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Messages - Yeong

Pages: 1 ... 93 94 [95] 96 97 ... 276
1411
TI Z80 / Re: 2-3 person project?
« on: January 12, 2012, 05:54:52 pm »
Oh. This is for Blue Raven:
If we code this, are you gonna include the enemies from metal slug 3? If so, I should enjoy spriting snails and Fio/Eri death accordingly >:D
If we start it, I'll stuck on the first one : we can't do a lot of different ennemies...

You mean the first game? What we can do is make 1 male player(Marco), and 1 female player(Fio), and 3 types of soldier(bazooka, shield, and grenade thrower) and 3 tanks.
Dammit now it sounds like neo-geo pocket version of metal slug :P

1412
TI Z80 / Re: 2-3 person project?
« on: January 12, 2012, 05:43:48 pm »
Oh. This is for Blue Raven:
If we code this, are you gonna include the enemies from metal slug 3? If so, I should enjoy spriting snails and Fio/Eri death accordingly >:D

1413
TI Z80 / Re: 2-3 person project?
« on: January 12, 2012, 05:41:05 pm »
if this project starts, I dib spriting Fio and Eri :P

1414
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 12, 2012, 05:40:24 pm »
Progress so far:
Nothing much, actually. D:
Currently, I'm messing with Fill( method and Disp method.
If I get what I want to work, the menu will be done soon. :D

1415
TI Z80 / Re: 2-3 person project?
« on: January 12, 2012, 05:36:35 pm »
OMFG MEtal Slug !!!11!!@@!!!

setting that aside, if you really decide to do Metal Slug, I have some sprites that I worked a long time ago. Now let me see if I can find it. :D

1416
TI Z80 / Re: 2-3 person project?
« on: January 11, 2012, 09:14:11 pm »
Oh, also:

Can help/code: Grammer, Ti-Basic, xlib/Celtic 3
Maybe: Axe
No: rest of the languages

1417
TI Z80 / Re: 2-3 person project?
« on: January 11, 2012, 09:08:35 pm »
If it ends up being RPG game, I am willing to help with some of the routines (like scrolling maps with sprites) :D
And storyline, graphic stuffs too.

1418
News / Re: Ndless 3.1 coming soon?
« on: January 10, 2012, 10:01:20 pm »
it could be 8 surprises in 8 days. :D
Also, he said "Countdown" :D

1419
Art / Re: Need some grayscale/monochrome sprites
« on: January 10, 2012, 09:59:58 pm »
I tried the second title :D
EDIT: oh. saintrunner dip'd it already D:

1420
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 10, 2012, 06:34:36 pm »
And I would also point out that the HUD is almost certainly being redrawn every time the character moves o.o I am working on a routine that will draw tilemaps to a section of the screen, so if he uses that, he won't have to redraw every time. However, that will only speed it up more. I think yeong may need something in to add a delay...
Xeda112358 has an idea...
And the idea is? :D
* TBO_Yeong can't wait

1421
Gaming Discussion / Re: Starcraft II OP!
« on: January 09, 2012, 09:18:05 pm »
at least, they lack air-to-air unit. (Viking only, lol)
BC doesn't count because not many people uses them.

EDIT: Indeed, corrputors are OP at
Spoiler For Being This:

1422
News / Re: Ndless 3.1 coming soon?
« on: January 09, 2012, 08:50:15 pm »
* TBO_Yeong is happy that he bought CX last year :D

1423
Axe / Re: Axe Q&A
« on: January 09, 2012, 08:49:32 pm »
I thought L1 was smaller than 768 bytes?

1424
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 09, 2012, 08:47:19 pm »
Because you're not Google enough.

<<Insert my question here>>

1425
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 09, 2012, 08:43:51 pm »
I thought it was coming out yesterday??? O.O

W00t? O.O

J/k looks great, but at this speed I think you could almost make it so it scrolls by 4 pixel chunks (unless grammer only draws aligned maps?) or slow it down a bit. :P Also one of the wall seemed broken at the beginning of the screenshot.

Grammer only draws aligned maps so far.

Also maybe get rid of the right HUD since you got scrolling? Just fill blank spaces with more trees or walls if there are narrow maps

I put it there so I could keep it close to original. Also, I already got the map done with 10x8 format XP

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