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Messages - Yeong

Pages: 1 ... 120 121 [122] 123 124 ... 276
1816
Humour and Jokes / Re: I_AM_THE_DEVIL_!!!
« on: November 18, 2011, 07:01:27 am »
humor and joke doesn't count against your post count anyway XD

1817
Official Contest / Re: Omni SC2 tournament I: Trial run!
« on: November 18, 2011, 06:54:30 am »
Edited first post to specify map name (Shattered Temple)

EDIT: Added game info (me vs builder). I won The Game!
Poor Builder for losing the game...
* TBO_Yeong lost as well

1818
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:26:23 pm »
I generally fly through Airman's level. :p
I do that in wily 1. :P

1819
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:23:41 pm »
Yea, that's an enemy from Megaman II called an Air Tikki. You can walk on his head, but the horns damage you if you touch them. He also spews out Gremlins (the enemies to the right of him on the sprite sheet)from the sides of his head while you are standing on it, So it isn't a good idea to linger on him too long.
actually, I farm there. ;D

1820
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:16:14 pm »
That thing is actually a platform ;D

1821
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:13:47 pm »
what do you mean by "scary moon bounce" ?

1822
Art / Re: Megaman Sprites
« on: November 17, 2011, 08:12:53 pm »
Whats with the scary moon bounce?
erm what?

1823
Miscellaneous / Re: Who has a twitter account?
« on: November 17, 2011, 07:39:51 pm »
@yeongJIN_COOL

1824
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:31:31 pm »
<=[ ]
/HHH\

Tank/Turret?

1825
Axe / Re: Multiplayer in Axe?
« on: November 17, 2011, 07:20:37 pm »
This game, made by Quigibo before he created Axe, demonstrates just how fun two player link play can be. <nostalgia> I remember playing this in Algebra II... </nostalgia>

http://www.ticalc.org/archives/files/fileinfo/423/42355.html
OMG I missed that game so much :D

1826
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 07:14:47 pm »
oh wait. it was PC engine? :D

1827
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 07:13:24 pm »
:D great.
is the graphic gonna be ascii?

1828
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 07:11:11 pm »
FYI, legend of Zelda is ARPG. :D

1829
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 07:07:31 pm »
Action RPG.
instead of being turn rpg with random battle, you attack monsters on the field.

1830
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:07:01 pm »
that will do XD

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