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Messages - Yeong

Pages: 1 ... 104 105 [106] 107 108 ... 276
1576
TI-Nspire / Re: Lua-based Ebook Reader (Does not require ndless)
« on: December 13, 2011, 09:51:05 pm »
wow. how big will be the file per page?

1577
TI Z80 / Re: Grappler!
« on: December 13, 2011, 09:48:58 pm »
Oh. You're using Bananas. XP
What exactly are you trying to do?

1578
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 13, 2011, 09:43:01 pm »
put it near the fireplace.

I don't have a fireplace.

1579
TI Z80 / Re: Grappler!
« on: December 13, 2011, 09:42:30 pm »
The sprite have to be stored in picture.
Is it?

1580
TI Z80 / Re: Grappler!
« on: December 13, 2011, 09:41:03 pm »
ok. I just tried and it worked perfectly. ???
What was the sprite dimension? which number did you type?

1581
TI Z80 / Re: Grappler!
« on: December 13, 2011, 09:30:22 pm »
did you delete the space in front of the hex code?

1582
TI Z80 / Re: Grappler!
« on: December 13, 2011, 09:29:17 pm »
What do you mean by it's not working out?

1583
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 09:27:29 pm »

Code: [Select]
:.THEGAME
:.SMILE SPRITE
:[3C42A581A599423C→Pic1S
:
:Fix 5
:
:For (A,0,5)
:Text(0,A*6,"You will lose the Game...")
:End
:DispGraph
:Text(0,64,"Eat Netham
:DispGraph
:Repeat Getkey(15):End
:.Clears the Screen
:Asm(EF4045
:.Will appvOMNIMAGA exist?
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(X,Y,Pic666)
:Dispgraph
:If getKey(54)
:TY(
:End
:If getKey(3)
:LOL()
:End
:Lbl L1
:ClrDraw
:Text(0,0,"YOU ARE A SMILEY
:Text(0,8,"AVOID PIXEL!
:Pause 2000:20→A→B:ClrDraw
:Repeat getKey(15)
:Pt-Off(A,B,Pic1S
:
:DispGraphClrDraw
:
:End
:
:
:Fix 4
:Return
:LBL TY
:Text(1,8,"You've exploded, fool!"
:Pause 1800
:ClrDraw
:.Code for flames incoming
:[FEFDFBF7EFDFBD7F]->Str1
:Line(0,63,95,63   
:Repeat getKey(15) 
:For(F,L6+12,L6+767
:{F} and {rand^8+Str1}->{F-12}
:End
:DispGraph
:End
:Fix 4
:Return
:LOL()
:. Jetpack dude!
:[0004EAF430C84080]->Pic7
:64->Y
:0->X
:Repeat Y<<1
:Y--
:X++
:Pt-On(X,Y,Pic7)
:DispGraphClrDraw
:End
:Return


1584
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 09:16:13 pm »
gotcha!
Code: [Select]
:.THEGAME
:.SMILE SPRITE
:[3C42A581A599423C→Pic1S
:
:For (A,0,5)
:Text(0,A*6,"You will lose the Game...")
:End
:DispGraph
:Text(0,0,"Eat Netham
:DispGraph
:Repeat Getkey(15):End
:.Clears the Screen
:Asm(EF4045
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)
:Displaygraph
:If getKey(54)
:TY(
:End
:End
:Return
:LBL TY
:Text(1,8,"You've exploded, fool!"
Pause 1800
ClrDraw
[FEFDFBF7EFDFBD7F]->Str1
Line(0,63,95,63   
Repeat getKey(15) 
For(F,L6+12,L6+767
{F} and {rand^8+Str1}->{F-12}
End
DispGraph
End
:Return

1585
Axe / Re: Axe Q&A
« on: December 13, 2011, 06:36:09 pm »
now let's abuse these .equ custom-named variables XD

1586
TI Z80 / Banana Editor/HCONVERT
« on: December 13, 2011, 06:29:41 pm »
Somebody might put good use in these programs.
BANANAS editor is a sprite editor designed for axe/xlib programmer.
It supports 8x8, 16x16, and 24x24 sprites, and you can store them as pictures or export them as an hex code(8x8 pack.)
so if you have 24x24 sprite, it will export hex like:
1 2 3
4 5 6
7 8 9
in order.

Also, I threw in little tilemap editor (for 8x8 sprites only).

For tilemap editing:
2nd: choose sprite
2,4,6,8: scroll around map if it's bigger than 12x8
arrow keys: move cursor around.

Hconvert is a sprite-to-hex converter, but the sprite must be stored in picture.
EDIT: HCONVERT stores hex data into Str1!

They both need DCS7. Enjoy! :)

1587
TI Z80 / Re: Grappler!
« on: December 13, 2011, 06:24:55 pm »
Here. Use it well. XD
It's ok. It's only 386 bytes XD

1588
Axe / Re: Axe Q&A
« on: December 13, 2011, 06:22:17 pm »
wait. I can have custom-named variables? sweet!

1589
TI Z80 / Re: Grappler!
« on: December 13, 2011, 06:20:13 pm »
xLib is contained in DCS7 ;)
Basically, you can choose the size of the sprite (up to 88x56), choose a picture, and it converts it to hex in axe format (8x8 pack) for you. :D

1590
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 06:16:52 pm »
@epic7: let's put something useful here :D
Code: [Select]
:.THEGAME
:.SMILE SPRITE
:[3C42A581A599423C→Pic1S
:Fix 5
:Text(0,0,"You will lose the Game...")
:DispGraph
:Asm(EF4045
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)//Syntax error
:Displaygraph
:If getKey(54)
:TY(
:End
:End
:Return
:LBL TY
:Text(1,8,"You've exploded, fool!"
:Return

EDIT: Fixed a bit.

Pages: 1 ... 104 105 [106] 107 108 ... 276