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Messages - Yeong

Pages: 1 ... 94 95 [96] 97 98 ... 276
1426
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 09, 2012, 06:01:40 pm »
Screenie. This means that I got the scrolling map working. :D
Also, it's 6mhz mode :D


Next in list: menu engine.

Is there anything specific I should work on now that will help your port?
Actually, I have a questions.
First, when it copies the portion of the appvar, does it copy entire appvars into RAM, copy portion, and deletes it?
Also, is there a way to save front buffer to back buffer? It will be nice. :D

1427
Miscellaneous / Re: Post your desktop
« on: January 08, 2012, 01:54:32 pm »
Is that a bunch of icons stacked on the top right corner?

1428
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 08, 2012, 01:41:55 pm »
Update so far: Xeda's upgrade made this so much easier :D
So I got the scrolling tilemap work. Now I have to put Lekens in the map... >:D

1429
Art / Re: Need some grayscale/monochrome sprites
« on: January 08, 2012, 01:35:28 pm »
I tried the title screen if you're interested. :D

1430
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 07, 2012, 11:01:45 pm »
Now I'm about half way of putting all the map into appvar.
I think I'll finish this by Sunday and resume coding. :D
O.O Wow, you're working fast!
Hehe. I am working on this until 3 AM O.O
Now I got almost all dungeons done (except for 2 long-maps), and I'm working on the town now. :D

o.o I find it quite believable... yeong is developing a reputation for being able to code quickly and with quality.
Do I? :D

I just picked this up after my skiing holiday, and it's unbelievable! Great job!
Of course. It's Grammer XD

Also, after I'm done, I think I'll design the optional dungeon (This will be huge, taking an entire appvar O.O) and start coding.
When I get the battle engine done, I think I can release closed beta (for people who already beat the original game.)

Also, question for people:

For the scrolling purpose, I have 2 options for certain map: split to 2 scrollable maps, or add about 200 bytes more on map and make it scrollable as whole. Which one should I do?

1431
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 06, 2012, 10:17:40 pm »
If this progresses like now, (a lot! XD)
Maybe before March. :D (or early February)

1432
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 06, 2012, 07:27:25 pm »
Now I'm about half way of putting all the map into appvar.
I think I'll finish this by Sunday and resume coding. :D

1433
TI Z80 / Re: TI-Studio: An Axe music making program
« on: January 05, 2012, 10:15:45 pm »
how does TI-Studio save the song?

1434
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 05, 2012, 07:43:58 pm »
I'm posting the code here just in case (for backup, I guess XD)
If anyone's interested, go ahead and see. :)

http://pastebin.com/6aaDNQdA - prgmATEST
http://pastebin.com/iqbrkVTU - prgmRR01

1435
Grammer / Re: Grammer Q&A
« on: January 05, 2012, 07:16:10 pm »
and vice versa? That would be nicely since I could save pictures in appvar that way. (and display them other than DispGraph Pointer) :D

1436
Grammer / Re: Grammer Q&A
« on: January 05, 2012, 07:13:23 pm »
Ah. I was afraid that lotsa IS< thingy was an answer X.x
BTW, I can do solve(0,pi9872,"UTEMP , right?

1437
Grammer / Re: Grammer Q&A
« on: January 05, 2012, 07:06:43 pm »
You can do that? D:

1438
Grammer / Re: Grammer Q&A
« on: January 05, 2012, 07:03:42 pm »
so if I do
C[0,0,0,0,0,0
It stores the data from the first byte, right?

Is there a way to store it from the 3rd byte this way?

1439
TI Z80 / Re: MiniTale 83+ Port
« on: January 05, 2012, 06:31:27 pm »
maybe have a small competition of "which platform of this port is better" ? :D

1440
Grammer / Re: Grammer Q&A
« on: January 05, 2012, 06:30:30 pm »
So using C[0,0,0,.... How do I store the data from the specific offset? :D

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