Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - feerik

Pages: 1 [2]
16
The Axe Parser Project / Re: Axe Parser
« on: December 20, 2010, 01:01:59 pm »
doesnt look that bad

17
Axe / Re: Online Axe command index
« on: December 20, 2010, 12:58:51 pm »
Thx for taking the time, it seems that when i downloaded it i could see it

18
Portal X / Re: Portal X
« on: December 20, 2010, 12:56:28 pm »
i cant wait to play it:)

19
Axe / Re: problems
« on: December 08, 2010, 07:26:24 pm »
yes i use something like this
(test)
Code: [Select]
[01020202020202020203]->GBD1
[04050505050505050504]
...

20
Axe / Re: problems
« on: December 08, 2010, 07:20:59 pm »
thats exacly what im hoping for

21
Axe / Re: problems
« on: December 08, 2010, 07:19:39 pm »
is that the ? mark when you make a new topic?

22
Axe / Re: problems
« on: December 08, 2010, 07:17:54 pm »
first, thx for the quick awnser, second, its a tile map of8-10
so youre saying i need to do pxl-test?

(im new and i dont now how to post code)

23
Axe / problems
« on: December 08, 2010, 07:08:50 pm »
            this language is new to me, but im starting to understand but could anyone help me with some weird thing.

            the problem is:
              i can make a tilemap, i can make a character, but when i put them together i simply dont know anything about how to do the collision
              can anyone help me?

Pages: 1 [2]