Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - utz

Pages: 1 ... 8 9 [10] 11
136
Other / Re: EPROM cardridge (A2600)
« on: March 18, 2013, 07:18:05 am »
Thank you, utz. Do you need the cartridge labels as well? I printed mine on glossy photo paper and they look really nice :D

Hehe thanks, I might take you up on your offer eventually :)

At the moment, I have to take care of some other things... like, find a new space for myself and my 8bit collection (30+ machines). Once I have that, you should come over for a visit ;)

137
Other / Re: EPROM cardridge (A2600)
« on: March 17, 2013, 11:39:15 am »
Wow, another great project of yours'! No more reason to shell out 80 bucks for a harmony cart ;)
I'll definately try to build one of those. Also your new site is looking good ;)

138
General Calculator Help / Re: Two Questions about TruSound
« on: March 11, 2013, 02:19:16 pm »
If nothing else works you could install the .NET SDK, which should place all the necessary dlls where you need them.

139
General Calculator Help / Re: Question about USB Link and TI82
« on: March 10, 2013, 08:56:47 pm »
Thanx y'all for your replies! Might look into getting a SilverLink then. Beats having to carry around my old P3 I guess ;)

140
General Calculator Help / Re: Question about USB Link and TI82
« on: March 09, 2013, 02:42:03 pm »
I don't have any USB link cable. Just wanted to know if it works in case I get one (or people ask me).

141
General Calculator Help / Question about USB Link and TI82
« on: March 09, 2013, 10:37:29 am »
So I always assumed that TI's USB cables don't work with TI82, since that's what everybody says (including TI).
However, after reading this post, I'm starting to wonder... if the SilverLink works for TI86, why shouldn't it work for TI82 as well? I mean, if it doesn't work with TI82, then the problem would be due to lack of software support rather than hardware issues, right?

Hope someone can shed some light on this.

142
News / Re: Release of TilEm2
« on: March 07, 2013, 06:36:40 am »
Welcome to the realm of PA-induced issues on programs which work just fine with standard ALSA...

Hahaha good one! Now let's introduce some output filtering via Jack to make things perfect  :devil:

Jokes aside, if this can't be fixed easily then just drop Pulse support, or at least don't select it as default option. Users with a full Pulse setup can simple reroute ALSA anyway.

143
Other / Re: TI84+ soundchip - arduino SID emulator
« on: March 05, 2013, 07:27:31 pm »
Yup, runs on c64. I see that you are well prepared :p

144
Other / Re: TI84+ soundchip - arduino SID emulator
« on: March 05, 2013, 03:30:17 pm »
just remembered something else that may be of interest to you: http://sourceforge.net/projects/sid-wizard/ (.zip includes sources)

145
News / Re: Release of TilEm2
« on: March 05, 2013, 08:50:23 am »
So I ran a few tests. It seems that the problem occurs only when using Pulse (which is what Tilem will auto-select on my system).
When using Pulse, audio will be wrong regardless of latency/sr settings (even if latency is set to a very high level). As mentioned before, the pitch changes when changing those settings.

audiodev-sdl: Initialized "pulse" driver
audiodev-sdl: buffer size = 2048, latency = 0,064
x2: audio: Starting playback:
x2: audio:  rate        = 48000
x2: audio:  channels    = 2
x2: audio:  format      = 16-bit, signed, little-endian
x2: audio:  buffer size = 4096

Note the mismatch in buffer size, dunno if it's supposed to be like that.

Another interesting thing is that Tilem automatically adjusts the latency setting - the above was run with latency=60, Tilem switches to 64. Well, I don't mind that, as it doesn't seem to cause any problems. This happens with all drivers.

So now the good news: If I switch to Alsa, everything will work as intended, regardless of latency/sr settings.

audiodev-sdl: Initialized "alsa" driver
audiodev-sdl: buffer size = 8192, latency = 0,0929
x2: audio: Starting playback:
x2: audio:  rate        = 44100
x2: audio:  channels    = 2
x2: audio:  format      = 16-bit, signed, little-endian
x2: audio:  buffer size = 8192

Initial latency setting for the above was 96, switched to 93 by Tilem. I can go significantly lower without any problems though.

