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Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 07:04:20 pm »
arpg support?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1831
Miscellaneous / Re: What is needed in a 2D RPG Engine« on: November 17, 2011, 07:04:20 pm »
arpg support?
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Art / Re: ASCII sprite arts« on: November 17, 2011, 07:02:53 pm »
<^(' ')^>
there. is it too long? 1833
Miscellaneous / Re: What is needed in a 2D RPG Engine« on: November 17, 2011, 03:53:00 pm »
Cutscene engine.
Like: character move to location say this character move to location say this etc 1835
Art / Re: ASCII sprite arts« on: November 17, 2011, 03:06:44 pm »
It's a sideway bat looking left.
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TI Z80 / Re: [Axe] Binary Land« on: November 17, 2011, 03:04:05 pm »This looks nice. Also this looks nice. Ah nice. Anyway, that game looks greatThank you ![]() Oh my, this look like it could be funIf I port it to grammer ![]() * TBO_Yeong is expecting to finish axe version within a week.
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TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 17, 2011, 03:01:32 pm »
It didn't before beta 3.3 :\
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Miscellaneous / Re: Post Your Blog« on: November 17, 2011, 01:18:42 pm »
but his ID is still blue?
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TI Z80 / Re: [Axe] Binary Land« on: November 17, 2011, 01:18:10 pm »
I'm just porting the old NES game
![]() Quote Maybe you could add 75 more penguins ? (if someone understands the joke)lol 1842
The Axe Parser Project / Re: Features Wishlist« on: November 17, 2011, 01:16:29 pm »![]() It was too much, I guess XP 1843
The Axe Parser Project / Re: Features Wishlist« on: November 17, 2011, 01:14:26 pm »
Feature request:enable to type tokens instead of finding them in menu.
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TI Z80 / [Axe] Binary Land« on: November 17, 2011, 01:02:19 pm »
For people who don't know what is binaryland is:
http://en.wikipedia.org/wiki/Binary_Land So I decided to port this to Axe, and even for Grammer later once I make this work in Axe. Progress so far: collision detection and penguins move. ![]() |
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