Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nikitouzz

Pages: 1 ... 7 8 [9] 10 11 ... 16
121
TI Z80 / Re: New projet gravity guys z80
« on: June 11, 2013, 05:17:54 am »
Thanks for all :) squidgetx : i use two number hexadecimal for one vertical line :

00
11
00
00    And then 11 is a block, 00 one whole, 10 one speeder (if don't know if "speeder" exist :p) as this, i can use two number
00    decimal per ligne ;)
10
11
00

In my game we cannot switch gravity in the air like in the nspire game ! for the scrolling i will thinking about this, already i will implement one real scrolling (for the drawn block one the right size)

122
TI Z80 / Re: New projet gravity guys z80
« on: June 10, 2013, 10:54:09 am »
i know that the game exist already but my goal it's to make the SAME game of gravity guys by chockosta :D

same level... same graphic... (if it's possible)

123
TI Z80 / New projet gravity guys z80
« on: June 10, 2013, 05:12:52 am »
DOWNLOAD THE BETA VERSION HERE : http://tiplanet.org/forum/archives_voir.php?id=19512

Hi, i'm coding an adaption of gravity guys for nspire on my z80 the game will be programmed in axe.

My question to chokosta is : can i use the lvl and the design of gravity guys nspire for my game if i quote you in my credit ?

(good english :D)



News graphisme....



EPIC WIN : variation menus is the same one the chockosta game :p



MENU finish !!!!



EDIT : i have add the acceleration on the game and i correct more bug ;)



EDIT : more bugs corrected, the game is the same now, try the beta version with the levels 1 and 2


124
Miscellaneous / Re: Religion Discussion
« on: May 21, 2013, 03:59:29 pm »
One discussion about religions ? how make for be in accord ? :p

125
Axe / Re: VAT
« on: March 02, 2013, 11:37:20 am »
your code work perfectly :) your are awesome  :thumbsup:

126
Axe / VAT
« on: March 02, 2013, 06:29:26 am »
Hi i have some probleme with memkit by Quigibo... i explain.

for read archive/or not programme i use this routine and.... don't work as i want... why ?

Code: [Select]
:.A
:#Axiom(MEMKIT)
:load()
:fix 5
:while 1
:if getkey(9)
:clrdrawn
:print(L1)
:text(0,,L1)
:getcalc(L1,Y1)
:for(X,1,8)
:text(0,x*7,{X+Y1}>char
:End
:dispgraph
:next()
:End
:EndIf getkey(15)

this routine return :

-name
-0
-0
-0
-0
-0
-0
-0

why ?

127
TI Z80 / Re: [AXE] help ?
« on: February 27, 2013, 07:43:06 am »
because i need 10-11 routine for X programme Xe[15,+oo[ and if i combin all the programm it's too large...

128
Axe / Re: Input user text?
« on: February 25, 2013, 05:08:24 pm »
it's very easy to make input routine, if you want wait 1-2 week, i making one input routine for number, letter and other http://ourl.ca/18315

129
TI Z80 / Re: [AXE] help ?
« on: February 25, 2013, 03:19:34 pm »
sorry but i need one programme ^^

130
TI Z80 / Re: [AXE] help ?
« on: February 25, 2013, 03:13:07 pm »
Because I want put 1000/2000 bit into one programme for the routines and i don't make one app for 2000 bit max...

131
TI Z80 / Re: [AXE] help ?
« on: February 25, 2013, 03:05:09 pm »
i know but i can't use the app for the moment.

132
TI Z80 / Re: [AXE] help ?
« on: February 25, 2013, 02:29:26 pm »
O_o thanks there no exist one simple methode ?

133
TI Z80 / Re: [AXE] help ?
« on: February 25, 2013, 01:46:03 pm »
sorry, "how to make this ?"

134
TI Z80 / [AXE] help ?
« on: February 25, 2013, 01:42:56 pm »
Hi in one programme in axe, i want wrtie this line :X-9??sub(XXX,r1,r2,r3,r4,r5,r6) when XXX is a routine in other programme compiled by the axe.

(I can't fusion the 2 programme)

135
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: February 24, 2013, 04:46:14 pm »
4534 : because the game

Pages: 1 ... 7 8 [9] 10 11 ... 16