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Messages - hellninjas

Pages: 1 ... 38 39 [40] 41 42 ... 45
586
Art / Re: ASCII sprite arts
« on: November 17, 2011, 08:55:56 pm »
Oh i see it :D xD lol

587
Art / Re: ASCII sprite arts
« on: November 17, 2011, 08:46:02 pm »
I like your variation of abomonation!
Also, glad to help!
Good luck with this!
I will post any more sprites I can think of...
(\/)
(O)  - Sand/water/fire snake boss?

588
Axe / Re: Stages and Collision
« on: November 17, 2011, 08:35:28 pm »
Well im the softmore at my school who has been programming in Basic for the past few years and placing games onto other peoples calcs, yet, none of my games have bullets...
But back to the topic... (Help with Bullets now...)

589
Axe / Re: Stages and Collision
« on: November 17, 2011, 08:28:44 pm »
I can't do bullets in general xD
I'm just saying that I am smart enough to learn it but can't figure out how.

590
Axe / Re: Stages and Collision
« on: November 17, 2011, 08:21:08 pm »
OMFG IT WORKS!!! Thanks Parser, and btw, nice job on swords! (I'm stuck on level 3 xD)

Collision I got covered, i took some notes...
But now I need some help with bullets... I want to be able to shoot in any of the normal 8 way directions, which i can handle, but because of arrays and stuff, i need to know a way to make bullets shoot from my characters spot...
Could you help me with bullets?

591
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:39:30 pm »
YAY IM HELPFUL!!

592
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:37:43 pm »
  (**)
<(    \_

Can't tell if its enough... Zombie Thingy? IDK what to call it... xD

593
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:32:23 pm »
(\
  \ - Ghost Axe!! Axe possesed by a ghost!

594
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:19:19 pm »
Sure, lol

595
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:05:12 pm »
Art of Camelot's sig :D
ಠ_ಠ
It is the face you made when you sat in santas' lap...
<('^) - Bird?

596
Axe / Re: Stages and Collision
« on: November 17, 2011, 06:40:40 pm »
Here it is...

Ok It displays,, but not the Pic i need, its all a jumbled up mess!!

597
Axe / Re: Stages and Collision
« on: November 17, 2011, 06:26:57 pm »
can you do a simple drawing program in axe?
if so, do that and
then do:
Code: [Select]
:If getKey(whatever) //see if press certain key
:GetCalc("appvSTAGE",768)->A //appvar for stage created and stored into pointer A
:Copy(L6,A,768) //copies buffer (L6) into appvar
:Archive "appvSTAGE" //archives it so you don't lose it in RAM clear
:End
and then to recall it:
Code: [Select]
:GetCalc("appvSTAGE",Y0) //gets it
:Copy(Y0,L6,768) //copies into buffer
is that what you mean?

I did all this but its not working...

598
Axe / Re: Stages and Collision
« on: November 17, 2011, 06:21:48 pm »
Just in displaying the appv"TheEnd" it wont appear!

599
Axe / Re: Stages and Collision
« on: November 17, 2011, 05:38:30 pm »
The first part of the code you showed me I put before the repeast getkey, I do not want it to display when I press I key, I want it always to be on the screen. So I placed the second part of the code you showed me right after Clrdraw under Dispgraph.

600
Axe / Re: Stages and Collision
« on: November 17, 2011, 12:37:36 am »
Ok I put it in but its not displaying, how would I implement this with my code?

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