ok... Here it goes!
Contest Entry #1 : Midnight
Classified as: TI-BASIC Game
Author: ztrumpet (Zachery Tuller)
Grading:
-Gameplay: 14/15 I would like to give a lot of points for scenario and interface. Midnight is a platforming game with not-common-storyline (It's not like, "Oh. My princess got captured by some evil dude. I must run around and find my princess without getting any reward."

) The difficulty wasn't high, so it could be played and beat by a lot of people, too. However, what I didn't like about this game was the ending. Sure, you get some "extra" scene(I refuse to spoil it) if you collect all the items, but it was just not enough for me.

Therefore, 14/15
-Smooth, Speed of execution: 5/5 Like most of the TI-BASIC games, speed can be quite slow than the other category. This game is not an exception. Sure. This game is not smooth and not fast. However, this is TI-BASIC game and considering what's going on in this game, I think that the speed is acceptable.(The game could be harder if it was faster

) So, 5/5.
-Graphics: 5/5 This is the only game that uses dual-layered ASCII graphics in zcontset!

The idea was really innovative to me and I loved that sinister omega dude.

5/5!
-Life: 4/5 Well, I think the only time that person replays this is probably to 100% it. 4/5.
-Originality: 5/5 As I said before, the storyline of this game wasn't like the typical platforming games. Also, I loved the saving place. Also, I haven't seen the game that like this in TI-BASIC before. 5/5 for me!
-Technical Quality: 5/5 Before you nag about this game being huge (almost whole RAM space), think about what's going on in the game. This game support some of the hard features (like grappling hook) and how many rooms it had (21, I think). I think ground pound and grappling hooks were hard to make (at least, for me.) So, despite the huge size of this game, I'm giving it 5/5 for it.
Total: 38/40Here. now criticize.