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The Axe Parser Project / Re: Axe Parser
« on: December 20, 2010, 01:01:59 pm »
doesnt look that bad
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The Axe Parser Project / Re: Axe Parser« on: December 20, 2010, 01:01:59 pm »
doesnt look that bad
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Axe / Re: Online Axe command index« on: December 20, 2010, 12:58:51 pm »
Thx for taking the time, it seems that when i downloaded it i could see it
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Axe / Re: problems« on: December 08, 2010, 07:26:24 pm »
yes i use something like this
(test) Code: [Select] [01020202020202020203]->GBD1
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Axe / Re: problems« on: December 08, 2010, 07:19:39 pm »
is that the ? mark when you make a new topic?
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Axe / Re: problems« on: December 08, 2010, 07:17:54 pm »
first, thx for the quick awnser, second, its a tile map of8-10
so youre saying i need to do pxl-test? (im new and i dont now how to post code) 23
this language is new to me, but im starting to understand but could anyone help me with some weird thing.
the problem is: i can make a tilemap, i can make a character, but when i put them together i simply dont know anything about how to do the collision can anyone help me?
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