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Messages - megajake03

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46
That's why you browse this site with an iPod touch, it's much safer :p
but i don't have and iPod touch :(

47
First page very annoying :P

48
Introduce Yourself! / Re: Greetings from Portugal
« on: November 13, 2009, 06:01:38 pm »
Very delayed :P
There is an answer to that:
Mais vale tarde do que nunca. -> Better late than never. ::)
true enough

49
Introduce Yourself! / Re: Greetings from Portugal
« on: November 13, 2009, 05:38:23 pm »
Very delayed :P

50
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 12, 2009, 05:39:51 pm »
I'm making the assumption that you're viewing the page using Firefox, or maybe Opera. IE and Google chrome will not show the animated .gif file at any framerate higher than 10fps (the ones attached are always shot at around 30fps).
That's why it seemed quite slow. :D
Same problem here :P

51
TI Z80 / Re: Tamagochi
« on: November 12, 2009, 11:31:51 am »
Oh... Well, I hope (if I make this) that this will spark more interest for girls in coding the programs ^^
actually i know a girl that likes to program (or at least try to :P) I might be able to get here on it
and also she would probably realy like the game

Edit: get her on this website not get here on it oops :P

52
TI Z80 / Re: the Tale of Lost Map
« on: November 12, 2009, 09:28:34 am »
In the above quote, the second to last line needs to be
:2->R
That makes a whole lot more sense

53
TI Z80 / Re: Tamagochi
« on: November 11, 2009, 08:26:57 pm »
You also need to make sure to not drop a chair on your calc screen or the like halfway through developpement.
* DJ Omnimaga hides from Ztrumpet
well ya obvious :P

54
TI Z80 / Re: the Tale of Lost Map
« on: November 11, 2009, 08:25:51 pm »
Hmmm a simple and effective way in speed and readability that I personally use is:

in a separated program:
PRGM:ROT
:Ans->R
:If R=1
:Then
://subroutine one
:End
:If R=2
:Then
://subroutine one
:End

Say you have 20 subroutines. Split them in two parts to extra speed:

:If R<20
:Then
://all the subroutines before 20
:Else
://all the subroutines after 19
:End

Now from the main program to call a subroutine just:
:2
:prgmROT

i agree with this way i think it would be the eisiest(i know i spelt that wrong)

55
Other Calculators / Re: Drifter
« on: November 11, 2009, 08:14:08 pm »
Very cool :)

56
TI Z80 / Re: Tamagochi
« on: November 11, 2009, 08:12:13 pm »
funny same here

57
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 10, 2009, 09:46:40 pm »
Personally, I would say not higher than 2.5-3 tiles a second, because in all old RPGs, that's the fastest you could walk. Plus, given the smaller resolution on a calc and the tiles sizes, moving too fast would cause the grayscale to blur too much and you would also accidentally run into traps, doors, entrances, exits or even boss fights because you don't have time to react and stop moving.
very true moving too fast would be bad :P

58
TI Z80 / Re: Tamagochi
« on: November 10, 2009, 09:44:40 pm »
This does sound like a great idea, but I caution you.
Try and focus on one project at a time.

I have a bad habit of starting several projects and never finishing them.
Besides, it's a good idea to keep focused.
Ya most definitly the same thing has happened to me before as well

59
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 10, 2009, 09:26:36 am »
Is it possible to walk faster than that?
i agree he is kinda slow.

60
TI Z80 / Re: Tamagochi
« on: November 10, 2009, 09:24:46 am »
if only you could conect two calcs together and fight them...
yes that would be very fun

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