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Messages - Juju

Pages: 1 ... 353 354 [355] 356 357 ... 388
5311
That guy has a channel full of 57 minutes videos, that's insane.

5312
Art / Re: Epic Sax Guy (Warning, Epileptics Stay Out)
« on: February 28, 2011, 04:10:54 am »
Yep, it's a GIF with a .jpg extension.

Code: (Bash) [Select]
julien@amy:~/Images$ file epicsaxguy.jpg
epicsaxguy.jpg: GIF image data, version 89a, 480 x 360

5313
Other Calculators / Re: TI-84 Pocket
« on: February 28, 2011, 04:06:12 am »
Ah, french people, they always have to do things differently.

And could it be a miniature 84+?

5314
Other / Re: TI-Nspire Key Brute Forcer
« on: February 28, 2011, 01:02:05 am »
Same, seems it always gives me an error, even if I have the right number of bits...

Code: [Select]
julien@amy:~/NspireKeyFactorer$ echo -n "9"; for i in `seq 1 127`; do echo -n "0"; done; echo;
90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
julien@amy:~/NspireKeyFactorer$ mono NspireKeyFactorerv1-2.exe
1024 bit TI-Nspire boot2 RSA Key:
0xc3b3a7015c04299ff3a25f104e2285c1ec2d55471e6208959d0f6981b2fa2c6d
0x3e316f9364d5eb5c7789e142b75bfaf402e7e02fac0cb09f6419db1f44679f8b
0xbcca142f1d312feb095708ef175a4ef80271321e7240f0d854c90a74fc59209c
0xdf80aa8f85ae3b948a3ce55c69cd050098d5a79aebbc241cc642b106b1af2cb7

Ready to begin.  Press 1 to start at the minimum 512-bit value,
or anything else to specify a number.
Please specify which number to begin from (in hexadecimal):
90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Invalid 512-bit number.

Also, the 5000... is free, if someone wants it.

5315
Other / Re: TI-Nspire Key Brute Forcer
« on: February 27, 2011, 10:06:39 pm »
Yeah, IMHO, a 512-bit number is a number stocked on 512 bits, so it's between 0 and 2^512-1. The first bit is not necessarly 1. Unless the definition requires it, somehow...

5316
Other / Re: TI-Nspire Key Brute Forcer
« on: February 27, 2011, 10:02:18 pm »
512 bits are 128 hex numbers, usually.

And DT is right, if the first bit should be 1, so the number must be higher than 8000...?

5317
Other / Re: TI-Nspire Key Brute Forcer
« on: February 27, 2011, 09:49:30 pm »
Yes, but that was an example to say the number could begin with a 0 (so be less than 512-bit, padded to 512 bits.).

5318
Other / Re: TI-Nspire Key Brute Forcer
« on: February 27, 2011, 09:46:20 pm »
Also, another question...

0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
should be valid? After all, it could be a string of 512 bits all on 0 and still be a 512-bit number.

Also, I keep getting an "Invalid 512-bit number." error.

5319
Other / Re: TI-Nspire Key Brute Forcer
« on: February 27, 2011, 09:34:27 pm »
Sounds interesting.
I can have
9000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000?

BTW after 9 it's A right?

5320
Oh nice, it went on Clubic :D

5321
Computer Usage and Setup Help / Re: Pentium II, Linux...hmmm...
« on: February 26, 2011, 03:37:26 pm »
I heard it was a major PITA to get Wi-Fi to work under Linux. O.O
Most Wi-Fi cards works out of the box, making them easy to configure them. Unless you want to configure it in command line. Others cards need special drivers without any open-source equivalents.

5322
Humour and Jokes / Re: Which languages make you swear?
« on: February 26, 2011, 03:15:34 pm »
I'm not really a swearer, but I like to swear sometimes, especially in public, at school, when nothing work. Especially when doing C++/Win32. That's so low level and messed up you have to write 32 billion of lines of code to get something done.

5323
The Axe Parser Project / Re: 16x16 sprite drawing routine request
« on: February 26, 2011, 03:06:26 pm »
Yeah, that's what I did yesterday, I stored my 16x16 sprite as 4 8x8 sprites and used 4 Pt-On commands.

Code: [Select]
[hexcode]->Pic1A
[hexcode]->Pic1B
[hexcode]->Pic1C
[hexcode]->Pic1D
Pt-On(A,B,Pic1A)
Pt-On(A+8,B,Pic1B)
Pt-On(A,B+8,Pic1C)
Pt-On(A+8,B+8,Pic1D)

Then I would convert this code to make use of routines and I would get something like Runer112's code.

5324
General Discussion / Re: RICK ASTLEY IS BACK
« on: February 26, 2011, 02:16:42 am »
Weird. I just posted a rickroll somewhere just 5 minutes ago.

Also, hardcore remixes == WIN :P

5325
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens
« on: February 25, 2011, 12:44:06 pm »
Welcome :)

MYST? Sounds nice :D

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