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Messages - Yeong
Pages: 1 ... 102 103 [104] 105 106 ... 276
1546
« on: December 19, 2011, 07:03:12 am »
Well we have to keep in mind that jsj795 is in master league level, while I can barely even compete in Gold season 4 (during season 3 I owned hardcore), and both of you are bronze. I think Cooliojazz was silver before but he stopped playing at all for 2 months. Although I did see some silver players compete pretty well vs a diamond player, the former tends to do more mistakes and those mistakes varies from a player to another (in my case, I always get supply blocked vs Terran)
On a side note I went on Starcraft Brood War earlier and it usually took less time before anybody joins a game than it did in SC2 custom games 
BW Battle.net is still active as ever! (Even though sometimes I see the channel overflows with Korean Pr0n commercial room names  )
1547
« on: December 19, 2011, 07:01:31 am »
Dang, those are some amazing graphics...
What about making the whole thing in Axe, so users won't have to keep track of multiple programs?
I wish I could, but I don't think I can fit the whole thing in one program
1548
« on: December 17, 2011, 05:51:09 pm »
get it back.
I don't know where it is.
1549
« on: December 17, 2011, 05:50:27 pm »
Also, shiny color+snake=Tron, not snake game
1550
« on: December 17, 2011, 05:48:19 pm »
I decided to work on prequel of this along with sequel.  Also, prequel will be about Rickey(If you played Silence 1, you'll know. ) and it will be a platformer. so far, I got basic engine almost done, so yeah.  Screenshot soon(maybe Monday)
1551
« on: December 17, 2011, 05:45:34 pm »
blow it off.
Now my fan is broken.
1552
« on: December 17, 2011, 04:52:34 pm »
1553
« on: December 16, 2011, 12:25:19 pm »
but didn't those two had a some kind of restriction?
1554
« on: December 16, 2011, 11:27:19 am »
Let's hope that this will be useful to somebody
Let's say you have this sprite data for example: [1818101C10282828]
Horizontal Flipping:
1. separate the data by 2 digits: [ 18 18 10 1C 10 28 28 28 ] 2. switch the order of 2 digits : [ 81 81 01 C1 01 82 82 82 ] 3. Now change each digit to its complement(Is this what these are called?) Here's the list if you don't know it. 0↔0 1↔8 2↔4 3↔C 5↔A 6↔6 7↔E 9↔9 B↔D F↔F So if we change it, it should be: [ 18 18 08 38 08 14 14 14 ]
So the result is: [1818083808141414]!
Vertical Flipping:
This thing is easier than the horizontal flipping.
1. separate the data by 2 digits: [ 18 18 10 1C 10 28 28 28 ] 2. switch the places around (First set with last set, 2nd set with 7th set, etc) So it should look like: [ 28 28 28 10 1C 20 18 18 ]
So the result is: [282828101C201818]!
1555
« on: December 16, 2011, 11:14:48 am »
Thank you  School scanner sux
1556
« on: December 16, 2011, 08:06:38 am »
or here's the one that Runer gave me long time ago.
:"appvS00"→Str0 :D^10*256+(D/10)+[sub]E[/sub]3030→{Str0+2}[sup]r[/sup]
This modifies the 00 to number according to D.
1558
« on: December 16, 2011, 07:55:58 am »
Who cares?  I want to care for something
1559
« on: December 15, 2011, 10:40:59 pm »
for now, it only supports 8x8  I'll eventually add 16x16 tilemap support.
1560
« on: December 15, 2011, 10:28:19 pm »
ok. now it looks like quantum translocator in portal stuff  anyway, looks good
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