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Messages - necro

Pages: 1 ... 4 5 [6] 7 8 ... 88
76
Art / Re: other other stuff
« on: August 27, 2009, 05:10:02 am »

just a little toying around

77
TI Z80 / Re: Ti Basic Editor
« on: August 25, 2009, 03:05:40 pm »
erm...have you had any problem with the change in the script?

 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???

78
TI Z80 / Re: Ti Basic Editor
« on: August 22, 2009, 08:27:43 pm »
Well, the reverse function "works" though I am not sure how its supposed to be formatted.  Right now it returns the byte strings smashed together (so 5C and 1 would be 5C1)...

subsequently, the number of tokens in there is just ridiculous

79
TI Z80 / Re: Ti Basic Editor
« on: August 22, 2009, 04:04:29 pm »
Array loading: check
Array checking loop: check
second byte: check
return token: check

This is close to good.  I still need to test a few things, then put the rest of the tokens into the array before I can make the reverse script.  All in all, its nearly there,   ;D

80
TI Z80 / Re: Ti Basic Editor
« on: August 22, 2009, 04:51:34 am »
Well, the code makes sense so I should be able to convert it to an array based function.  The way I think it would work is to fill in a 4 dimmension array with the string data, then for the hex to token, make a for loop to go through the array until it gets a match, check the second byte if its needed, then if thats a match, return the token.  The opposite procedure would be loop for the token, return the byte, return the second byte if there is one.

I'll work on this more tommorow, I got the basics of it coded , and assuming I didn't miss something...

 :P What does the revert function do?

81
Miscellaneous / Re: Doritos Spicy Sweet Chili
« on: August 22, 2009, 04:08:06 am »
the ranch one is good, as is the cheese one...i think there was one in a purple bag I wasn't fond of.  Way better than feritos

82
TI Z80 / Re: Ti Basic Editor
« on: August 21, 2009, 05:25:05 am »
Hmm...is your source somewhere?  I am far better at c# and java than vb, but would you mind me taking a look?  Your code showed you using a if then else tree instead of just looping through some arrays, which would probably be easier to code and more effecient.

83
Miscellaneous / Re: Game design concepts
« on: August 20, 2009, 03:32:40 pm »
The term gratis in English comes from the Latin word "gratis" meaning "for thanks".[1]. In several languages, including Italian, French, Romanian, Swedish, Spanish, Dutch, Danish, Norwegian, German, Polish, Bahasa Indonesia and Afrikaans it is the equivalent to "for free". -Wikipedia

Some parts are better than others, and the parts about fun tend to be more lengthy/wordy than need but a number of parts are very useful, such as the parts about paper prototyping and playtesting imo.

84
Miscellaneous / Game design concepts
« on: August 20, 2009, 04:36:43 am »
I forgot to post this, but since some of you might find this useful is an free online version of a game design class I took for actual credit (and paid tuition for) last quarter, http://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/.  Its to late to sign up to try "take" the class but the lessons are still all up, and you could easily go through this by yourself and there were some really neat bits.  If anyone wants, since the instructor for this class is the staff member for the gaming club I attend once a week I could ask if this will be offered again gratis at some point.

85
Art / Re: Wacom bamboo + The return of Evil...
« on: August 19, 2009, 09:42:18 pm »
Its a Genius 8X6, review here http://painting.about.com/od/digitalart/gr/GeniusMousePen.htm, that said, if I ever get a new one I might go for the bamboo since its price has apparently dropped or try to find the money for something with a screen in it.

86
Art / Re: Wacom bamboo + The return of Evil...
« on: August 19, 2009, 05:45:21 pm »
Mine was $40 and about twice as big in each direction but with a far less awesome pen.

87
Computer Projects and Ideas / Re: [PC] Allegro-based MMORPG
« on: August 19, 2009, 07:36:50 am »
Well, some thoughts:
Most rpgs are fantasy, and as its online there is likely less chance to create a compelling narrative so trying to get the game attention might be harder than if the theme were unusually cute, dark, etc. or some other genre that is less used. It also might be more tempting to copy content from other games which would make the game stand out even less.

The 5 types of armor is a lot, probably more than needed.  I would suggest having only a few equipment slots and making each equipment distinct rather than lots of small increments...Fable is a great and terrible example of this with its very basic weapons that come in two categories, which are fun and on the other end its ridiculous armoring system which has way too many items so none of them seemed interesting (usually you would just wear a full outfit to get a bonus for doing so rather than experiment with mixing armors to try to get maximize negligible effects from certain pieces of armor)

Small balanced differences in things are often less fun than unique, distinct and possibly combinable effects.  A good rpg should provide compelling, interesting options in order to be fun.  As an example, imagine going into town and having a sword with 64 damage, 55 hit, and 59 skill; another sword with 94 damage, 55 hit, and 67 skill; an axe with 100 damage, 35 hit, 44 skill, etc...or a sword that deals 5 damage and doubles your hit, an axe that does 15 damage, and a 4 damage knife that has a nasty poison and doubles your sneak attack damage.

Another example is the Legend of Zelda, where what items existed in multiple forms multiplied in power.  (Almost) Every item was useful and interesting, those items the were not were exceptions to the rules the series had followed with items through most games (twilight princess is a great example of how to screw up, with lots of useless and boring items like the horse call, the magic armor, the walking and water bombs, the dominion rod (which is used only in the level its found in), etc))

88
Art / Re: Wacom bamboo + The return of Evil...
« on: August 19, 2009, 07:12:33 am »
I've got a much cheaper of brand, but they are pretty fun.

89
Computer Projects and Ideas / Re: [PC] Allegro-based MMORPG
« on: August 16, 2009, 06:18:05 pm »
Just curious, are you making this a generic fantasy setting or something else (steampunk, sci-fi, etc.)

90
TI Z80 / Re: Ti Basic Editor
« on: August 15, 2009, 03:15:50 am »
Yay for this, btw where did you get the info for the file format?

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