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Messages - Juju

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46
Community Contests / Re: Code Golf - The Reboot #2
« on: June 11, 2015, 12:43:46 am »
153 bytes in PICO-8 (sorry Juju ^.^)
Wait, did you do the "If a key is held, it doesn't matter. 1 pixel of movement per press." rule? Otherwise, I'm down to 162 bytes now :P

47
Community Contests / Re: Code Golf - The Reboot #2
« on: June 10, 2015, 07:11:58 pm »
Dammit. How.

48
Community Contests / Re: Code Golf - The Reboot #2
« on: June 08, 2015, 05:48:01 pm »
Yeah, I see, or any language with integrated graphics :P

Also some more questions: I have to erase the pixel before moving it, right? Also can I allow it to go out of bounds?

EDIT: pimath says yes and no no and yes, respectively. Sorry for all the questions, I think I'm done :P

49
Community Contests / Re: Code Golf - The Reboot #2
« on: June 08, 2015, 05:32:17 pm »
Sounds fun. What do you mean by pixel, at least on PC? An actual pixel? Or it can be a *?

An actual pixel, preferably black.
In a window or on the whole screen? Anyway, sounds like it requires a few graphic libraries.

50
Community Contests / Re: Code Golf - The Reboot #2
« on: June 08, 2015, 05:27:11 pm »
Sounds fun. What do you mean by pixel, at least on PC? An actual pixel? Or it can be a *?

51
Community Contests / Re: Code Golf - The Reboot #1
« on: June 08, 2015, 01:25:32 pm »
Yep, what @JWinslow23 said.

Also, had I known about rev in Bash, I could have about 33 bytes...

52
Aye (for reasons I explained above)
Aye aye (it's nearly like writing your code in hex at this point.)
Aye aye aye (If assembly is gonna get counted in binary, then the same goes with BASIC. That's pretty much what we did before IIRC.)
Nay nay nay nay (I'd like if each contest had the same standarized, agreed-upon counting method.)

53
I made a tool here (along with compiled stats), if it would help anyone. It correctly counts newlines and multi-byte characters.

http://juju2143.ca/golf/

54
Number 3 is not pratical if we are to mix interpreted and compild languages, unless we accept assembly. For the newlines, the setup I described is the one we used before with JWinslow23 (I think) and is the one that minimizes the number of bytes. Also, for most purposes, we don't use characters above 127, so pretty much every character is 1 byte, although we should count characters.

55
I think we should also have rules so counting bytes is consistent between challenge creators, like, convert newlines to UNIX style (you can do that in Notepad++ for you Windows users, one newline is one byte) and no ending newline (substract one for you Linux users I guess).

56
News / Re: Contests Forum Restructure and Code Golf
« on: June 05, 2015, 07:51:59 pm »
I wanted to restart Code Golf as well, but never got around to do so. Oh well, I'm glad I can help.

57
Community Contests / Re: Code Golf - The Reboot #1
« on: June 01, 2015, 04:42:47 pm »
I was just about to start this  :P but o well we all sorta "restarted" this on irc. Can I do reboot #2?  :3
That's an idea, different hosts for each week? Can I do #3?

58
Community Contests / Re: Code Golf - The Reboot #1
« on: June 01, 2015, 12:33:28 pm »
Sounds fun, I'll check this out.

EDIT: 85 bytes!

59
Gaming Discussion / Re: Chip's Challenge 2
« on: May 28, 2015, 10:18:41 pm »
Nice they've been able to release it! Gotta check this out.

60
And myself? Yeah that would be fun.

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