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Messages - Juju

Pages: 1 ... 350 351 [352] 353 354 ... 388
5266
Site Feedback and Questions / Re: Omniurl.tk Rules
« on: March 13, 2011, 11:21:14 pm »
Nah not the home page. I would prefer people still use omnimaga.org.  Also on the forums and other forums, unless you need short links I would suggest using full links, to not hurt Google ranking.
You could use a short help page on how to use omniurl.tk on the main page. Also, for Google rankings, I think it depends of the redirect type.

5267
News / Re: Ultimatum
« on: March 13, 2011, 09:56:10 pm »
What I could suggest for now is to set +m, so people have to wait before being voiced, much like #defocus on Freenode.

5268
Site Feedback and Questions / Re: Omniurl.tk Rules
« on: March 13, 2011, 05:02:14 pm »
Well, it's not overly small like goo.gl and bit.ly, but it does the job, IMHO. I like it.

And yeah, it works for:

omniurl.tk/<thread>/<message>
omniurl.tk/en
omniurl.tk/fr

Maybe Netham could make an URL shortening service for other Omnimaga-related links.

5269
Minecraft Discussion / Re: Minecraft
« on: March 13, 2011, 03:50:37 am »
Not really. The behind-the-scenes administration gets messed up sometimes, but nothing really goes wrong. :P

5270
Minecraft Discussion / Re: Minecraft
« on: March 13, 2011, 12:41:34 am »
`_`
Heh. My admins are so awesome.
...Most of the time.

5271
Minecraft Discussion / Re: Minecraft
« on: March 12, 2011, 10:36:59 pm »
Heh. My admins are so awesome.

5272
Minecraft Discussion / Re: Minecraft
« on: March 12, 2011, 09:24:37 pm »
Beats me. I thought you wanted to look at the giant creeper instead, or something.

5273
Minecraft Discussion / Re: Minecraft
« on: March 12, 2011, 09:19:54 pm »
I thought of recording the screen with Fraps or Camstudio while having the HUD off then speed up the video, but that could do.

5274
Minecraft Discussion / Re: Minecraft
« on: March 12, 2011, 09:15:09 pm »
Yeah, a time lapse would be epic :D Yep, maybe one of these days... I could get someone recording me for a nice effect.

5275
Minecraft Discussion / Re: Minecraft
« on: March 12, 2011, 06:37:52 pm »
Another one of my art I just finished. ^_^

5276
Other Calculators / Re: How did your program or game get its name?
« on: March 11, 2011, 10:42:57 pm »
Yeah, that's pretty fast indeed. Seems I'm pretty good to solve some problems like this one and I had all the algorithms already done in my head. Remember how fast you coded some of the Illusiats? It's something like that :P

Also thanks to kindermoumoute's Axe tutorial for the tilemap idea, even improved it :P

5277
TI Z80 / Re: Axeanoid
« on: March 11, 2011, 10:32:31 pm »
Yep, the basic is done, only have support for more than one level and level complete detection left to do, maybe some powerups too, and, of course, bugs to solve.

And I love how Axe backups your code in archive everytime you compile it. I had lots of RAM clears during development. (Like when the game refuses to quit and I have to pull a battery.)

5278
Other Calculators / Re: How did your program or game get its name?
« on: March 11, 2011, 09:57:36 pm »
Yeah, started it today during maths and not even 3 hours after I have a working interface. Like the main game, after 3 hours I had a working ball and paddle and after 2 days, I had a playable game.

5279
Other Calculators / Re: How did your program or game get its name?
« on: March 11, 2011, 09:33:30 pm »
Axeanoid = Axe + Arkanoid
Axeanled = Axeanoid Level Editor (How unexpected. Announcing features in a thread like this. :P)

5280
Humour and Jokes / Re: Apple/Steve Jobs parody
« on: March 11, 2011, 09:28:12 pm »
Hahaha, silly French people, they are so funny :D

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