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Messages - Netham45

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1381
Miscellaneous / pat condell
« on: August 17, 2007, 04:37:00 pm »
it was, but the old forums got deleted and restored, so Kevin started a new one, and you must of just been 8th to register on the new ones.

1382
Site Feedback and Questions / Netbot45
« on: August 17, 2007, 03:42:00 pm »
I completely rewrote Netbot45(didn't rewrite the RSS feed getter, but meh.)

I wrote a new version that doesn't get the levels from mIRC's Access list, but uses it's own text file. It also has an MD5 password storage, so you can log in from remote locations.

1383
Site Feedback and Questions / Current Status:
« on: August 17, 2007, 03:40:00 pm »
old topic moved.

1384
Computer Usage and Setup Help / New Computer
« on: August 17, 2007, 03:07:00 pm »
Thanks. Yea, Im excited.

1385
Computer Usage and Setup Help / New Computer
« on: August 17, 2007, 02:35:00 pm »
my 7900 is in, but too bad Im not... I get to play with it tomorrow, yay!

1386
TI Z80 / PONG!
« on: August 11, 2007, 03:42:00 am »
lol, sorry.

Also, there is a glitch I didn't see when I was optimizing that causes the paddles to get smaller as you go down on human(gets small at top, gets bigger as you move farther down) and up on AI. It's caused by me using C/Y7 instead of C/Y8-8 because I wasn't thinking when I wrote it for some reason. =/

1387
TI Z80 / PONG!
« on: August 10, 2007, 08:38:00 pm »
Got it working. It is using one If statement, and it is outside of the loop to determine who won.

It is averaging 4-7 FPS, depending on rather the AI or the Human player moved.

I'll post the source in a .8XP format next sunday(when I get back home,) but I have it typed at the bottom of this message.

Im going to work on one that has 'If' statements to show just how much faster the 'While' loops were.

It is using the finance variables for all the variables that can't be overwritten(direction,score,paddle position, ball coordinates)

Note: PMT, N, C/Y, P/Y, I%,PV and FV are all finance variables. I will lowercase all normal variables. I also bolded the financial variables.
QuoteBegin-Pong+-->
QUOTE (Pong)

ClrDraw
randInt(1,4->PMT
46->N
2randInt(1,3->I%
5->C/Y
5->P/Y
->PV
->FV
->Xmin
94->Xmax
->Ymin
62->Ymax
AxesOff
->r
2->(Theta)
Line(7,30,7,22
While (PV!=10)(FV!=10
(Theta)+1->(Theta)
While r=0
Text(0,0,PV
Text(0,91,FV
Vertical 3
Vertical 90
1->r
End
getkey->g
while (g=25)(P/Y!=1
Line(7,0,7,62,0
P/Y-1->P/Y
1->g
Line(7,62-(P/Y8-8),7,62-(P/Y8
End
While (g=34)(P/Y!=8
Line(7,0,7,62,0
P/Y+1->P/Y
1->g
Line(7,62-(P/Y8-8),7,62-(P/Y8
End
While ((I%=0)+(I%=62)+(N=4)+(N=88))(g!=188
(4(I%=62)(PMT=3))+(2(I%=62)(PMT=1))+(3(I%=0)(PMT=4))+((I%=0)(PMT=2))+(4(N=4)(PMT=2))+((N=88)(PMT=3))+(2(N=88)(PMT=4))+(3(N=4)(I%=0))+($(N=4)(I%=62))+(2(N=88)(I%=62))+(N=88)(I%=->PMT
188->g
End
Pxl-Off(I%,N
N-2(PMT=2)+2(PMT=4)-2(PMT-1)+2(PMT=3)->N
I%+2(PMT=1)+2(PMT=3)-2(PMT=2)-2(PMT=4->I%
Pxl-On(I%,N
->g
While (N=84)(g!=154)(I%>C/Y8-9)(I%<C/Y8+1)((PMT=3)+(PMT=4
1(PMT=3)+2(PMT=4->PMT
154->g
End
While ((N=6)+(N=8))(g!=155)(I%>(P/Y-1)8-1)(I%<P/Y8+1)((PMT=1)+(PMT=2
3(PMT=1)+4(PMT=2->PMT
155->g
End
While ((N=4)+(N=88))(r!=0
PV+(N=88->PV
FV+(N=4->FV
->r
End
While (Theta)=4
Line(85,0,85,62,0
C/Y+(C/Y!=8)(I%>C/Y8)-C/Y!=1)(I%<C/Y8-8->C/Y
Line(85,62-(C/Y8-8),85,62(C/Y8
->(Theta)
End
End
If PV=10:Then
Text(30,25,"Player Won!
Else
Text(28,25,"Calculator Won!
Endif
"

1388
TI Z80 / PONG!
« on: August 10, 2007, 01:42:00 pm »
heh, cool. Im kinda rusty at coding, havn't done it in about 6 months on a calc, so I am doing this as a get-back-into-coding thing.

1389
Computer Usage and Setup Help / New Computer
« on: August 10, 2007, 01:25:00 pm »
it says it's like 33MHz OC'ed

1390
TI-BASIC / New Tricks For Pure Basic Coders.
« on: August 10, 2007, 12:24:00 pm »
I found this earlier:
c1-->
CODE
ec1
for(a,0,1000)
If G=1
Then
getkey
end
end
c2
ec2
too roughly 10 seconds longer than this:
c1
-->
CODE
ec1
for(a,0,1000)
1->g
while g=1
getkey
->g
end
end
c2
ec2

1392
TI Z80 / PONG!
« on: August 10, 2007, 12:07:00 pm »
Got bored on the way up to Wyoming to spend the night with my grandparents(on the way to South Dakota), so I pulled out my 84 and started on a pong game. Right now, I have a 4d(diagonal only) ball movement(bounces off of all the walls correctly, and player paddle movement.

What I need to do: Make an AI, and make the ball detect the paddles(it goes through them).

Currently, I did a test, and it is moving at 5FPS.

1393
Miscellaneous / Inactive, but active.
« on: August 09, 2007, 11:00:00 am »
actually I leave tomorrow for a week.

also, my network card randomally decided to work again, so Im back for today, at least.

1394
Miscellaneous / Inactive, but active.
« on: August 08, 2007, 04:02:00 pm »
well, I don't pay the internet, my dad does. I have internet thru my cell, but I don't have the standard internet.

1395
Miscellaneous / Inactive, but active.
« on: August 08, 2007, 06:42:00 am »
well, I do have multiple computers, but I had a subnet in my room and they all used that one network card as a gateway.
also, I'm going to wait until I can go to the library to look on newegg, saves money.

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