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Messages - Yeong

Pages: 1 ... 119 120 [121] 122 123 ... 276
1801
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 20, 2011, 01:58:14 pm »
sure. :D you'll be credited XD
I've noticed a bug where when you start the editor, the lines draw themselves in the wrong places, but I will try to fix (OS 2.55 mp)(I think I have beta 3)
That's DCS7 bug. D:

1802
TI Z80 / Re: zContest Entry(hopefully :) Squareball
« on: November 20, 2011, 01:24:13 pm »
Interrupts are piece of codes that "interrupts" the main programs and runs. It's really fast, though :D

1803
TI Z80 / Re: zContest Entry(hopefully :) Squareball
« on: November 20, 2011, 01:21:36 pm »
Why are you using interrupts for in your game? :D

1804
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 20, 2011, 12:24:41 pm »
I think I should maybe start downloading it....it looks so awesome!

Oh, no, I forgot, can't find my sound adapter for my calc... :S
WabbitEmu supports sound :D

1805
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 20, 2011, 12:20:03 pm »
Yet Another Update(This makes it MuseInc Beta 3.4)

Update Stuff:
-(: set beginning copy section
-): set ending copy section
-,: copy
-/: paste
-APPS: duplicate file
-prgm: rename file

1806
Miscellaneous / Re: Why did you learn how to program?
« on: November 20, 2011, 11:51:13 am »
I was bored and there happened to be a calculator near me. Seriously, that was it.

1807
Art / Re: Sprite request: Running dude
« on: November 20, 2011, 11:43:28 am »
you can download the Grammer Run and use the sprite file listed in .PEOPLE :D (It's already hexified)

1808
News / Re: Labyrinthe, a TI-Nspire maze with random level generation
« on: November 18, 2011, 12:58:47 pm »
But what if the game creator doesn't know English?
That's what I meant.
They can make the game in their native language and we should be able to understand based on the context (unless the games is heavily based on storyline text :P )

1809
Other / Re: What is your keyboard layout?
« on: November 18, 2011, 12:57:29 pm »
azerty? is it custom made or is it like qwerty/dvorak?

1810
News / Re: Labyrinthe, a TI-Nspire maze with random level generation
« on: November 18, 2011, 12:55:50 pm »
Not yet it seems. Most active TI-Nspire Lua programmers mainly speak French.
At least, you should be able to understand what games says even if you don't know French.

1811
Introduce Yourself! / Re: Hello Omnimagians!
« on: November 18, 2011, 11:40:47 am »
I would never want to have to convert every game I made to Axe. x.x
Now that you said that, go convert ROL3 to Axe :P

1812
TI Z80 / Re: POGO
« on: November 18, 2011, 11:37:21 am »
lol. parser. Now do you think you can catch up to me? >:D

1813
TI Z80 / Re: Swords
« on: November 18, 2011, 11:27:55 am »
You should try putting multiple levels in one appvar. :D

1814
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 18, 2011, 08:48:59 am »
Yet Another Update(This makes it MuseInc Beta 3.3.1)

Update stuff:
-Pressing CLEAR turns the note into blank note.
-Pressing DEL deletes one note.
-Pressing ^ inserts one note at the cursor.
-Added another example music.
*Warning*
Please create a page if you don't have a blank note at very end of you file when you are inserting the note since inserting command will DELETE the very last note!

1815
Art / Re: Megaman Sprites
« on: November 18, 2011, 07:02:33 am »
:o
I want!
but the question is....
Spoiler For Spoiler:
can he beat airman?

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