Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - necro

Pages: 1 ... 61 62 [63] 64 65 ... 88
931
Other Calc-Related Projects and Ideas / Necro's Comic
« on: April 11, 2006, 04:24:00 am »
No, that comic ("urbania") is much more complex and would be much harder to draw right now (mechs) so I am working on this one instead.

932
Other Calc-Related Projects and Ideas / Necro's Puzzle Game
« on: April 11, 2006, 04:22:00 am »
well, I want a least 20 hours of gameplay...so once I finish coding I will make LDKs and pass them out to a few people and see how many levels I can fit in.  For the sake of massively speeding up the games, I inflated the maps by adding a list to each of them that lists all of the switchable items.

933
Miscellaneous / To many projects, to little time
« on: April 11, 2006, 04:17:00 am »
Right now I have like a ton of projects and tons more floating around in my head.  Do any of you ever have this problem of you start one project just to have another great game idea to want to work on?

934
Official Contest / Any chance of changing pixel art contest to...
« on: April 11, 2006, 04:13:00 am »
programing with a deadline that is close forces you to put as much creativity into as little substance as possible: eg if you were making a puzzle game you couldn't put in tons of diffrent elements and all and if you were making an rpg youd have to limit the number of enemies and length of game and such...and youd have to do your best to work with what you make in the aspects of how creative you can be with it.  Eh, maybe its just me but having to make a program in 2 weeks sounds like a fun challenge.

The real reason I never get an entry into any of the contests is that I try to put to much stuff in because others might put that much in, so on and so on, until I give  up.  With a short time frame youd know everyone has a short time frame too.

935
ok then

936
Other Calc-Related Projects and Ideas / Super Mario ASCII
« on: April 10, 2006, 06:14:00 pm »
some suggestions:

omega : goomba
n : koopa
u : flipped koopa
n w/~ : flying koopa

v
:  :pirahna plant (tube flower)
:


pi :small mario

o
6 :big mario

r
6 :fire mario

* :fireball

L :floor

= :bricks

?: question block

[ ]
[ ] :tube

w :fire flower

pi :musheroom

x :starman

flashing pi :1 up

937
Other Calc-Related Projects and Ideas / FF:ROS
« on: April 10, 2006, 06:03:00 pm »
sounds cool, will it be full of animation?

938
Other Calc-Related Projects and Ideas / Huzzah! New forums!
« on: April 10, 2006, 06:00:00 pm »
*sighs at messy 1337*

939
Miscellaneous / 1337 and should there be standards?
« on: April 10, 2006, 05:58:00 pm »
well, to me 1337 is a geeky cool in that it is a laungage of true 1337n3~, but when it becomes actualy unpleasent to decipher I feel like it looses alot of that 133t awesomeness.  Is that how you feel, the point of it is to be a filter of the 1337 and not 1337, not the 1337 and the 1337 who enjoy ++deicphering++ "messy 1337" as I call it

940
Miscellaneous / 1337 and should there be standards?
« on: April 10, 2006, 05:35:00 pm »
Ok, I know the whole point of 1337 is to be hard to read, ...but... '|'|-|1.:' 1.:' 2
/\/\3 \|//\':' 4|\|[]':'1|\|6...so, my personal thoughts on 1337 are these.

1337 should be creative with out being riddiculously messy, that it should take just as much room as regular text to speek, and that it should be well punctuated and spell for phonicitic correctness.  Iow, 1337 13773R~ ~hu1>'t hvae mor 7en 1  ledder to represent each ledder. 4=A: OK, /\=A:bad...and to me the phonetic spellings can be more fun than the actual 133t and the over 1337ing can actualy d-trct frm the awsomns tht is a 13373d mesige.  And if you aren't going to use punctuation to clarify things that need it, it becomes in my opinion bad (e.g. of good "she, as in her, was doing that.", e.g. of bad "she as in her was doing that." [was she inside of her doing something?])


What do you guys think?

941
Other Calc-Related Projects and Ideas / Huzzah! New forums!
« on: April 10, 2006, 05:22:00 pm »
will you make a special 1337 edition?

942
just curious...(as I was one...)

and you probably ought to make miscelanious stuff not restricted to post new topics in (especialy since there are no topics in there)

943
Will we see the archives brought back up and possibly changed in the way they are run.  If they are, i propose the following.  

+Organise entries by genres and have multiple uploaded files per topic
+In each upload topic, make a hyperlink to a review and discussion topic in a seprate sub-forum (possibly hidden) and in each of those, have it point back to the archive folder
+have a forum where people could post things they would want to have put in the archive, and any pictures or updates they'd like made and as these are dealt with they could be deleted
+allow multiple staff members to manage the archive instead of trying to take the burden all on your self, kevin.

944
Official Contest / Any chance of changing pixel art contest to...
« on: April 10, 2006, 05:03:00 pm »
Any chance we could have the pixel art contest thread expanded to just include all kinds of contests and that there could be a pinned thread to suggest contests.  Further, contest management could be extended to multiple staff and such...and could also orginise joint contests between multiple sites.  Iow, can the contests be stepped up a bit, oh, and the deadlines made much shorter (like 2 weeks max) between each one?  I think that would be a great improvement.

945
TI Z80 / Status
« on: April 10, 2006, 04:52:00 pm »
your post is a bit confusing, so would you mind if I elaborated a little...

his rpg called 'rivereye' is in progress and this is a update with magic combat added.

Pages: 1 ... 61 62 [63] 64 65 ... 88