Flame.

It's going to be a tower defense style game. Ive thought up some ideas, and here is a quick thought of what it could possibly be about:

Earth 2107, A group of scientists in the MRF (Mantle Research Facility) dig for new discoveries after strange traces of energy have been discovered in the upper mantle. Mining robots have been sent to the lithosphere to see what is happening. They discover something new, a rare element that when burns, produces an odd colored flame. The flame was the opposite of normal fire, sort of an anti-flame. This new discovery mixed with normal fire resulted in an inferno of blue flames. The flame and anti-flame both fuel each other with their opposite properties and would last for almost forever. But soon, the information leaked out to a terrorist group. They planned to attack the MRF and steal their supply of the element and use it for their own evil needs. The MRF became instantly fortified by the military after word got out to the government. Luckily, the MRF was the only scientist group with the technology to obtain it, but they still have to defend themselves.

That possibly could be a good story for the game.

Im still learning axe, but I think I can pull it off.

45
Axe / How do I make large pictures?
« on: October 27, 2011, 06:59:18 am »
The only  way I know how to make pictures in axe is by 8x8 sprite. Are there ways to make larger sprites or to make backgrounds?

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