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Messages - Yeong

Pages: 1 ... 101 102 [103] 104 105 ... 276
1531
TI Z80 / Re: Silence 2 - resetted
« on: December 21, 2011, 10:00:25 am »
Oh. I'm talking about silence 2, so it is a full screen scenery

1532
TI Z80 / Re: Silence 2 - resetted
« on: December 20, 2011, 11:14:55 am »
oh. It's just a picture file, so it is 96x64. :D (or 95x63 so  you can work on calc)

1533
TI Z80 / Re: Seeker
« on: December 19, 2011, 10:47:17 pm »
it's not. :D
Considering my silence 2 will gonna be around 20~40k big without datas

1534
Art / Re: Need some grayscale/monochrome sprites
« on: December 19, 2011, 08:52:52 pm »
Here's the rocket if you're interested. :D

1535
Axe / Re: Axe Q&A
« on: December 19, 2011, 08:39:44 pm »
question from the former code: what does that "and" do?

1536
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 08:37:06 pm »
I've been playing pianos for like 12 years (yes. 12 years.)
I messed around with guitar for 1 year and I quit (piano was still better for me.)
So what I do these days is just playing random impromptu songs and if it sounds good, musescore it.

1537
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 08:26:17 pm »
OK, guys, so I have something to ask you guys :D

It will be grateful(you will get on the credits) if you...help me with some drawing pictures :D
It's taking me too long and I want to finish it by January so :D
Every time I ask something like this, I spam smiley face. :D

So, if you are willing to give me a hand, here's the scene that you can draw:

-Inside the Office building
-Cave
-Jail

Or you can help me optimize my routines (I'll post it tomorrow) since the routines are taking too much space (3~4k)

Thanks again.

-Yeong

1538
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 03:02:26 pm »
without data D:
(Unless I get to optimize my routines, then maybe I could chop off like 10k)

1539
Other Calculators / Re: zcontest basic judges headquarter
« on: December 19, 2011, 03:01:09 pm »
wow MuseInc got fairly high score (31/40, which is highest grade for eTI-BASIC utility :P)
Gratz for Heyleia and DT XD

1540
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 02:59:17 pm »
except for that the whole game will be like 20~40k when it's done D:
O.o
If it is data that takes that much space, you can store them in an appvar and keep it in archive (the appvar must be created by another program)
But if the problem is not Data, I don't know...
Yeah.. I'm meaning without data XP
(Picture files will be like 768*100 or something close to it)

1541
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 12:22:00 pm »
except for that the whole game will be like 20~40k when it's done D:

1542
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 11:37:20 am »
I know those sprites
???
I'm reusing the sprites from Grammer Run :D

1543
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 07:19:33 am »
Double Post :D

Here's the Silence 0 (prequel) in progress:

1544
Axe / Re: Axe Q&A
« on: December 19, 2011, 07:13:30 am »
oh! D:
Thank you. Now I can optimize stuff a bit more!
(I was using 0→{S}:0→{S+5}:etc)

1545
Axe / Re: Axe Q&A
« on: December 19, 2011, 07:07:12 am »
I have a question: why doesn't this code work? (It compiles, but it glitches on me)
0→{S}→{S+5}→{S+15}
and S is the pointer to appvar.

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