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Messages - Yeong

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1546
Official Contest / Re: Omni SC2 tourney I: Jsj795 wins!
« on: December 19, 2011, 07:03:12 am »
Well we have to keep in mind that jsj795 is in master league level, while I can barely even compete in Gold season 4 (during season 3 I owned hardcore), and both of you are bronze. I think Cooliojazz was silver before but he stopped playing at all for 2 months. Although I did see some silver players compete pretty well vs a diamond player, the former tends to do more mistakes and those mistakes varies from a player to another (in my case, I always get supply blocked vs Terran)

On a side note I went on Starcraft Brood War earlier and it usually took less time before anybody joins a game than it did in SC2 custom games O.O
BW Battle.net is still active as ever! (Even though sometimes I see the channel overflows with Korean Pr0n commercial room names O.O)

1547
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 07:01:31 am »
Dang, those are some amazing graphics...

What about making the whole thing in Axe, so users won't have to keep track of multiple programs?
I wish I could, but I don't think I can fit the whole thing in one program D:

1548
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 17, 2011, 05:51:09 pm »
get it back.

I don't know where it is.

1549
TI Z80 / Re: Ways To Spice up a Snake Game
« on: December 17, 2011, 05:50:27 pm »
Also, shiny color+snake=Tron, not snake game :P

1550
TI Z80 / Re: Silence 2 - resetted
« on: December 17, 2011, 05:48:19 pm »
I decided to work on prequel of this along with sequel. :D
Also, prequel will be about Rickey(If you played Silence 1, you'll know. ) and it will be a platformer.
so far, I got basic engine almost done, so yeah. :D
Screenshot soon(maybe Monday)

1551
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 17, 2011, 05:45:34 pm »
blow it off.

Now my fan is broken.

1552
Axe / Re: How do I reserve ram for GDB?
« on: December 17, 2011, 04:52:34 pm »
Well I'm not sure, it's from runer after all :P
looking at it...
D^10*256+(D/10)+E3030→{Str0+2}r

Wow I wouldn't have thought of this...not off the ball at least.  What this does is it makes a two-byte number, fixes both tokens at once (E30 is 48) then sticks it in the string.
O.O

I don't know which is smaller compiled, but that's pretty epic anyway.
Oh, that's what it was doing XD
Honestly, I couldn't understand this code D:

1553
Axe / Re: [Mini Tutorial] How to flip around 8x8 sprite data
« on: December 16, 2011, 12:25:19 pm »
but didn't those two had a some kind of restriction?

1554
Axe / [Mini Tutorial] How to flip around 8x8 sprite data
« on: December 16, 2011, 11:27:19 am »
Let's hope that this will be useful to somebody

Let's say you have this sprite data for example: [1818101C10282828]

Horizontal Flipping:

1. separate the data by 2 digits: [ 18 18 10 1C 10 28 28 28 ]
2. switch the order of 2 digits   : [ 81 81 01 C1 01 82 82 82 ]
3. Now change each digit to its complement(Is this what these are called?)
    Here's the list if you don't know it.    
    0↔0  1↔8   2↔4  3↔C  5↔A  6↔6  7↔E  9↔9  B↔D  F↔F
So if we change it, it should be: [ 18 18 08 38 08 14 14 14 ]

So the result is: [1818083808141414]!

Vertical Flipping:

This thing is easier than the horizontal flipping.

1. separate the data by 2 digits: [ 18 18 10 1C 10 28 28 28 ]
2. switch the places around (First set with last set, 2nd set with 7th set, etc)
    So it should look like: [ 28 28 28 10 1C 20 18 18 ]

So the result is: [282828101C201818]!

1555
TI Z80 / Re: Silence 2 - resetted
« on: December 16, 2011, 11:14:48 am »
Thank you :D
School scanner sux D:

1556
Axe / Re: How do I reserve ram for GDB?
« on: December 16, 2011, 08:06:38 am »
or here's the one that Runer gave me long time ago.

Code: [Select]
:"appvS00"→Str0
:D^10*256+(D/10)+[sub]E[/sub]3030→{Str0+2}[sup]r[/sup]
This modifies the 00 to number according to D.

1557
TI Z80 / Re: Silence 2 - resetted
« on: December 16, 2011, 08:00:44 am »
Now I finished making a storyline. :D
So I can make progress now XD
Also, my futile attempt of drawing Jane Pierce

http://img.removedfromgame.com/imgs/Scan0001.tif

1558
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 16, 2011, 07:55:58 am »
Who cares? :P

I want to care for something D:

1559
TI Z80 / Re: Banana Editor/HCONVERT
« on: December 15, 2011, 10:40:59 pm »
for now, it only supports 8x8 D:
I'll eventually add 16x16 tilemap support.

1560
TI Z80 / Re: Tag 2
« on: December 15, 2011, 10:28:19 pm »
ok. now it looks like quantum translocator in portal stuff :P
anyway, looks good :D

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