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Messages - jwalker

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91
News / Re: Another step towards a free Nspire !
« on: March 18, 2013, 12:29:19 am »
are Boot1 and uncompressed Boot2 images just flat binary files, or do they have some type of header?

92
News / Re: Another step towards a free Nspire !
« on: March 17, 2013, 06:45:13 pm »
So essentially we could make our own boot1+boot2+OS?

93
Other Calculators / Re: NSpire, or Prizm?
« on: March 17, 2013, 12:57:06 pm »
What is the most favored calculator on this website, by majority?

Go ahead and say your favorite calcs for which purpose, and how often you use it :P

To answer these, I will list them from the one I use daily to backups.
1. Ti-Nspire CX CAS
I use this one the most, when I had it cracked I played DOOM and used the GBC emulator quite frequently. This is my main programming calc, and the one I use on all my math and science classes.
2. Ti-Nspire clickpad
This used to be #1, until I bought the CX CAS. I use this to test my lua scripts on grey scale screens. This is also what I make 84+ programs on.
3. Casio Prizm
This I lend out, and I use it as a backup. I have done some C programming for it, but when m emulator trial expired I kind of quit, and I'm not paying for the emulator. Maybe when the community comes out with one I will start again.

The reason why the Nspires are the top 2 calcs that I use is they have a lot of features that others don't, and it is actually easier to use. I say this because the UI is way more modern than the others out there. It also is very easy to link variables and there is a feature that no one has yet talked about: You aren't constricted when it comes to variables. You can have a variable called 'x1' or 'person1', and variables do not have a type, so it is like javascript or lua in a sense.  What I mean is, the variable 'x1' could be a matrix, integer, string or float. Something else no one has mentioned is that if you know what the functions are named, you can just type them out, unlike the other calculators. it is faster to type 'ncr(' or 'abs(' than it is to look through the catalog the menus.

94
Other Calculators / Re: NSpire, or Prizm?
« on: March 15, 2013, 08:21:13 pm »
True, I think it started when the anti-nspire people needed a platform to rally for.

95
Other Calculators / Re: NSpire, or Prizm?
« on: March 15, 2013, 07:49:07 pm »
I like my Nspires and I love both lua and C. I also own a PRIZM, and it really comes down to what you want to do. If you like C, then you don't have to worry about loosing users the second TI updates its OS if you get a PRIZM. If you like LUA, it works great on the Nspire.
Power and feature wise, the Nspire wins.

96
Lua / Re: Updating WZGUILib
« on: March 10, 2013, 01:29:28 pm »
So some things that have been on my mind:
1. I think I need to add padding to controls, to make them look less flat, right now WZ looks pretty flat.
2. Currently WZ is very flexible and customizable, but is it too flexible? Should I standardize some things, like the window title bar and title colors?
3. I also finished up the rounded button class last night.

97
Lua / Re: Updating WZGUILib
« on: March 09, 2013, 09:46:56 pm »
Hmm, I will have to play around with some stuff and see how it looks.

98
Lua / Re: Updating WZGUILib
« on: March 09, 2013, 09:40:47 pm »
I have been thinking about doing that, especially since everything looks kind of flat :P

99
Lua / Re: Updating WZGUILib
« on: March 07, 2013, 02:50:42 pm »
Here are some screen captures.

Also, in some of the screen captures I used inv to spawn a lable and a window, You can do that to, just make sure that there is either no space between the commas. If you want the spaces to be captured in your arguments, use a "\" before the space.

100
Lua / Re: Updating WZGUILib
« on: March 07, 2013, 12:23:23 am »
Here is the first release version of the console control. It is very, very basic and there are a lot of things I am going to add. The first thing will be advanced editing features, the cursor only stays at the end of the text, and a few more commands.

Commands:
sp: Switch path---switches: -p=path ex=sp -p window1/controls/1; -w=wndTbl; -g=_G; ..=move back a level.
ls: Lists the contents of the table.
clear: Clears the screen.
inv: invokes a function-----switches: -a=args ex=inv -a myfunc arg1,arg2,arg3; -na=no args ex=inv -na myfunc.
help or ?: displays the command list.
set: sets a variable in the current directory-----------ex: set my_number 5; set my_string hello s; set my_bool true b

Set is a little different, switches go on the end, they are: s=string; b=bool. Numbers don't have a switch.

I will make a much nicer version of this later.

101
Computer Programming / Re: Eclipse Android plugin
« on: February 25, 2013, 03:19:16 pm »
When I started a few weeks ago, I just downloaded the entire bundle from google.

102
Lua / Re: Updating WZGUILib
« on: February 25, 2013, 08:10:46 am »
Yea, there gets to be more every year. What's cool though is that none of them are the same.

103
Lua / Re: Lua Q&A
« on: February 24, 2013, 03:07:32 pm »
Heya and welcome here. I think I saw this software on Ticalc.org recently. It seemed pretty nice in general. There is also wzGUILib but I think that is for C programmers.

Good luck! :)

Nope, its lua. Although I have thought about porting it to C to give it more power.

104
Lua / Re: Updating WZGUILib
« on: February 24, 2013, 10:43:51 am »
Here is where I am at today. I finished all of the nice cosmetic stuff for the console and I just need to add some stuff so the programmer can interact with it. I also am going to add a table control, which will simply bind a table to the control to make a nice display out of it. On Numeric Up Downs I am going to add the editable property. I am going to add a multiline text box. I also am going to work on advanced editing features like clicking inside of a textbox and being able to modify the contents.
I also am going to implement scroll bars, how it will work is it will act like a tabcontrol, where it is the parent of a control like a multiline text box, and when it moves it will scroll the controls x or y. Before this I have to fix a bug in my code that clips rectangles, which will effect tab controls.

105
Lua / Re: Lua Q&A
« on: February 24, 2013, 10:27:22 am »
that is your variable. The NumericUD is just a control from my lib. So for number box it may be var.store("variable", NumberBox_Name.text).

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