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Messages - Juju

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4936
I absolutely love the songs from The Melancholy of Haruhi Suzumiya.

Spoiler For The Melancholy of Haruhi Suzumiya OP & ED:


Spoiler For God Knows...:


Also, from same voice actress as Haruhi, I like Lucky Star. Konata is cute :3

Spoiler For Lucky Star OP:


4937
TI Z80 / Re: VVVVVV
« on: May 08, 2011, 05:49:07 pm »
Will there be scrolling Left-Right and Up-Down? Will we be able to go back?
No and yes if you configure the next screen pointers correctly. Scrolling is not planned right now.

4938
TI Z80 / Re: VVVVVV
« on: May 07, 2011, 09:27:17 pm »
I already thoought of all that :)

Current implementation is 200 bytes per screen. Each screen is concatenated together. The tilemap is 24x16 nibbles (could be expanded to a full byte later), each containing the ID of a 4x4 sprite (ID 0 is nothing, ID 1 is a block, etc.). There is also special IDs such as spikes, teleporters, enemy spawner, moving blocks, save booths, etc. If current pixel belongs to a special block, it makes you die (move to latest save booth)/save game/move in a direction/teleport/etc. They have arguments before the tilemap, together with pointers to {left,right,top,bottom} screens. Compression is planned. Everything but the tilemap are 8 or 16 bit, while the tilemap is 8 bit (4 if I have 16 objects or less).

I already have pixel-by-pixel collision detection already working, it works fine. If current tested pixel belongs to an ID 1 block, the character can't move in the specified direction. There is also collision detection for the screen borders, if you reach the bottom, for instance, you get warped at the top of the screen specified by the pointer to the bottom screen in the level data.

For gravity, well you can only move left, right and change the gravity upside-down. The character can't jump. There should also be moving plateforms and blocks that speed up/slowdown you.

For map design standards, well there shouldn't have a lot of puzzles and enemies in the same screen, it should look like the PC game.

Full specification with the correct order coming later :)

4939
TI Z80 / Re: VVVVVV
« on: May 07, 2011, 08:03:09 pm »
Any progress?
Yeah, I'm designing the level format right now.

It should be in an appvar consisting of a series of [pointers to the next screen (8 bytes) + a tilemap of 24x16 + some other stuff].

4940
Humour and Jokes / Re: Chuck Norris Jokes
« on: May 06, 2011, 10:57:36 pm »
Chuck Norris can touch a blue lobster without making it explode.
Chuck Norris can count to infinity. Twice.
Chuck Norris never get RAM clears on his calc. The OS is too afraid.
Chuck Norris can run OS 2.71 without any glitch or bug, at twice the speed.
Chuck Norris and DJ_O are the only 2 known people to have posted from the future.
Chuck Norris Axe programs debugs and fixes themselves, by fear they cause a RAM clear. After all, nobody disappoints Chuck Norris.

4941
Site Feedback and Questions / Radio shows
« on: May 06, 2011, 10:45:05 pm »
Additionally with the 24/7 stream we have on http://radio.57o9.org/, we should have some sort of calc-related radio show/podcast, that would be nice.

Anyone wants to (co-)host? You should have at least some knowledge of streaming programs (like edcast).

I'm searching for DJs too, if you want to host a more music-oriented show.

4942
News / Re: Calc sites bashing... by TI???
« on: May 06, 2011, 06:04:56 pm »
Lol fail. Seems TI didn't know what they were doing.

4943
Miscellaneous / Re: I'm back
« on: May 06, 2011, 12:24:56 pm »
Glad to see you both of you. :)

Also I think someone could unlock the topic if you want to edit your posts.

4944
TI Z80 / Re: ThePenguin77's Game of Life
« on: May 04, 2011, 10:55:25 pm »
Nice, I like this game :D

4945
Miscellaneous / Re: Random YouTube Videos
« on: May 04, 2011, 01:31:19 pm »
Nice use of repeaters :)

4946
BatLib / Re: Need help installing BatLib 84+
« on: May 04, 2011, 01:39:29 am »
Woah. Now the spambots are getting constructive? O_O

4947
The Axe Parser Project / Re: Axe's in-app help section
« on: May 04, 2011, 01:07:56 am »
Yeah, me too I would like something like CtlgHelp, but for Axe. When I program, most of the time, I don't have access to my PC to check the docs on it, so it would be nice if we could check it on-calc, at least the token usage. Also, that could be a separate app, so you can delete it if you don't need it to save space.

4948
News / Re: Being a Diplomat
« on: May 03, 2011, 08:28:27 pm »
Great tutorial on diplomatism, Hot_Dog, hope everyone will follow these guidelines :)

Or else it will only go worse.

4949
Music Showcase / Re: LoZ Spirit Tracks 8-bit - In the Fields
« on: May 03, 2011, 11:18:36 am »
Oooh a chiptune :3

Nice song :D

4950
Miscellaneous / Re: Random YouTube Videos
« on: May 03, 2011, 01:39:56 am »
[NSFW, kinda, not sure since it's a collection of speeches by an actual prime minister]


I just saw the Prime Minister of Canada say it again live on TV.

Spoiler For Partial traduction:
4th election in 7 years...
Did you wanted elections?
Are you annoyed of repeatedly getting elections?
Did we needed this election?
...an election costs hundreds of millions dollars
...repeated elections...
...useless and opportunist elections...
Why we are in elections?
...[similar phrases]

Now, due of a speech impediment, replace the L from 'election' by a R.

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