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General Calculator Help / Re: Saint's Casio BASIC n00b movement engine
« on: February 21, 2012, 09:44:37 pm »
can't you pull down ClrText to the bottom instead of putting a lot of them?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1141
General Calculator Help / Re: Saint's Casio BASIC n00b movement engine« on: February 21, 2012, 09:44:37 pm »
can't you pull down ClrText to the bottom instead of putting a lot of them?
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General Calculator Help / Re: z80 TI-BASIC to PRIZM-BASIC: the BASIC (not the Game)« on: February 21, 2012, 09:21:44 pm »THAT was what I was looking for ![]() Thanks 1143
Other Calc-Related Projects and Ideas / Re: Psuedo mode 7 with lines?« on: February 21, 2012, 07:23:53 pm »
It kinda reminds me how DJ got his dungeon map generated, which was about generating map based on a "minimap" he stored in the Picture file.
But I wonder how fast will that mode 7 thingy be with TI-BASIC O.o 1144
General Calculator Help / Re: gbc4nspire Bug« on: February 21, 2012, 07:13:40 pm »
well, there was a way to change Days with gbc4nspire (2.1) but IDK about the current version.
Go to pokegear, set it so you can see the days(Like monday), hold x button (you, know, speedhack), and scroll the pokegear to next page and go back to day stuff. 1145
Gaming Discussion / Re: Nooooo« on: February 21, 2012, 06:54:36 pm »
I thought the point of the snipe was that it could marine in 1 hit
![]() Not anymore. ![]() 1146
Gaming Discussion / Nooooo« on: February 21, 2012, 06:26:05 pm »Quote from: Blizzard SC2 Patch Snipe damage changed from 45 to 25 (+25 vs Psionic). is that mean no more sniping ultra to death? At least they got this... Quote from: Blizzard SC2 Patch This upgrade increases Phoenix weapon range by +2 But I don't play toss that much D; 1147
Casio Calculators / Re: Video player for Casio Prizm« on: February 21, 2012, 05:58:35 pm »
install g++?
If you did, you'll probably have to specify the location of it. 1148
General Calculator Help / Re: z80 TI-BASIC to PRIZM-BASIC: the BASIC (not the Game)« on: February 21, 2012, 05:48:27 pm »
I forgot to add the color in Locate and Else.
![]() Just added them. 1149
General Calculator Help / Re: gbc4nspire Bug« on: February 20, 2012, 09:50:19 pm »
for that reason, you can't play HM1.
![]() Also, for pokemon crystal, wasn't there a combination to change the clock? 1150
General Calculator Help / Re: z80 TI-BASIC to PRIZM-BASIC: the BASIC (not the Game)« on: February 20, 2012, 09:44:54 pm »
The only place I could think of is the Prizm manual(Hard to find some stuffs XP ) and cemetech prizm wiki which has 100+ commands documented so far.
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Miscellaneous / Re: Wow...« on: February 20, 2012, 09:38:26 pm »
I'm terribly shocked.
![]() I just can't believe these treacherous events still happens somewhere in the Earth. ![]() 1152
Computer Projects and Ideas / Re: The Dark Side of the Sun: L'Attaque des Lucioles« on: February 20, 2012, 09:34:47 pm »
You're welcome.
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General Calculator Help / z80 TI-BASIC to PRIZM-BASIC: the BASIC (not the Game)« on: February 20, 2012, 09:29:36 pm »
ok. Many people got their Prizm through the CASIO event and I assume that many people are willing to try to program.
![]() However, Casio Basic and Ti Basic are different. ![]() So, I decided to write a really simple (not complicated) "conversion table" from TI-BASIC to Prizm BASIC! ![]() 1. Input/Output TI-BASIC Input Stuff Input "DISPLAY", Stuff Output(row,column,"DISPLAY") Disp "CONTENT" to Prizm BASIC ?→Stuff "DISPLAY"?→Stuff (Color) Locate column,row,"DISPLAY" "CONTENT" Also, I think it's a good idea to mention that while TI-84+SE has 16x8 homescreen available to use for program, Prizm has 21x7 homescreen available to use for program. Yes. One less row. ![]() At least, Locate can have color stuff ![]() 2. Loops TI-BASIC :If Condition :Then :Code :Else :Another Code :End For(Variable,Start_Num,End_Num(,Increment value)) :Stuffs :End While Condition:Code:End Repeat Condition:Code:End to Prizm BASIC If Condition :Then :Code :Else :Another Code :IfEnd For Start_Num→Variable To End_Num(Step Increment Value) :Stuffs :Next While Condition:Code: WhileEnd Do:Code:LpWhile Condition It's worthy to mention that in Prizm BASIC, "Then" is must be used in If statement. Also, Do-LpWhile loop loops until the condition is true, unlike Repeat! 3. => => is really awesome to use! ![]() => is called "Jump condition" iirc, and its syntax is this: Condition=>Condition if true[:Condition of false] It's kinda like ? function in axe. Kinda. So instead of all this jarble: If A=3 Goto 1 Else Goto 2 IfEnd You can do this! A=3=>Goto 1:Goto 2 => can be found in [shift] [vars] [f3] [f3]. 4. Strings TI BASIC sub(Str1,Start_from,how_many_chars) to Prizm BASIC StrMid(Str 1,Start_from,how_many_chars) I'll add more later. ![]() 1154
Casio Calculators / Re: Free PRIZM's and ClassPad's« on: February 20, 2012, 07:35:49 pm »
I think someone made an accident?
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Grammer / Re: Grammer 2-The APP« on: February 20, 2012, 07:03:24 pm »
happy to see another Grammer coder.
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