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Well I don't quite remember what ARMY is (besides one of your projects) but I'm glad you're picking it back up
I remember looking forward to it!

* Meishe91 scurries off to try to remember what ARMY is completely
>.>
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1577
TI Z80 / Re: Sprite Maker« on: September 01, 2010, 04:04:18 am »
Update:
So this is finally updated with a few new things. Well not really but the new features is just working with pre-existing ones correctly now ![]() The only thing really is that you must have a sprite with a width lower than fifty-six or sixty-three (depending which one you're using) but that shouldn't really be that big of a deal I don't think. 1578
TI Z80 / Re: Sprite Maker« on: September 01, 2010, 03:34:07 am »
Ah ok. Ya, that's what I figured. Well I got all the programs working now
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TI Z80 / Re: Sprite Maker« on: September 01, 2010, 03:27:10 am »![]() ![]() I was replying to a message DJ said but I guess he said it in the wrong place or something because it's gone now. So if someone could please delete this post it'd be appreciated ![]() 1580
TI Z80 / Re: Sprite Maker« on: September 01, 2010, 03:17:26 am »
Ya. I've got everything working, to my knowledge (I don't know if there are any bugs I haven't come across), and now just trying to tweak the output routine.
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TI Z80 / Re: Sprite Maker« on: September 01, 2010, 02:21:00 am »
Ya. So say you are working on a 5*7 sprite and decide you want to rotate it. It will turn it into a 7*5 sprite.
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TI Z80 / Re: Sprite Maker« on: September 01, 2010, 02:01:23 am »
Ya, and now I'm working on getting this thing to support any size sprite (sorta)
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TI Z80 / Re: Text Sprite Maker« on: September 01, 2010, 01:37:54 am »
Oh ok. I thought you were saying there was a certain combination of columns, besides that single one, that wouldn't work, which just sounded odd
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TI Z80 / Re: Text Sprite Maker« on: September 01, 2010, 01:22:27 am »
Thanks. I just fixed my flipping bug so I'll upload the new version in a bit. I will also get a screenshot up too, soon.
And ya, TI really needs to get on that. I mean what else do people use calculators for? Math? Pshh ![]() This looks really nice What do you mean? 1585
TI Z80 / Re: Text Sprite Maker« on: September 01, 2010, 01:15:33 am »
Ya, horizontal flipping was really hard to figure out while making my original Sprite Maker
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TI Z80 / Text Sprite Maker« on: September 01, 2010, 12:52:04 am »
So I said I was thinking about making a text sprite maker so I did. It virtually holds all the same features as my Sprite Maker but the rotation has been taken out. This will give let you create any X*5 text sprite and will output the correct characters. I could have included an option for X*6 sprites but it would have just increased the size and there aren't a whole lot of tokens that use the sixth row anyways so I figured it would be pointless. If any of you can think of any features that you would like implemented please let me know and I'll see what I can do.
Features for this program include: -Gray cursor. -Cursor wrap around. -Invert the sprite. -Clear the sprite. -Flip the sprite horizontally or vertically. -Single row or column filling or deleting. -Single row or column inverting. -Supports sprites from one pixel in size to a size of fifty-six pixels. -Sprites of any length. (Well from one to ninety-five pixels.) -Gives you the outputs for size (mine are all one byte tokens except when it has to be a two byte token) and the classic combination (the list TI|BD gives here). Arrows - Move the cursor around. [2ND] - Turns the current pixel on or off. [X,T,?,n] - Flips the sprite horizontally. [STAT] - Flips the sprite vertically. [ALPHA] - Inverts the sprite. [MATH] - Inverts the current column. [X-1] - Inverts the current row. [APPS] - Turns the whole row on. [SIN] - Turns the whole row off. [PRGM] - Turns the whole column on. [COS] - Turns the whole column off. Note: WARNING! If any sprite contains the following column IT WILL NOT EXIST. Code: (Column That Does Not Exist) [Select] _1 Unfortunately no token contains this as it's left side so no sprite with it will be created until TI creates one. 1587
TI Z80 / Re: Sprite Maker« on: September 01, 2010, 12:38:39 am »
Update:
Nothing really that big. Just shaved off four bytes. 1588
Computer Projects and Ideas / Re: Piworld Sprites Poll« on: August 31, 2010, 08:11:58 pm »
That looks really cool. The stiff arms just look a little odd to me. But I don't know if the swinging that was happening before would fix it. But it does look good
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Introduce Yourself! / Re: Hi? :O« on: August 31, 2010, 05:27:37 pm »
Welcome here and I hope you enjoy your stay at Omnimaga
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Axe / Re: Accessing AppVar« on: August 31, 2010, 05:15:57 pm »
I thought it just returned zero if it didn't exist? I'm not an expert though, just thought I remember seeing that somewhere. Quigibo would probably know how to answer this.
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