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Messages - Juju
Pages: 1 ... 330 331 [332] 333 334 ... 388
4966
« on: April 30, 2011, 02:58:11 pm »
Yep, engine first, then we'll see later. I have the main controls done (left-right-jump), can land on pixels (can check if there's a pixel on below) but can't jump off them yet... (only from Y=0 and Y=63.) And now I think I have an idea for the level format.
4967
« on: April 30, 2011, 01:02:00 am »
Odd. It works half of the time, found out that if the 3rd character is a position of the tilde is a multiple of 3 it doesn't work.
4968
« on: April 29, 2011, 11:52:03 pm »
Maybe. I'll look at this when I'll be there.
4969
« on: April 29, 2011, 07:16:43 pm »
i literally just finished this game (if you were in chan a day or two ago you may have noticed my complaining about that one shiny trinket that requires free falling through twelve spike-lined rooms to get). some of the design ideas are absolutely brilliant. how do you plan to go about making different coloured characters? will there be any?
Grayscale, I guess? Not sure, if I add another character, I will make it gray, just for the sake of not confusing it with the main character. I LOVE THIS GAME!! I knew it would be ported eventually! But...isn't that basically what Graviter is?
Well, both games shares the idea of gravity-inverting and... I think the similarity stops there. In VVVVVV, you won't be able to jump and the levels are more linear, much like most RPGs. And me too, I love this game, the gameplay is original, that's why I took the challenge to port it in Axe  I nearly finished the game, oh god it's hard towards the end... And thanks for the support guys
4970
« on: April 29, 2011, 05:56:00 pm »
leafiness0, I think a lot of us who played the game were waiting for this, me first  Scout, yeah I didn't really planned any story at all, unlike the PC game, I may add some dialogue later though, maybe... I'm not even sure if I will include all the features the PC game has, such as the 6 characters, teleporters, scrolling levels and things like that. Oh well, I'll begin with the basics, then we'll see after. Also, I made a 8x8 sprite of the main character, what do you think?
4971
« on: April 29, 2011, 03:48:15 pm »
Well, that sucks.
Things like that happened to me as well, but nothing important was lost, fortunately.
4972
« on: April 29, 2011, 03:41:37 pm »
I started another Axe project today called VVVVVV, a port of the PC game of the same name. The controls are pretty simple, left, right and [2nd] to change the gravity upside-down. I already wrote most of the engine today, the rest should be fun  You should try the demo of the PC game, it's pretty fun. More details coming soon.
4973
« on: April 29, 2011, 12:34:54 pm »
Woo I'm a Pikachu   OMG that's totally me
4974
« on: April 29, 2011, 11:18:06 am »
How the hell did you managed to make your frying pan weight over 9kg?
4975
« on: April 28, 2011, 11:54:57 pm »
...what?
4976
« on: April 28, 2011, 11:50:46 pm »
Nice  I was thinking of something like that since a while.
4977
« on: April 28, 2011, 11:03:10 pm »
The law is weird. They put a 17+ label just because nothing keeps you from watching your porn with it. IMHO, they could have done like video game and say "Online content is not rated by the ESRB" or something, but no. They just scare people off with a 17+ label.
4978
« on: April 28, 2011, 07:55:09 pm »
Ah oui, ça. Apple l'a déjà retiré de la vente, à ce qu'il paraît.
4979
« on: April 28, 2011, 07:33:55 pm »
À présent on a le iChinois 2.
4980
« on: April 28, 2011, 07:31:52 pm »
O_O
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