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Messages - Yeong

Pages: 1 ... 68 69 [70] 71 72 ... 276
1036
Grammer / Re: Grammer Q&A
« on: March 14, 2012, 06:06:50 pm »
yes. when you run dcs7, you'll have to run grammer app again in order to run grammer apps.

1037
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 13, 2012, 07:23:53 pm »
2612-a: You have more than 10 calculators.

1038
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: March 13, 2012, 06:57:38 pm »
lol :P

1039
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 13, 2012, 01:14:31 pm »
2606: Every one of your projects have some sort of concept art. (Well, I do. :P)

1040
Gaming Discussion / Re: What games are you playing now?
« on: March 12, 2012, 10:26:25 pm »
I'm playing Phoenix Wright series. :D

1041
Axe / Re: Axe Q&A
« on: March 12, 2012, 10:19:55 pm »
base 4? :P
at least, it looks like it.

1042
no I think it's part 1.

1043
Grammer / Re: Grammer 2-The APP
« on: March 12, 2012, 10:12:50 pm »
* TBO_Yeong thought new Grammer came out D:

1044
Art / Re: Yeong's Animations
« on: March 12, 2012, 09:21:44 pm »
2. Grammer - Circle/oval rotation test
I know I posted this in my Grammer ROL3 port, but I'm gonna post it here again b/c this is one of my all-time favorite. XD

1045
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 12, 2012, 09:19:04 pm »
2602: You are bad at using ax but good at using Axe.
2603: You're not good at grammar but good at Grammer.

1046
Art / Re: Yeong's Animations
« on: March 12, 2012, 09:17:21 pm »
Nope. :D
However, it's just a prototype. I might use trigs eventually. O.o

1047
Art / Re: Yeong's Animations
« on: March 12, 2012, 09:15:51 pm »
increment/decrement of certain variables per key press. Currently, I'm working on making it rotate both ways.(aka coming up with more efficient way)

1048
Art / Yeong's Animations
« on: March 12, 2012, 09:13:41 pm »
2nd Yeong's <INSERT SOMETHING INTERESTING HERE> series. :D
I'll post the randomly made animations here if I think it's cool. XD
If you want source, I'll give it to you. :)

1. This one's for Axe: Rotating room (Well, supposed to be)

1049
General Calculator Help / Re: Rotation- How does it work??
« on: March 12, 2012, 09:08:10 pm »
easiest way to do is using sine/cosine to rotate the points and draw the lines according to that points.

1050
Music Showcase / Re: Whatcha Making, guys?
« on: March 12, 2012, 09:06:04 pm »
@DJ by the way that music is finished XD
also, what is Albion style?

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