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Messages - jo-thijs

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16
The Axe Parser Project / Re: Features Wishlist
« on: January 20, 2013, 01:56:04 pm »
ok, thanks for the info!
but I still think that it would be usefull to add.

17
The Axe Parser Project / Re: Features Wishlist
« on: January 20, 2013, 01:24:51 pm »
Thanks!
And for the commands html,
it seems to be internet explorer (9, not sure about this) specific, the problem isn't there in firefox or chroom.

EDIT: ie10 doesn't do it good as well.

18
The Axe Parser Project / Re: Features Wishlist
« on: January 20, 2013, 09:05:44 am »
I've got 2 new feature requets:
1) automatically unarchive the source code if there was found an error in it while compiling
2) making an automatic optimlisation for anything of the form {L1+CONSTANT}, I use that whole the time and I think it would comprimise tons.

Also, it would be nice to implement in the zip file, some links to handy sites, like this community and all kinds of export sites. I've found some, but it took me some time.
And just in case it hasn't been reported yet, in the commands HTML, there is a part of the site that will always be covered by the used header, so it is best to insert some new lines at the beginning.

19
The Axe Parser Project / Re: Features Wishlist
« on: December 19, 2012, 09:16:50 am »
I'm new here and I've got 3 feature requests:
1) a compile mode (some sort of debug mode) in which axe adds before every possible function that can result in a loop, like goto, while, repeat, for, sub, ... a code that terminates the program if a specific button is pressed. I know this is something I can build in my program myself very easily, but it is annoying to remove it afterwards in my finished version.
2) someway to test multiplayer games with 1 grm and optional a computer. I've got no idea how this could be realised, mayby by making a small program on the pc that sends a byte predefined byte when you press a key on the keyboard? The thing is, my friends don't want to play my games until I've tested them and so I can never play multiplayer games.
3) making the function-name-changing thing that axe does optional, it is a great feature, but I've noticed that it slows down scrolling through a program a lot, so I clear my ram always after compiling a game to spead it up again.

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