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Messages - Yeong
Pages: 1 ... 94 95 [96] 97 98 ... 276
1426
« on: January 09, 2012, 06:01:40 pm »
Screenie. This means that I got the scrolling map working.  Also, it's 6mhz mode   Next in list: menu engine. Is there anything specific I should work on now that will help your port?
Actually, I have a questions. First, when it copies the portion of the appvar, does it copy entire appvars into RAM, copy portion, and deletes it? Also, is there a way to save front buffer to back buffer? It will be nice.
1427
« on: January 08, 2012, 01:54:32 pm »
Is that a bunch of icons stacked on the top right corner?
1428
« on: January 08, 2012, 01:41:55 pm »
Update so far: Xeda's upgrade made this so much easier  So I got the scrolling tilemap work. Now I have to put Lekens in the map...
1429
« on: January 08, 2012, 01:35:28 pm »
I tried the title screen if you're interested.
1430
« on: January 07, 2012, 11:01:45 pm »
Now I'm about half way of putting all the map into appvar. I think I'll finish this by Sunday and resume coding. 
Wow, you're working fast!
Hehe. I am working on this until 3 AM  Now I got almost all dungeons done (except for 2 long-maps), and I'm working on the town now.  o.o I find it quite believable... yeong is developing a reputation for being able to code quickly and with quality.
Do I?  I just picked this up after my skiing holiday, and it's unbelievable! Great job!
Of course. It's Grammer  Also, after I'm done, I think I'll design the optional dungeon (This will be huge, taking an entire appvar  ) and start coding. When I get the battle engine done, I think I can release closed beta (for people who already beat the original game.) Also, question for people: For the scrolling purpose, I have 2 options for certain map: split to 2 scrollable maps, or add about 200 bytes more on map and make it scrollable as whole. Which one should I do?
1431
« on: January 06, 2012, 10:17:40 pm »
If this progresses like now, (a lot!  ) Maybe before March.  (or early February)
1432
« on: January 06, 2012, 07:27:25 pm »
Now I'm about half way of putting all the map into appvar. I think I'll finish this by Sunday and resume coding.
1433
« on: January 05, 2012, 10:15:45 pm »
how does TI-Studio save the song?
1435
« on: January 05, 2012, 07:16:10 pm »
and vice versa? That would be nicely since I could save pictures in appvar that way. (and display them other than DispGraph Pointer)
1436
« on: January 05, 2012, 07:13:23 pm »
Ah. I was afraid that lotsa IS< thingy was an answer X.x BTW, I can do solve(0,pi9872,"UTEMP , right?
1437
« on: January 05, 2012, 07:06:43 pm »
You can do that?
1438
« on: January 05, 2012, 07:03:42 pm »
so if I do C[0,0,0,0,0,0 It stores the data from the first byte, right?
Is there a way to store it from the 3rd byte this way?
1439
« on: January 05, 2012, 06:31:27 pm »
maybe have a small competition of "which platform of this port is better" ?
1440
« on: January 05, 2012, 06:30:30 pm »
So using C[0,0,0,.... How do I store the data from the specific offset?
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