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Messages - hellninjas

Pages: 1 ... 5 6 [7] 8 9 ... 45
91
Lua / Re: Taking my hand at Lua
« on: June 08, 2012, 10:09:18 am »
Awesome, now for my other question, how would I code in a menu that the user could select stuff by pushing the normal arrow keys?

92
Lua / Re: Taking my hand at Lua
« on: June 08, 2012, 10:04:33 am »
Already been solved, it was OS 3.1 CX, but the error was that i had (-) instead of a minus sign.

93
Lua / Taking my hand at Lua
« on: June 08, 2012, 09:47:12 am »
I started Lua :D and while going through a tutorial I ran into an error in my code..
Code: [Select]

    answer = "" --This is the error, i'm getting "unexpected symbol near 'char(226)" D:
    

    function on.charIn(char)

        answer = answer..char

        var.store("line3",answer)

    -- Refresh the screen after each key is pressed.

        platform.window:invalidate()

    end

    function on.backspaceKey()

        answer = answer:usub(0,-2)

        var.store("line3",answer)

        platform.window:invalidate()

    end
Also, how would I code in a menu that the user could select stuff by pushing the normal arrow keys?
EDIT: I am using ocLua right now, maybe I'll get notepad++ later :P

94
News / Re: TI-Nspire OS 3.2 is out!
« on: June 07, 2012, 11:12:37 am »
oh, I thought it would give the ability for lua on calc x.x
oh well, Jimbauwens needs to teach me ^.^

95
News / Re: TI-Nspire OS 3.2 is out!
« on: June 07, 2012, 11:01:07 am »
Is the new Lua scripting just like normal Lua? Or is it based differently since it's on calc?

96
Other / Re: World IPv6 Day
« on: June 06, 2012, 11:38:05 am »
Woot \o/ I seem to have all my devices supporting it as well :D

97
Miscellaneous / Re: What is your avatar?
« on: June 06, 2012, 11:30:02 am »
Mine is now to Save Derpy Hooves!!
http://www.savederpy.com/ D:

98
Axe / Re: text thingy for RPG
« on: June 06, 2012, 11:29:17 am »
Oh I thought that was axe x.x

99
Axe / Re: text thingy for RPG
« on: June 06, 2012, 11:02:05 am »
Or you could try the Horiz command? It cuts the screen in half horizontally where the top is the graph screen and the bottom is the home screen, which could easily be used for text :D

100
I wish you luck and best a happiness with your IRL stuff DJ :)

101
Axe / Re: Never got around to asking :P
« on: May 31, 2012, 11:44:34 am »
So..

Code: [Select]
:If getKey(1) and (pxl-test(X/256,Y/256+4)=0)
???

102
Axe / Never got around to asking :P
« on: May 31, 2012, 11:15:00 am »
How would I use the pxl-test( command to prevent my character from falling through pixels, with acceleration of course, x256.
Or is there another, possibly easy, way to do this?

103
Miscellaneous / Re: I kind of had to post this
« on: May 31, 2012, 11:06:23 am »
That's awesome... (Again I still need to learn Lua :P)

104
Miscellaneous / Re: Quigibo's Return
« on: May 27, 2012, 02:57:16 am »
Wow Leap motion o.o
Welcome back Quigibo!

105
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 25, 2012, 06:55:11 pm »
Looking good :)

I second the call for scientists! And variable-size zappers? Coins? Powerups? ;)
Third-ed! And a +1! And a download! And a, "Wish you luck" cake! :D

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