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Messages - Yeong

Pages: 1 ... 105 106 [107] 108 109 ... 276
1591
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 06:12:54 pm »
Code: [Select]
:.THEGAME
:Text(0,0,"You will lose the Game...")
:Repeat Getkey(15):End
:Asm(EF4045
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)
:Displaygraph
:If getKey(54)
:TY(
:End
:End
:Return
:LBL TY



1592
TI Z80 / Re: Grappler!
« on: December 13, 2011, 06:09:40 pm »
Perhaps I might post my pic_sprite_data to hex program that I made :D (uses xLib)
If you want it, just tell me XD

1593
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 06:07:14 pm »
Code: [Select]
:.THEGAME
:Text(0,0,"You will lose the Game...")
:Repeat Getkey(15):End
:Asm(EF4045
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)
:Displaygraph
:
:End


1594
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 06:02:17 pm »
Code: [Select]
:.A
:Asm(C9C7
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:Bitmap(Pic666)
:Displaygraph
:
:End

1595
TI Z80 / Re: Seeker
« on: December 13, 2011, 05:59:54 pm »
wait. so I need the space between those hex?

1596
Axe / Re: Axe Q&A
« on: December 13, 2011, 05:53:09 pm »
ah, ok.
Now I just wish I could have custom-named pointer/variable D:

1597
Axe / Re: Axe Q&A
« on: December 13, 2011, 05:47:53 pm »
ah. so Z works?

1598
Axe / Re: Axe Q&A
« on: December 13, 2011, 05:38:07 pm »
Code: [Select]
:If something
:Data(.......)→Pic1
:End
:If somethingelse
:Data(.......)→Pic1
:End
Gives me a duplicate error. (and I know that it should happen)
Is there a way to get around with it?

1599
Miscellaneous / Re: Random Project. Come join in.
« on: December 13, 2011, 05:35:15 pm »

Code: [Select]
:.A
:GetCalc("appvOMNIMAGA",1337)→Pic666
:Repeat Getkey(15)
:
:Displaygraph
:
:End

1600
TI Z80 / Re: Swords
« on: December 13, 2011, 12:29:35 pm »
you may be right. XD
Oh, also, I was kinda speedrunning there. :P
I fixed it so it goes into the spoiler. :D

1601
TI Z80 / Re: Swords
« on: December 13, 2011, 11:29:32 am »
sorry for double posting, but this is full walkthrough of swords of you're interested.
The emulator is not like a calc when it comes to the controls, so I dies quite a lot. (about 20 times)
Anyway, enjoy! ;)
Spoiler For Spoiler:


1602
TI Z80 / Re: Swords
« on: December 13, 2011, 11:17:18 am »
woot beat swords!
It was kinda too easy in my opinion. It could be harder. D:

1603
TI Z80 / Re: Seeker
« on: December 12, 2011, 09:26:17 pm »
acceleration of acceleration is the derivative of jerk.

1604
TI-Nspire / Re: ndless ideas
« on: December 12, 2011, 09:13:01 pm »
well, then. SNES emulator.

1605
TI-Nspire / Re: ndless ideas
« on: December 12, 2011, 09:11:02 pm »
How about GBA emulator so I can play me some harvest moon? :D

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