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Messages - whitevalkery

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16
Gaming Discussion / Re: Eternal Silence...
« on: October 09, 2010, 02:48:50 pm »
the reason you need portal or half life 2 is because this game is actually a MOD from half life 2 using half life 2 's engine...

17
Gaming Discussion / Re: Eternal Silence...
« on: October 08, 2010, 11:23:49 pm »
I might try it at the library or something...does it require a complex installation, or might it be run from, say a flash drive?

*Darl181 lost the game
um... it's very graphics intensive... normal computers with out a good graphics card wont even be able to start it.
plus the installation is is very complex unfortunatly...
you will need a steam account that already has half life 2 installed... or portal... (you need to buy those if you dont have it already)

so i would say that it is 99.999999% impossible for you to play that at a library :/

18
Gaming Discussion / Re: Eternal Silence...
« on: October 08, 2010, 11:07:12 pm »
i wish that we might be able to play this game with / against each other sometime :)

oh... and as for the lack of people problem... i find that it contains the most people around 1 to 5 in the afternoon... and if there is no one in the servers... simply join one that you like (even if it is empty) and before you know it... people come swarming in for some really odd reason XD

19
Gaming Discussion / Re: Eternal Silence...
« on: October 08, 2010, 04:24:41 pm »
i highly recommend it

20
Gaming Discussion / Eternal Silence...
« on: October 08, 2010, 12:19:28 pm »
This is an awesome game...

it's for free download on steam...

nothing else is like it!!!
basically its a first person shooter multiplayer deathmatch type and spaceship combat simulator thats using the half life 2 engine.

your missions is to destroy the enemy fleet before they destroy your's and then board the enemy flag ship and try to disable their shield generator, weapons system from the inside out so your flag ship can destory their before they destory your's

here are some information:

Battle Strategy
You will be engaging enemy capital ships in each battle. You are expected to follow the Captain's orders and destroy or capture enemy capital ships with minimal damage to your own. You will be travelling with a small fleet of corvettes. Corvettes are small support ships which protect your capital ship from tactical threats. These corvettes are expendable, but warping in new ones takes time.

The first step of any battle will be to Strike the enemy fleet. Before your team can attempt a boarding, all enemy corvettes in the area must be destroyed. With the corvettes up, it is impossible to mount a successful boarding effort. You cannot afford to lose marines to poorly supported forward troops.

Once the corvettes are down, the Captain will order an Attack. Enemy reinforcements will be on their way, so it's important to land quickly. Your team will deploy gunships and attempt to secure the enemy hangar. With the hangar secured, you must capture any remaining part of the ship to disable the capital ship and allow our weapons to tear into the hull. Once you have control of one of the subsystems, your team can scramble communications and slow down enemy reinforcements, freezing the timer long enough to deal significant damage.

If your team cannot destroy the capital ship during your attack phase, enemy reinforcements will arrive and the game will return to the strike phase. Expect a an enemy counter-attack, forcing the Captain to issue a Defend order.

The current phase of battle is displayed at the top of the screen along with a reinforcements timer. It is crucial to play the appropriate roles during the Strike, Defend and Attack phases to help your team achieve victory.

this information was taken from their official site:
http://www.eternal-silence.net/manual.php

and now here are some screenshots:





the only one down side to this game...

not that many people play it unfortunatly...
but i hope to see you all in it :)
it has become one of my favorate games in just a few games  :thumbsup:

21
TI Z80 / Re: Axe Minesweeper
« on: October 06, 2010, 12:38:57 pm »
nice... it just keeps getting better an better

22
Introduce Yourself! / Re: I'm new...-ish
« on: October 03, 2010, 04:51:11 pm »
welcome to our site! :)
i hope you enjoy being here as much as i do :)

23
TI Z80 / Re: The Impossible Game
« on: October 03, 2010, 03:56:45 pm »
wow... if you could port those over... man..
this is all sooooo awesome! :)

24
The Axe Parser Project / Re: Funny program
« on: October 01, 2010, 12:39:37 pm »
=O

25
TI Z80 / Re: Motherload
« on: September 29, 2010, 12:46:21 pm »
Well, I had a few minutes so I whipped this up real quick. The vehicle can use a little work as it's a little plain, but the drills came out nicely.
wow... that looks pretty nice actually!!!
thumbs up on that!

now i am really looking forward to this

26
TI Z80 / Re: Jump!
« on: September 28, 2010, 01:18:48 am »
yeap!
i am also looking forward to another release of this :)

27
TI Z80 / Re: Motherload
« on: September 28, 2010, 01:13:01 am »
http://www.ticalc.org/archives/files/fileinfo/266/26607.html
hmm... i see... so it was an attempted worms warfare clone...
and it seems to be unfinished...

oh well... a possible project for me in the future after i become better at programing perhaps :)
*a note to self :P

mean while... i will be looking forward to the development of motherload :)
GOOD LUCK! :)

28
TI Z80 / Re: Motherload
« on: September 27, 2010, 08:16:30 pm »
Yeah I hope this is successful. I wonder if there are any similar games for calc right now? It might be a first.
i think its definetly a first...
never saw anything of this scale on a calculator ever before...
except perhaps some rpgs and stuff... but those dont have to keep track of this much data at a time...
Yeah I meant games where you dig in the ground and stuff, or even stuff like Lierox. There was Tinyworms but that did not really involves digging and stuff.
oh... i see...
i thought you meant the difficulty and memory/size of it...
yeah... dont think there are anything else that involves digging any where in entire archieve...

p.s. is tinyworms some sort of clone of Worms warfare or something?

29
TI Z80 / Re: Motherload
« on: September 27, 2010, 04:18:21 pm »
Yeah I hope this is successful. I wonder if there are any similar games for calc right now? It might be a first.
i think its definetly a first...
never saw anything of this scale on a calculator ever before...
except perhaps some rpgs and stuff... but those dont have to keep track of this much data at a time...

30
TI Z80 / Re: Axe Minesweeper
« on: September 27, 2010, 04:16:37 pm »
Please note that votes should be considered based on what has been submitted on the due date of the contest, not what has been submitted afterwards.  Otherwise that give people who release more versions after the contest an advantage.
yeah... i know...
but eitherway... it was the best minesweeper so far... (at that time)

and now its even better

thats what i meant to say...

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