1951
Miscellaneous / To many projects, to little time
« on: April 20, 2006, 05:21:00 pm »
What is Core II?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1951
Miscellaneous / To many projects, to little time« on: April 20, 2006, 05:21:00 pm »
What is Core II?
1952
TI Z80 / Falldown Ripoff« on: April 20, 2006, 04:37:00 pm »
A ship game? I am not sure what you are getting at, could you explain?
1953
Miscellaneous / I got in the local paper« on: April 20, 2006, 04:32:00 pm »
Cool, I remeber you telling me about you and some others going to protest the building of a Walmart.
1954
Miscellaneous / I got in the local paper« on: April 20, 2006, 02:54:00 pm »
Haha, that's great! Will you post the news article?
1955
TI Z80 / Age of Darkness Revenge« on: April 20, 2006, 02:46:00 pm »
X can be w/e var you want, but it is used as for the size of the sprite.
c1-->
ec2
Not that much was optimized, but every byte helps.. 1956
Humour and Jokes / Who is addicted?« on: April 20, 2006, 02:11:00 pm »
Yeah, that is why I had Weregoose help me. But he didn't have much time, and I ended up useing tables for layout..
1958
Other Calculators / Credit given« on: April 20, 2006, 01:18:00 pm »
I tend to procrastinated, and program instead
![]() ![]() 1959
TI Z80 / Falldown Ripoff« on: April 20, 2006, 01:14:00 pm »
Well I thought it would be better just to let the disp take care of the balls, but I can simply just add the erasing of the ball if desired.
1960
TI Z80 / basic Démineur« on: April 20, 2006, 01:10:00 pm »
Yeah, over lapping chars on the graphscreen is something that is rather useful..
1961
TI Z80 / basic Démineur« on: April 20, 2006, 01:08:00 pm »
Bah, saying I dont use complicated work!
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Other Calculators / TI Ring« on: April 20, 2006, 01:04:00 pm »
Ok, sorry maybe I was talking about a different one...
1965
TI Z80 / basic Démineur« on: April 20, 2006, 01:01:00 pm »
Pretty much, but yeah I thought it up after I read elf princes guide..
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