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Messages - leafy

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1501
Axe / Re: Decimals and Basic
« on: January 23, 2011, 02:39:58 am »
So how could you use Asm to load a BASIC program?

1502
Axe / Decimals and Basic
« on: January 23, 2011, 02:37:42 am »
Is it even possible to calculate decimals using Axe? And if it's not, can you run BASIC programs within Axe?

1503
Art / Moar Graviter Sprites
« on: January 22, 2011, 10:23:50 pm »
I request a 6 by 6 px person walking animation pl0x. I also need a 8 by 8 blood splatter animation or some way to make a blood splatter. (How hard is it to do a particle system in axe?)

Tahnks in advances.

1504
The Axe Parser Project / Re: ERR:
« on: January 22, 2011, 10:20:39 pm »
ERR: WE REQUIRE MORE VESPENE GAS

1505
Axe / Re: Physics Tilemapper
« on: January 22, 2011, 06:07:26 pm »
Okay, I don't get the code (This is from tloz's tilemapper) attached in the word document - If someone could elucidate that would be great.

1506
Axe / Re: Physics Tilemapper
« on: January 22, 2011, 12:53:22 pm »
So would using horizontal and vertical, then filling in the missing tiles be faster than regenerating the map every frame? what's the most optimized method?

1507
Axe / Re: Physics Tilemapper
« on: January 21, 2011, 07:09:58 pm »
I was thinking more of something along the lines of tloz's platformer:
http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3319

I'm going to examine the code and try to understand it more.

1508
Axe / Re: Physics Tilemapper
« on: January 21, 2011, 06:02:16 pm »
kthx all. I'm viewing this more of a challenge than an actual project, though if I get it i'll use it in Graviter.

1509
Axe / Physics Tilemapper
« on: January 21, 2011, 12:06:35 am »
I've thought about it for a long time, but I can't figure out how to do it. How do you make a tilemapper scroll both horizontally and vertically but retain physics elements like gravity?
Sample code would be nice.
Thanks in advance.

1510
Axe / Re: linear momentum
« on: January 20, 2011, 09:57:33 pm »
@Binder News could you document your code? I don't fully get what some of it means.
Or you could just explain what it means or something.

1511
TI Z80 / Re: The Psyche
« on: January 20, 2011, 09:15:16 pm »
@squidgetx You can glitch the last level by changing the direction of the blocks as they cross over blocks in water. Try it and you'll see what I mean.

1512
Graviter / Re: Graviter - Axe
« on: January 20, 2011, 09:13:51 pm »
Dang, I totally forgot about some of these optimizations. Thanks for the great help. I appreciate it.

1513
Axe / linear momentum
« on: January 20, 2011, 02:35:27 am »
How would you go about programming linear momentum in the x axis? for instance starting slow then easing into fast and when you stop pressing the arrow keys it takes a while to stop.

1514
TI Z80 / Re: Half Life 2: On-Calc
« on: January 19, 2011, 09:40:36 pm »
@SirCmpwn If it's possible, could you post an example of the gravity routines in use? Thanks in advance :D

1515
Graviter / Re: Graviter - Axe
« on: January 18, 2011, 09:40:08 pm »
Hey happybobjr...I was just wondering what progress you made. Not being pushy or anything, I'm just curious.

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