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TI Z80 / Re: [Contest] Illusiat 11 Grammer Port
« on: January 05, 2013, 12:32:26 am »
Don't worry. My rpg will have decent graphic, even if it weas pure ti-basic http://ourl.ca/15211

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: January 05, 2013, 12:32:26 am »
Don't worry. My rpg will have decent graphic, even if it weas pure ti-basic http://ourl.ca/15211
![]() 122
TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: January 04, 2013, 11:39:54 pm »
As I said, the animations are not complete yet
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TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: January 04, 2013, 02:23:17 pm »
I realized that i won't have time to upload screenshot this afternoon, so I'll do it now even though physical attack is not really complete.
![]() 124
TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: January 04, 2013, 01:46:20 pm »
For items, it is already set up that way
![]() Also for ability I could include info in menu 125
TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: January 04, 2013, 11:58:33 am »
Yes the item count shows up
![]() Also icons will turn to something like X sign if u can't use it (not enough mp, no items, etc) 126
TI Z80 / Re: IES: online Axe, BASIC, and Grammer editor« on: January 03, 2013, 09:50:57 pm »![]() Now it looks like flash mx 2004 as editor (btw issa compliment) 127
Humour and Jokes / Re: Overclock your toothbrush« on: January 03, 2013, 09:24:45 pm »
I wish that the link will direct me to same stuff after 7 years
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TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: January 03, 2013, 06:05:58 pm »
That actually doesn't sound half bad.
![]() Progress today! - Finished the battle menu. yay! - The HP/MP text will change to grey if the player has less than 20% of the Max HP. - Able to use items I'll post the screenshot tomorrow with working physical attack. ![]() 129
Grammer / Re: Grammer Feature Requests« on: January 03, 2013, 04:51:09 pm »
Ah. Stuffs like recallpic syntax is not on the readme I have Xp
Can I haz a newest readme? 130
Grammer / Re: Grammer Feature Requests« on: January 02, 2013, 09:38:06 pm »
Sorry for double posting but my phone won't let me.
![]() It seems like grammer goto/prgm doesn't work inside conditionals. 131
Grammer / Re: Grammer Feature Requests« on: January 02, 2013, 08:02:57 pm »
Feature request: any other methods other than overwriting with RecallPic.
Also can grammer writr text on backbuffer? 132
Gaming Discussion / Re: Touhou 13.5 announced!« on: January 02, 2013, 12:27:29 pm »
Seems like demo came out 4 days ago.
Currently it features reimu,marisa, and ichirin. There are also 2 stages to choose from. 133
Grammer / Re: Grammer Feature Requests« on: January 01, 2013, 03:23:22 pm »
Well basically all I asked for was the correct syntax of recallpic so I should be fine.
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TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: January 01, 2013, 12:39:53 am »
What xeda said
![]() Also those maps are just asking for dem rol3 tiles ![]() Btw the bg will just be grey because if it had full greyscale the stuffs will get bit too big. Expect another screenshot in this week ![]() 135
TI Z80 / Re: [Contest] Illusiat 11 Grammer Port« on: December 31, 2012, 07:05:54 pm »
Aw righty. Now that I now know that recallpic didn't work, I can put the backgrounds. Weeeee.
Let's see what I need. Forest,cave,mountain,field, city? |
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