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Axe / Re: Calling one axe program from another
« on: February 18, 2012, 12:23:04 pm »
can you call the program within the program that is being called?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1171
Axe / Re: Calling one axe program from another« on: February 18, 2012, 12:23:04 pm »
can you call the program within the program that is being called?
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ASM / Re: Count to 10,000 in ASM« on: February 18, 2012, 11:57:00 am »
it's actually →, which is used for storing.
also, axe only goes up to 65535. ![]() 1173
ASM / Re: Count to 10,000 in ASM« on: February 18, 2012, 11:43:38 am »
and if you use TI-84+ speed, it's 2.5 times faster than TI 83+ does, so... you do the math
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Axe / Re: Axe Q&A« on: February 18, 2012, 11:23:50 am »
Question:
Is there a way to "jump" to other program from the other program? 1175
ASM / Re: Count to 10,000 in ASM« on: February 18, 2012, 11:23:15 am »
oh. I thought you were asking about TI-BASIC file
![]() sorry, I don't have a compiler. 1176
ASM / Re: Count to 10,000 in ASM« on: February 18, 2012, 11:17:58 am »
I don't have the source file XP
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ASM / Re: Count to 10,000 in ASM« on: February 18, 2012, 11:15:57 am »
you could add this at the end of the loop: If Ans=10000:Stop
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: February 18, 2012, 10:56:18 am »
This is my aggressive try to make battle theme. Whadayya think?
It's quite short, since it's meant to be looped ![]() 1179
ASM / Re: Count to 10,000 in ASM« on: February 18, 2012, 10:50:56 am »
maybe add extra clrLCDFull somewhere in the loop? even though it will slow things down? or set pencol or whatever it's called?
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TI Z80 / Re: ASCII World« on: February 18, 2012, 09:58:32 am »Code: [Select] ::"TOWN CODE Code: [Select] ::"WALKING ENGINE Code: [Select] ::" PART OF PRGM TRT These are my main loop / walking code. Can you see any way to make this faster? 1181
Lua / Re: Owl — A fast, lightweight, and flexible game engine for the TI-Nspire« on: February 18, 2012, 09:48:02 am »
[offtopic]
hoffa, I wonder why you have the North Korea propaganda poster ![]() [/offtopic] dang, I really have to learn Lua X.x 1182
TI Z80 / Re: Caedes (Carnage): An Axe RPG« on: February 17, 2012, 05:05:41 pm »
It's ok.
Take it easy. Just remember to come back to this later ![]() 1183
Casio Calculators / Re: Free PRIZM's and ClassPad's« on: February 17, 2012, 05:04:50 pm »
I don't know if I mentioned it or not, but ASCII world is both TI-BASIC and Prizm BASIC
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Humour and Jokes / Re: Messing with TI-BASIC« on: February 17, 2012, 04:58:31 pm »Ah, I got it! Kirby sword attack style!Is not actually a joke. ![]() I just put it in here because I didn't know where else to put ![]() (Maybe that's the joke ![]() 1185
TI Z80 / Re: ASCII World« on: February 17, 2012, 04:57:07 pm »
this is how I handle collision detection:
I store 3 chars in Str2 that is walkable and store all map in Str1. and I check if the tile I move next is walkable or not. |
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