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Grammer / Re: Grammer Q&A
« on: March 14, 2012, 06:06:50 pm »
yes. when you run dcs7, you'll have to run grammer app again in order to run grammer apps.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1036
Grammer / Re: Grammer Q&A« on: March 14, 2012, 06:06:50 pm »
yes. when you run dcs7, you'll have to run grammer app again in order to run grammer apps.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: March 13, 2012, 07:23:53 pm »
2612-a: You have more than 10 calculators.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: March 13, 2012, 01:14:31 pm »
2606: Every one of your projects have some sort of concept art. (Well, I do.
![]() 1040
Gaming Discussion / Re: What games are you playing now?« on: March 12, 2012, 10:26:25 pm »
I'm playing Phoenix Wright series.
![]() 1042
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: March 12, 2012, 10:18:19 pm »
no I think it's part 1.
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Grammer / Re: Grammer 2-The APP« on: March 12, 2012, 10:12:50 pm »* TBO_Yeong thought new Grammer came out
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Art / Re: Yeong's Animations« on: March 12, 2012, 09:21:44 pm »
2. Grammer - Circle/oval rotation test
I know I posted this in my Grammer ROL3 port, but I'm gonna post it here again b/c this is one of my all-time favorite. ![]() 1045
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: March 12, 2012, 09:19:04 pm »
2602: You are bad at using ax but good at using Axe.
2603: You're not good at grammar but good at Grammer. 1046
Art / Re: Yeong's Animations« on: March 12, 2012, 09:17:21 pm »
Nope.
![]() However, it's just a prototype. I might use trigs eventually. O.o 1047
Art / Re: Yeong's Animations« on: March 12, 2012, 09:15:51 pm »
increment/decrement of certain variables per key press. Currently, I'm working on making it rotate both ways.(aka coming up with more efficient way)
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Art / Yeong's Animations« on: March 12, 2012, 09:13:41 pm »
2nd Yeong's <INSERT SOMETHING INTERESTING HERE> series.
![]() I'll post the randomly made animations here if I think it's cool. ![]() If you want source, I'll give it to you. ![]() 1. This one's for Axe: Rotating room (Well, supposed to be) 1049
General Calculator Help / Re: Rotation- How does it work??« on: March 12, 2012, 09:08:10 pm »
easiest way to do is using sine/cosine to rotate the points and draw the lines according to that points.
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Music Showcase / Re: Whatcha Making, guys?« on: March 12, 2012, 09:06:04 pm »
@DJ by the way that music is finished
![]() also, what is Albion style? |
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