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Messages - Yeong

Pages: 1 ... 121 122 [123] 124 125 ... 276
1831
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 07:04:20 pm »
arpg support?

1832
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:02:53 pm »
<^(' ')^>
there.
is it too long?

1833
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 03:53:00 pm »
Cutscene engine.
Like:
character move to location
say this
character move to location
say this
etc

1834
TI Z80 / Re: Project Ideas needed!
« on: November 17, 2011, 03:50:09 pm »
make this:
&feature

:P

1835
Art / Re: ASCII sprite arts
« on: November 17, 2011, 03:06:44 pm »
It's a sideway bat looking left.

1836
TI Z80 / Re: [Axe] Binary Land
« on: November 17, 2011, 03:04:05 pm »
This looks nice.
Also this looks nice.
Ah nice.
Anyway, that game looks great :D
Thank you :D

Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!
If I port it to grammer XD
* TBO_Yeong is expecting to finish axe version within a week.

1837
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 17, 2011, 03:01:32 pm »
It didn't before beta 3.3 :\

1838
TI Z80 / Re: [Axe] Binary Land
« on: November 17, 2011, 01:22:09 pm »
Spoiler For answer:
thepenguin77

1839
TI Z80 / Re: [Axe] Binary Land
« on: November 17, 2011, 01:20:51 pm »
Spoiler For Hint:
2+75?

1840
Miscellaneous / Re: Post Your Blog
« on: November 17, 2011, 01:18:42 pm »
but his ID is still blue?

1841
TI Z80 / Re: [Axe] Binary Land
« on: November 17, 2011, 01:18:10 pm »
I'm just porting the old NES game XD
Quote
Maybe you could add 75 more penguins ? (if someone understands the joke)
lol

1842
The Axe Parser Project / Re: Features Wishlist
« on: November 17, 2011, 01:16:29 pm »
D:
It was too much, I guess XP
well, then... feature request: port it to TI-86

1843
The Axe Parser Project / Re: Features Wishlist
« on: November 17, 2011, 01:14:26 pm »
Feature request:enable to type tokens instead of finding them in menu.

1844
TI Z80 / Re: [Axe] Binary Land
« on: November 17, 2011, 01:04:43 pm »
which one? :D

1845
TI Z80 / [Axe] Binary Land
« on: November 17, 2011, 01:02:19 pm »
For people who don't know what is binaryland is:
http://en.wikipedia.org/wiki/Binary_Land

So I decided to port this to Axe, and even for Grammer later once I make this work in Axe.
Progress so far: collision detection and penguins move.

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