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Humour and Jokes / Re: If there was tech support in botswana...
« on: February 02, 2012, 03:36:28 pm »
use slow on your foes
I don't know magic
I don't know magic
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1261
Humour and Jokes / Re: If there was tech support in botswana...« on: February 02, 2012, 03:36:28 pm »
use slow on your foes
I don't know magic 1262
Art / Re: [SPRITE REQUEST] some 16x16 monsters.« on: February 02, 2012, 03:28:48 pm »
how about boar, bear, dragon, etc?
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Humour and Jokes / Re: If there was tech support in botswana...« on: January 31, 2012, 08:51:23 pm »
deny it.
They know that I'm lying. 1264
News / Re: nDoom 2.1 adds PWAD support for thousands of games!!!« on: January 31, 2012, 08:38:33 pm »
I don't think ndless supports USB port.
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Humour and Jokes / Re: If there was tech support in botswana...« on: January 31, 2012, 08:28:05 pm »
no you don't.
I wanna shoot Freyaday 1266
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: January 31, 2012, 08:18:03 pm »
can you explain what the 4th one is?
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ASM / Re: Asm for the TI84+« on: January 31, 2012, 07:34:20 pm »
maybe fiddle with CurCol and CurRow?
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TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: January 31, 2012, 07:21:01 pm »I guess I'll have to give ROL3 another go. ![]() 1269
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: January 31, 2012, 07:18:36 pm »* TBO_Yeong remembers when he went to World of Fantasy, but for his misfortune, found the "right" house that teleported Lekens to where he's supposed to be before he could even try the arcade
![]() 1270
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: January 31, 2012, 07:10:16 pm »I think it is an extra tile if it is supposed to have symmetryI checked the map again. It was indeed the missing tile. XP Yeah I think Cure could use some price decrease, because I myself rarely bothered to buy it, becuase in battles I rarely needed to heal only one character this much and mostly used Saint, while outside battles I mostly used Vital. Saint did the job pretty well too because I usually used two chars to heal while Zanik attacked.Just wondering, but can you buy Return later in the game? 1271
Grammer / Re: Grammer Feature Requests« on: January 31, 2012, 06:54:57 pm »
Yet Another Feature Requests/Maybe Question
1)How do I copy picture to memory address? (I'm pretty sure it can be done with Fill( command but just making sure.) 2)I think I read something about 32 bit number stuff. Are you still planning to implement it? 1272
TI Z80 / Re: the beginnings of an RPG Shooter« on: January 31, 2012, 06:49:46 pm »
[HEXDATA]→A//Let's say Hex data is 48 bytes
GetCalc("appvAPPVNAME",48)→B Copy(A,B,48 1273
TI Z80 / Re: the beginnings of an RPG Shooter« on: January 31, 2012, 06:44:44 pm »
what you can do is:
1) If you're using hex [HEXHEXHEXHEXHEX]→Pointer GetCalc("appvAPPVNAME",size_of_appvar)→Pointer2 Copy(Pointer,Pointer2,size_of_var 2) If you're using Data( Data(number,number,number....→Pointer GetCalc("appvAPPVNAME",size_of_appvar)→Pointer2 Copy(Pointer,Pointer2,size_of_var 1274
TI Z80 / Re: the beginnings of an RPG Shooter« on: January 31, 2012, 06:38:10 pm »
can't you save tilemaps in appvar? i tile should be 1 byte, so it can be smaller than you think.
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TI Z80 / Re: the beginnings of an RPG Shooter« on: January 31, 2012, 06:23:36 pm »
so it's not appvar. if you save in GDB1, iirc, you're saving it in proram itself and it will stay there as long as program stay there. the solution is: use appvar or something.
EDIT: Also, if you're using saving w/o appvar, do not compile it to apps. it won't work at all. |
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