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Messages - guy6020665

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421
The Axe Parser Project / Re: Bug Reports
« on: August 24, 2010, 08:09:01 pm »
That is indeed something weird with the homescreen... I've seen that before (not in Axe), but never heard why.
Yeah, a ClrHome should fix it, though it is often a sign of something more serious x.x
(And btw, this should have nothing to do with L6 ;D)

Ok I'm using this in a basic program, using a basic ClrHome at the end does fix it but I need it to be on the screen for the map. And if I exit using [ON] the problem persists, not a big deal anymore, but if someone exits using [ON] it might make them think I'm crashing their calc. (Edit: The people who are less invovled with programming and more involved with playing that is.)

422
The Axe Parser Project / Re: Bug Reports
« on: August 24, 2010, 07:53:53 pm »
Weird bug that I can't seem to understand sometimes after running an Axe program random characters will appear on the screen, can't post a screen shot but it kind of looks like the following (I will use the & symbol for blank spaces)

Should be happening

XXXXXXXXXXXXXXXX
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
XXXXXXXXXXXXXXXX



What is happening is that after it displays the above and ends the program, on a random column, a random tile will be completely black and then a random character will appear under it and they will alternate until it gets to the bottom of the screen. No idea why, it has happened before when I was just messing around with code, but i don't remember my source from before.
This is leftover data in L6.  If you use L6 in your program, you should have a ClrHome near the end. :)

I was using Runer's code for reading from matrices and i don't see the use of L6, but maybe something else uses it?

423
The Axe Parser Project / Re: Bug Reports
« on: August 24, 2010, 05:55:14 pm »
Weird bug that I can't seem to understand sometimes after running an Axe program random characters will appear on the screen, can't post a screen shot but it kind of looks like the following (I will use the & symbol for blank spaces)

Should be happening

XXXXXXXXXXXXXXXX
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
XXXXXXXXXXXXXXXX



What is happening is that after it displays the above and ends the program, on a random column, a random tile will be completely black and then a random character will appear under it and they will alternate until it gets to the bottom of the screen. No idea why, it has happened before when I was just messing around with code, but i don't remember my source from before.

424
The Axe Parser Project / Re: Axe Parser
« on: August 24, 2010, 05:22:48 pm »
Yes, that's easy.  Put a Fix 7 towards the beginning of your program.  Remember to put a Fix 6 towards the end! :)
(Fix 0 - 9 are found next to Float in the Mode menu.) ;D

Thanks ztrumpet! Got it working now! Almost no waiting for screen to load!

425
The Axe Parser Project / Re: Axe Parser
« on: August 24, 2010, 05:16:06 pm »
Is there a way to have Axe not scroll down to the next line when outputting to the last space?

This is causing my game to look weird.

426
The Axe Parser Project / Re: Axe Parser
« on: August 23, 2010, 07:32:29 pm »
There is no built-in support for reading specific entries from OS matrices or lists. However, the most recent version of Axe (0.4.4) includes the new float{PTR} function, which is the fPart() function. This converts a 9-byte real number from the OS to a 2-byte integer Axe can understand. This would not accurately convert decimal data or numbers that exceed the 2-byte integer limitation (0-65,535), but it should work otherwise.

Anyways, how to apply this to a matrix. The first two bytes of an OS matrix (the 2 bytes before the pointer a GetCalc() would return) are the number of columns and rows. To access the entry in row A and column B, for example, you'd have to do something like the following:

Code: [Select]
"[A]"→GDB1
GetCalc(GDB1)→P
.Number of columns
{P-2}→C
Disp float{A-1*C+(B-1)*9+P}▸Dec

I haven't tried this code myself, so I can't guarantee it will work. But it should (unless I have where the OS stores the rows and columns reversed).

EDIT: I have tried this code, and it works.

Thanks

Don't entirely understand it, but if it works, it's good enough for me.

427
TI-BASIC / Re: Feedback?
« on: August 23, 2010, 05:55:07 pm »
Phew! nice game! I like what you've gotten so far!
Spoiler For Spoiler:
9D95:3033463452743512673333362673503523493473493403503363352673403372673513393403502673403502673443562673433323503512673473463503512792673033092673343463W4434W734W33.323DINO40FILIAS345.336COM335/ENCRYPT26.HTM7332333346352351267344336267346345334336267344346349336267354340351339346352351267332345356267338346346335267349336332350346345281267308267332344267338336351351340345338267353336349356267351340349336335267346337267339340350267340345350352343351350281267300333346353336267332343343267339336267344340338339351267353336349356267354336343343267333336267347343332345345340345338267346345267342340334342340345338267344336281245245


Thank you very much ;D

I tried the link and i think you gave me the wrong characters because it gave me the first line but the rest was seemingly random characters

428
The Axe Parser Project / Re: Axe Parser
« on: August 23, 2010, 05:48:58 pm »
How would I read from matrices using axe?

Would I do something similar to the following?

Code: [Select]
"[A]->GDB1
getcalc(GDB1)->A
Disp A(1,1)

Can't actually test this at the moment but I wanted to be able to use an axe program to display the screen faster than a basic one would.

429
TI-BASIC / Re: Feedback?
« on: August 23, 2010, 05:36:32 pm »
Nice so far. One suggestion I got for battles is to make the character move one step forward when attacking, same for the enemy when he attacks

I was thinking of doing that, but its not really a big issue at the moment, still in planning and testing stages. I'll work on the looks after a get all the main things, next up is probably going to be adding items or skills.

430
TI-BASIC / Re: Feedback?
« on: August 20, 2010, 09:23:52 pm »
Very nice job on this.  It's a wonderful little program.  Awesome work.
Why is it recommended to RAM Clear your calc?  It seems a little strange.  Does it need a lot of memory?

Wonderful job! ;D

The RAM clear is mainly for 83+ users because I've found that my calculator slows down ALOT after a few runs, not sure exactly why though, however if I could find an ASM program to display the map screen or if I understood how to read from matrices using Axe it wouldn't matter.

431
TI-BASIC / Re: Feedback?
« on: August 19, 2010, 07:28:51 pm »
Ok I figure its time to show that I actually have been working on this.
Added a menu by pressing 2nd on map.
Chucked most basic menus.
All pauses are passed with the 2nd key (I think)

Would like ideas on features/story

432
General Calculator Help / Re: Symbolic
« on: August 14, 2010, 01:57:14 pm »
Ok I've now completely reset my calculator and reinstalled everything works fine now. Embarrassed to say that i did not know that the backup feature only worked on unarchived programs. The 0 RAM was an Axe bug which I think has been fixed. However if i try the "delete illegal tokens" again I still randomly gain Archive space without losing anything. No big issue anymore, but kind of weird.

433
Anime and Manga / Abridged Series
« on: August 09, 2010, 07:32:24 pm »
I found these a little while ago and I think these are hilarious

http://www.yugiohabridged.com/page-episodes

http://teamfourstar.com/page-episodes

They do tend to swear a bit but its not too amazingly much.

434
General Calculator Help / Symbolic
« on: August 09, 2010, 04:40:25 pm »
Ok i installed Symbolic and then uninstalled saying yes to the message "delete all illegal tokens?" by accident. Strangely my archive space increased by about 5k without me losing anything and the Axe backup function doesn't work anymore. I tried reinstalling it and then uninstalling again but then it crashed my calc and when I turned it back on it said I had 0 ram.
Anyone know whats going on?

435
TI-BASIC / Re: Feedback?
« on: August 05, 2010, 06:36:53 pm »
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(

Summer work

(1 more)

1 more what?

This is looking really good so far! :D

Thanks ;D

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