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Messages - tifreak

Pages: 1 ... 181 182 [183]
2731
News / New banner
« on: May 16, 2005, 02:01:00 am »
Looks good. :)smile.gif

2732
TI Z80 / Age Of Darkess: Revenge
« on: May 15, 2005, 01:58:00 pm »
Yeah, I know. I need to adjust the stats a bit...

2733
TI Z80 / Age Of Darkess: Revenge
« on: May 15, 2005, 09:40:00 am »
Well, 3 are very near completed. That would be my Star Trek game (You should check it out, even though it isn't rpg) and the rpg starter kit. The third just needs items and magic implemented into its battle system (FFME).

TI-City and AODR are my 2 projects that are way back there...

user posted image

The above pic is of an Age of Empires game that I would like to make, that pic is the title screen...

2734
TI Z80 / Age Of Darkess: Revenge
« on: May 15, 2005, 06:36:00 am »
No, it won't be like TI-City, it will just be a general text based engine. But the other one... :)smile.gif

I might make a game with it, once I finish ALL of my projects, I have 5 projects right now that need attention, plus 2 or 3 more that I already have in mind...

2735
TI Z80 / Age Of Darkess: Revenge
« on: May 15, 2005, 05:00:00 am »
Ok, (but wait, it IS a utility to help create RPG games... :P) Anyways, the battle systems will be like this:

one will be all text, for those that want the easy way out.

The other will use the 8x16 screen, have random objects like trees and stuff, and to be able to hurt the opponent with magic, your character has to be a certain distance to the other. the sword will only work if you are next to the other, and their maybe an option for Bow/arrow support. :)smile.gif

But back to AODR, the last thing that I got implemented was the health bar on the main walking engine, which works perfectly. :)smile.gif

2736
TI Z80 / Age Of Darkess: Revenge
« on: May 15, 2005, 04:54:00 am »
TI-City is soooo blasted close, I am ironing out problems with the equipment screen now. Then to add the simple battle stuff and it will be ready. The aodr demo should follow a few weeks after that. Then the RPG starter kit will be updated with 2 possible battle systems... (Maybe a topic for that??)

2737
TI Z80 / Age Of Darkess: Revenge
« on: May 15, 2005, 04:29:00 am »
It might be. I am unsure how fast the hex interpreter will be. I will have 2 versions, one on my 83+SE, one on the 84+ and run them both at the same time and see which loads faster, since they supposedly run the same speed processor...

My goal is to cut at least 1/2 the map loading time. :)smile.gif Theoretically, it should, but we shall just have to see. (And if it works, I guess I will have to release it to the public, won't I? lol)

2738
TI Z80 / Age Of Darkess: Revenge
« on: May 14, 2005, 07:29:00 am »
Currently, I am working on a Hex sprite interpreter in BASIC, to try to speed up map loading time. I would use asm, but I want as much of this in BASIC as humanly possible.

2739
News / Phantasy Star Dark Millenia Screenshots
« on: May 13, 2005, 10:06:00 am »
This looks like a cool game that I will have to try, if just to get some more ideas for any of my future projects...

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