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Messages - program4

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TI Z80 / Re: Chess
« on: March 05, 2011, 10:49:18 pm »
This is awesome so far.  :D
I have a request, though: during 1 player games, after the enemy moves, the cursor shouldn't move to where the enemy landed on the previous turn.

TI Z80 / Re: Simul v1.2
« on: March 05, 2011, 08:43:35 pm »
Sorry for the necropost, but I was wondering, where is the source? The readme said that FOURPLAY.8xp is the source, but there is no FOURPLAY.8xp file.  :-\

I must say that this is a really fun game. I reached a score of 13 (and just one more round would get me to level 4  :(). Pong is probably the hardest game for me, since it's so fast, and Falldown is definitely the easiest.  :)

Graviter / Re: Graviter - Axe
« on: March 04, 2011, 09:56:38 pm »
Wait, I am confused. What happened to the easier levels in earlier versions of Graviter? Are they going to be included again?   ???

Well, good luck on this project; it's looking great so far!  :)

TI Z80 / Re: Quasilat
« on: March 04, 2011, 08:35:01 pm »
The speeds should be about the same.

Quasilat v1.1

*Fixed the secret feature

I attached two versions. One of them, QUASINEW.8xp, has a faster Pong (ball and paddle move twice as fast), a slightly easier Dodge (you move faster), and a slightly easier Balance (pushing DEL moves the balance beam up more, but the falling speed stays the same, so you don't have to push DEL as often). Please let me know which of these "modifications" you like.

Again, some feature requests would be nice.

Also, I could reach level 12 without dying.

Miscellaneous / Re: How did you find Omnimaga?
« on: March 04, 2011, 07:22:28 pm »
Axe was featured on, I downloaded it and read the documentation, and it had a link to

TI Z80 / Re: Quasilat
« on: March 03, 2011, 10:30:14 pm »

Quasilat v1.00

*Added secret feature after you beat all 15 levels

I'm still too lazy to add a good title screen  :P

Also, I would like some feedback about the game. How far did you get? Also, what features would you like to see in this game?

TI Z80 / Re: Homescreen Game Pack
« on: March 03, 2011, 10:11:18 pm »
Well right now I just called it Invasion due to a lack of a creative name... :P

How about Defend, or Defense?

By the way, I attached an updated version of the game. Now, the game doesn't slow down even if you fire the laser.  ;D

TI Z80 / Re: Homescreen Game Pack
« on: March 02, 2011, 09:52:38 pm »
I made a game called Invasion similar to what I described in the previous post. Use up and down to move your character, and 2ND to shoot. The enemy moves randomly up and down, and if it reaches the right side of the screen without being shot, it hurts your "base". You lose when two different enemies hurt the same part of the "base".

For example:


Then, after the enemy hits row 2 of the base:



If the enemy hits row 2 again, you lose. Let's say the enemy hits row 3:



Then, if the enemy hits row 2 or 3 again, you lose.

Humour and Jokes / Re: Experimental Updates
« on: March 02, 2011, 08:12:32 pm »
Well I clicked on the picture and dragged it to another tab, and a .png file came up.

Is this supposed to happen?

Humour and Jokes / Re: Experimental Updates
« on: March 02, 2011, 08:08:06 pm »
I tried it with IE7, and that didn't work either, and I don't have Chrome (and I don't feel like getting it).

Humour and Jokes / Re: Experimental Updates
« on: March 02, 2011, 08:04:49 pm »
Previously I couldn't see the buttons, but after refreshing, I could also only see a picture.

TI-BASIC / Re: Extra Detail Suite
« on: March 02, 2011, 06:48:03 pm »
Here is the link for a triangle solver (you have to delete all the code around the solver part, though). It's created by Deep Thought, and you might need his permission:

TI-BASIC / Re: Zeda's Hex Codes
« on: March 01, 2011, 09:00:08 pm »
I have an idea: how about a program that allows detection of multiple key presses (like the one in BatLib, I think)? I might find that useful in some BASIC programs.

TI Z80 / Re: Quasilat
« on: March 01, 2011, 08:33:35 pm »

Quasilat v0.96

*Fixed the screen when you beat all 15 levels
*Some graphics are fixed in Dodge
*Code timings! (Unfortunately, I lost the paper with the timings on it. I have to recall these from memory.)

Level           Time in seconds (95 frames)
1                                  22
2                                  32
3                                  23
4                                  24
5                                  42
6                                  31
7                                  33
8                                  43
9                                  42
10                                34
11                                52
12                                52
13                                43
14                                52
15                                60

Remember, I had to recall these from memory. Most of them (1,2,3,4,11,12,14,15) are accurate, but others are within 2 or 3 seconds of the value I got. Also, the timings can vary greatly, as pushing a key slightly slows the program.

TI Z80 / Re: Homescreen Game Pack
« on: March 01, 2011, 08:06:05 pm »
I'm fine with taking Invaders out too, since it was a little hard to play with only 8*16 resolution. Maybe an alternate game could be created, like one where an enemy moves across the screen, moving left and right randomly, and you have to kill it before it reaches the bottom.

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