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Messages - meishe91

Pages: 1 ... 125 126 [127] 128 129 ... 207
1891
Pokémon Purple / Re: [PP] Progress '10
« on: July 26, 2010, 05:21:06 pm »
Wow, amazing. That looks really cool. Can't wait for more progress :) Good luck!

1892
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 26, 2010, 02:56:19 am »
WOW! That is awesome! Great job! Just going to keep it as a scrolling program or make it into a game?

1893
Other / Re: What computer OS do you use?
« on: July 26, 2010, 02:54:40 am »
I use XP.

1894
TI Z80 / Battle Ship
« on: July 26, 2010, 02:50:30 am »
Ok. So I decided to completely do a rewrite of my Battle Ship program because I thought it was to big and just wasn't satisfied with it. I was also to lazy to just go back and rework the code to work. But anywho, to the program.

I did succeed in making this one smaller by about 62 bytes while still making it better than the previous version (it stands at 990 bytes). It should work perfectly now but if anyone discovers a bug please let me know.

[2ND] - It is the enter button.
[ALPHA] - When setting the maps this is what flips it between vertical and horizontal movement.
[ENTER] - Used to exit the Pause after turns.

This version fixes the previous bugs that I knew about. Like I said before if you find one just tell me and I'll try to fix it.

I can't think of much else to say so I'll let you guys to it. Have fun and enjoy.

Here is the source code in case anyone else can find optimizations. I'm very tired so there is a chance I missed something.

Code: (Battle Ship Final) [Select]
ClrHome
"3221110000→Str2
"MH  →Str1
0identity(16→[A]
DelVar TDelVar SDelVar LRepeat S=20 and T=20
ClrHome
For(A,1,8
Output(A,9-8L,"++++++++
End
Output(1,9-8L,"PLAYER
Output(1,16-8L,L+1
1→X
1→Y
DelVar G1→R
Repeat R=11
Repeat K=21
For(A,0,expr(sub(Str2,R,1
Output(X+AG,Y+Anot(G)+8L,sub("* ",2-[A](X+AG,Y+Anot(G)+8L),1
End
If Ans=31
not(G→G
min(8-Gexpr(sub(Str2,R,1)),max(1,X+sum(DeltaList(K={25,34→X
min(8-not(G)expr(sub(Str2,R,1)),max(1,Y+sum(DeltaList(K={24,26→Y
For(A,0,expr(sub(Str2,R,1
Output(X+AG,Y+Anot(G)+8L,"*
End
Repeat Ans
getKey→K
End
End
DelVar HFor(A,0,expr(sub(Str2,R,1
H+[A](X+AG,Y+Anot(G)+8L→H
End
If not(H
Then
For(A,0,expr(sub(Str2,R,1
1→[A](X+AG,Y+Anot(G)+8L
End
If L
T+1+expr(sub(Str2,R,1→T
If not(L
S+1+expr(sub(Str2,R,1→S
R+1→R
End
End
not(L→L
End
1→X
Ans→Y
randInt(0,1→L
Lbl 1
Repeat S=0 xor T=0
ClrHome
For(A,1,8
Output(A,1+8L,"++++++++
End
Output(1,1+8L,"PLAYER
Output(1,8+8L,L+1
For(A,1,8
For(B,9-8L,16-8L
Output(A,B,sub(Str1,4-[A](A,B),1
End
End
1→X
9→Y
Repeat K=21
Output(X,Y-8L,sub(Str1,4-[A](X,Y-8L),1
min(8,max(1,X+sum(DeltaList(K={25,34→X
min(16,max(9,Y+sum(DeltaList(K={24,26→Y
Output(X,Y-8L,"S
Output(3,4+8L,sub("ABCDEFGH",X,1
Output(3,5+8L,Y-8
Repeat Ans
getKey→K
End
End
If 1<[A](X,Y-8L
Then
Output(5,1+8L,"TRY
Output(6,4+8L,"AGAIN
Pause
Goto 1
End
If not([A](X,Y-8L
Then
Output(5,3+8L,"MISS
3→[A](X,Y-8L
not(L→L
Pause
Goto 1
End
If 1=[A](X,Y-8L
Then
Output(5,3+8L,"HIT!
If L
T-1→T
If not(L
S-1→S
2→[A](X,Y-8L
not(L→L
Pause
End
End
End
DelVar [A]ClrHome
not(L→L
Output(4,5,"PLAYER
Output(4,12,L+1
Output(5,7,"WON!

1895
Axe / Re: The Complete Guide to Effective Axe
« on: July 25, 2010, 05:10:16 pm »
No problem :) A lot of tutorials are hidden throughout this place and can be hard to find :P Check here if you're ever looking for tutorials on Omni, I think I have them all so far.

1896
TI Z80 / Re: Hatchet
« on: July 25, 2010, 04:50:26 pm »
It was a previous project? oh :(
Clone another non-Tetris game, perhaps?

Ya, I believe HL2 was Sir's first Axe project (if I'm not mistaken) long before the contest started. I don't even think Axe had reached v2 yet.

1897
Axe / Re: The Complete Guide to Effective Axe
« on: July 25, 2010, 04:49:07 pm »
Um, I don't know for sure. I know Sir wrote a tilemap tutorial somewhere. I'll find the link real fast.

Edit:
Here it is. This was written awhile ago so some Axe things may not apply but the concepts should all still apply.

1898
Miscellaneous / Re: Timer Signature
« on: July 25, 2010, 03:33:09 pm »
Should fill us in on what he says :)

1899
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: July 25, 2010, 03:27:34 pm »
Ah ok, to me it just sounded like that after one hit shields went from 4 to 1 and then would try to raise back up.

1900
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: July 25, 2010, 08:09:32 am »
I vote the second method more too. I actually have another idea for the shields, though not sure how easy it would be to do. But basically instead of basically losing all power after one hit that it instead like slowly goes down and if it hits 1 it stays there for a few seconds then starts to slowly recharge. I think the idea sounds better in my head so I can retype later what I mean if you want.
But glad to hear this progressing :)

1901
Web Programming and Design / Re: RFG Image Uploader
« on: July 25, 2010, 05:49:09 am »
When it comes to image uploading there really aren't a whole lot of features besides that and it actually working :P (That I can think of anyways.)

1902
Web Programming and Design / Re: RFG Image Uploader
« on: July 25, 2010, 04:34:28 am »
Awesome, working great! Thanks, {AP} ;D


1903
Hmmm, I think that in readme's it would always be fine to have some mention on Omni in it or something. Like a "A Omnimaga Production" or something like that (probably something we as a community would agree on) and then for in game stuff I would reserve that for projects that are bigger or something. Hopefully that makes some sense.

I voted for that one, though I think you should add a Netham version of it too :P

We need a Netham45 version of everything :P

1904
TI Z80 / Re: Homescreen Game Pack
« on: July 25, 2010, 04:20:10 am »
400 bytes for a battleship game is not bad at all!  In fact battleship is so fun that imo an exception should be made if 300 just can't be reached

Really? Well I'm still shooting for as small as I can get it. But the engine to set up the maps is currently 400 by itself...dang it! Well we shall see. I didn't get to work on it much today because I worked this morning then crashed (as in fell asleep) this afternoon.

1905
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 24, 2010, 07:17:10 pm »
Well of course, then they can continue screwing people over and continue to get pleasure out of it :P

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