Btw my setup is: Debian Testing on Solo-Core T60, 2 GB RAM, 1,6 GHz, standard Intel onboard sound.

Hope that helps ;)

146
News / Re: Release of TilEm2
« on: March 04, 2013, 10:31:46 am »
Hi, I just installed the SVN version on my Debian system. First of all I'm absolutely delighted to see that Tilem is still actively developed. Thanks a lot, guys.

I did notice a bug with the new sound feature though. When you change the sample rate and latency settings, the pitch of the output will change, too. I don't think this is how things are supposed to be ;)

147
Other / Re: TI84+ soundchip - arduino SID emulator
« on: March 04, 2013, 09:19:04 am »
The sources are for the eXtended Module format, which is a standard format used across many PCM trackers running on various platforms, the most popular example being Milkytracker. Writing an XM to TIMID converter might be a good idea, since many chip musicians already know how to use XM trackers. On the other hand, I'd never say no to a new tracker xD

148
TI Z80 / Re: Houston Tracker - 1-bit music editor
« on: March 04, 2013, 09:09:46 am »
You'll need to build it from the source at the SVN (svn co https://tilem.svn.sourceforge.net/svnroot/tilem tilem) with SDL installed. Then you can find an option to turn on sound in the Link menu :)

Ah, that's awesome. Means I'll finally be able to switch development to linux. However, the sound support is rather problematic at the moment: The resulting pitch depends on the sampling rate and latency settings, which is clearly unacceptable.

As for the keypresses, one thing you can do albeit a bit more complicated is after pressing a key have a timer that counts up until you release it. Once you reach a certain value you can start another timer which will let you scroll more quickly. So when you press the key there will be a short delay before the next repetition kicks in after which it'll scroll more quickly (like the TI OS menus/cursor). Or if you repeatedly press a key it'll scroll quickly, too.

Hehe, that's actually more or less how I'm doing it. I've checked some more - the problem of unresponsive keys seems largely due to faulty emulation,  (Tilem seems especially bad in that respect), on hardware the keyhandler runs pretty smoothly. It used to be faster, but beta-testers were complaining that it's too fast, so I slowed it down again ;) The only thing that makes it a bit sluggish is the process of scanning through 20+ keys. Have to see how I can optimize it further.

@DJ_O I have PindurTI too. And of course I can't remember where I put the godd*** readme. ;) Btw thanks a ton for the front page post!

149
Other / Re: TI84+ soundchip - arduino SID emulator
« on: March 03, 2013, 11:45:32 am »
Just found out about this... Wow, this is amazing. Will be following developement closely from now on ;)

As far as trackers go, this might be interesting for you. Never mind the PC speaker part (it's total shit anyway), but the XM converter part could be relevant. Sadly I just hacked somebody's code for it, I don't really understand it.

If you need to generate actual SID register writes, you might also want to check out Goattracker, if you haven't already.

Btw if you have time you should present your project on chipmusic.org!

150
TI Z80 / Re: Houston Tracker - 1-bit music editor
« on: March 03, 2013, 11:31:03 am »
@chickendude Wait... are you telling me that TilEm emulates sound now? Then why on earth am I still wasting my time on VTI???
I've fiddled quite a bit with the key handler, admittedly it's not perfect yet. The problem is, if I make the key delay any shorter, key repeat will kick in too quickly sometimes. Btw it feels a lot less quirky on real hardware.

@DJ_O: VTI does work for Crash and Ace, you just need to press "1" really quickly before the "User interaction required bla.." dialogue pops up. Sadly it's true that the emulation isn't accurate.

I somehow like your idea with the drop-down thingy. Eventually I'm gonna have to do something about that hex issue, considering all the requests ;)

Pages: 1 ... 8 9 [10] 11